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VR-Forces 4.6 Class Documentation
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Static Public Member Functions | |
| static DtVector2< T > | project (const DtVector3< T > &vPosition, const DtMatrix4< T > &view_projection_matrix) |
| Normalized Device Coordinates (-1,1) | |
| static Vector2_uint32 | project (const DtVector3< T > &vPosition, const DtMatrix4< T > &view_projection_matrix, const Vector2_uint32 &viewPortSize) |
| Window Coordinates OpenGL: Lower left of window is 0,0. | |
| static DtScreenRect | getScreenAABB (const DtAxisAlignedBoundingBox< T > &worldBox, const DtMatrix4< T > &view_projection_matrix, const Vector2_uint32 &viewPortSize) |
| Project box into screen space and compute its bounds. | |
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Normalized Device Coordinates (-1,1)
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Window Coordinates OpenGL: Lower left of window is 0,0.
Upper right is w,h. We use OpenGL convention DirectX: Upper left of window is 0,0. Bottom right is w,h
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Project box into screen space and compute its bounds.