VR-Forces 4.6 Class Documentation
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makVrv::MyShaderManager Class Reference

Public Member Functions

 MyShaderManager (DtDe &de, osg::StateSet *ss)
 The Constructor takes in the de for the application also takes in a stateset to apply the new shaders to.
virtual ~MyShaderManager ()
 DTOR.
virtual void changeColorOverride (int color, float deltaChange)

Protected Attributes

DtDemyDe
osg::ref_ptr< osg::StateSet > myModelStateSet
osg::ref_ptr< osg::Uniform > myColorToAdd
osg::ref_ptr
< osgEarth::VirtualProgram > 
myVirtualProgram

Constructor & Destructor Documentation

makVrv::MyShaderManager::MyShaderManager ( DtDe de,
osg::StateSet *  ss 
)

The Constructor takes in the de for the application also takes in a stateset to apply the new shaders to.

virtual makVrv::MyShaderManager::~MyShaderManager ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::MyShaderManager::changeColorOverride ( int  color,
float  deltaChange 
)
virtual

Member Data Documentation

DtDe& makVrv::MyShaderManager::myDe
protected
osg::ref_ptr<osg::StateSet> makVrv::MyShaderManager::myModelStateSet
protected
osg::ref_ptr<osg::Uniform> makVrv::MyShaderManager::myColorToAdd
protected
osg::ref_ptr<osgEarth::VirtualProgram> makVrv::MyShaderManager::myVirtualProgram
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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