Member Function Documentation
| static void makVrv::DtOsgTextureUtils::processTexture |
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osg::Texture & |
texture, |
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const osg::Image * |
img, |
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bool |
unloadImageDataFlag, |
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bool |
compressTextures, |
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std::string |
filePath |
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) |
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static |
Loads shader source code from a file.
| static unsigned int makVrv::DtOsgTextureUtils::GetTextureID |
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unsigned int |
contextID, |
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osg::ref_ptr< osg::Texture > |
texture |
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) |
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static |
Get the OpenGL handle of the texture.
| static unsigned int makVrv::DtOsgTextureUtils::GetTextureIDIfDownloaded |
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unsigned int |
contextID, |
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osg::ref_ptr< osg::Texture > |
texture |
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) |
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static |
Get the OpenGL handle of the texture if its ready for indirect.
| static std::string makVrv::DtOsgTextureUtils::getTextureFilePath |
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const osg::Texture * |
texture | ) |
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static |
| static std::string makVrv::DtOsgTextureUtils::getTextureFileName |
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const osg::Texture * |
texture | ) |
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static |
The documentation for this class was generated from the following file: