A model of a triton wake is used to interface with the triton API to generate a Kelvin wake effect.
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Public Member Functions |
| | DtTritonWakeModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtTritonWakeModel () |
| | DTOR.
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| virtual void | setModelDefinition (const std::string &modelDef) |
| | Initialize this model from a model-definition.
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| virtual std::string | className () const |
| | Get the class name of the model instance owner.
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | AddToScene is called by the scene object with which this model is associated after it has been initialized.
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| virtual void | removeFromScene () |
| | Destroy the triton wake object.
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| virtual void | setVisible (bool isVisible) |
| | Set the visible state of the model.
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| virtual void | setIsSupportModel (bool isSupport) |
| | Unused, but required for all DtModels.
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| virtual void | setSprayEnabled (bool b) |
| | Set/Get whether spray is enabled at the bow and hull of the ship.
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| virtual bool | sprayEnabled () const |
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| virtual void | setSternWaveEnabled (bool b) |
| | Set/Get whether a stern wave is enabled.
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| virtual bool | sternWaveEnabled () const |
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| virtual void | setWakeOffset (double offset) |
| | Set/get the offset from the ship's origin used to position all wake effects.
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| virtual double | wakeOffset () const |
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| virtual void | setBowSprayOffset (double offset) |
| | Set/get the distance from the wake origin to where the spray at the bow appears, if enabled.
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| virtual double | bowSprayOffset () const |
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| virtual void | setBowWaveOffset (double offset) |
| | Set/get the distance from the wake origin to where the bow wake wave appears.
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| virtual double | bowWaveOffset () const |
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| virtual void | setSternWaveOffset (double offset) |
| | Set/get the distance from the wake origin to where the stern wake waves appear.
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| virtual double | sternWaveOffset () const |
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| virtual void | setShipLength (double length) |
| | Set/get the length of the ship.
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| virtual double | shipLength () const |
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| virtual void | setBeamWidth (double width) |
| | Set/get the beam width (widest point) of the ship.
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| virtual double | beamWidth () const |
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| virtual void | setPropWashEnabled (bool b) |
| | Set/get whether prop wash effects are enabled.
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| virtual bool | propWashEnabled () const |
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| virtual void | setPropWashOffset (double offset) |
| | Set/get the distance from the wake origin to where the prop wash appears, if enabled.
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| virtual double | propWashOffset () const |
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| virtual void | setPropWashFadeTime (double fadeTime) |
| | Set/get the amount of time, in seconds, over which the prop wash will dissipate., if enabled.
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| virtual double | propWashFadeTime () const |
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| virtual void | setDraft (double draft) |
| | Set/get the draft, or the distance the hull extends underwater.
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| virtual double | draft () const |
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| virtual void | setSprayVelocityScale (double scale) |
| | Set/get the velocity scaling for bow spray effects.
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| virtual double | sprayVelocityScale () const |
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| virtual void | setBowWaveScale (double scale) |
| | Set/get the scaling for bow wave effects.
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| virtual double | bowWaveScale () const |
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| virtual void | setMaxBowWaveAmplitude (double amplitude) |
| | Set/get the max amplitude for bow waves.
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| virtual double | maxBowWaveAmplitude () const |
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| virtual void | setBowSize (double size) |
| | Set/get the size of the bow (0 for a pointy one.)
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| virtual double | bowSize () const |
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| virtual void | setSpraySizeScale (double scale) |
| | Set/get the scaling for size of bow spray effects.
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| virtual double | spraySizeScale () const |
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| virtual void | setNumHullSprays (int numSprays) |
| | Set/get the number of spray particle systems emitted along the hull of the ship.
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| virtual int | numHullSprays () const |
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| virtual void | setHullSprayStart (double extent) |
| | Set/get the start position along the vector toward the ship's bow that hull spray particles are emitted.
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| virtual double | hullSprayStart () const |
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| virtual void | setHullSprayEnd (double extent) |
| | Set/get the end position along the vector toward the ship's bow that hull spray particles are emitted.
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| virtual double | hullSprayEnd () const |
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| virtual void | setHullSprayVelocityScale (double scale) |
| | Set/get the initial velocity of hull spray particles as a percent of the ship velocity.
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| virtual double | hullSprayVelocityScale () const |
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| virtual void | setHullSpraySizeScale (double scale) |
| | Set/get the initial size of hull spray particles.
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| virtual double | hullSpraySizeScale () const |
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| virtual void | setHullSprayVerticalOffset (double scale) |
| | Set/get the vertical offset applied to hull spray particle origins.
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| virtual double | hullSprayVerticalOffset () const |
| | DtWakeModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtWakeModel () |
| | DTOR.
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtModel () |
| | DTOR.
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| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has.
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model.
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position.
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| const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point.
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| const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point.
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model.
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model.
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled.
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color.
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled.
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| virtual void | setColor (float r, float g, float b, float a) |
| | set the model's color
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models
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| virtual int | modelSet () const |
| | Get the model set this model is part of.
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance.
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance.
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance.
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance.
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box.
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume.
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume.
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| DtDe & | de () |
| | Get the DtDe object.
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer.
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| virtual bool | visible () const |
| | Get the visible state of the model.
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model.
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop.
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type.
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set.
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object.
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in.
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop.
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance.
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| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.
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A model of a triton wake is used to interface with the triton API to generate a Kelvin wake effect.