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8.7 - The Missile Entity Behavior Model

Table of Contents

Missiles are simulated as platform-level entities in VR-Forces.

The missile model is used to represent various categories of missiles, such as:

Missiles are typically fired from a launcher, a behavior model subsystem configured as part of the firing entity.

8.7.1 Core Elements of Missiles

Missiles in VR-Forces share certain common elements. A typical missile in VR-Forces is always configured with the following:

8.7.2 Component Systems that make up a Missile

Missiles also share many of the same systems and simulation components (controllers and actuators). To examine the systems typically configured on a missile, we'll look at a specific instance of a missile, the TOW missile. Differences arise between the various types of entities as a function of which particular sub-systems are configured on them, and the parameter values it is configured with.

8.7.2.1 A Specific Example: TOW2 Missile

Defined in parameter files Missile.ope and BGM-71_TOW_Missile.entity.

The figure below shows which systems and simulation components are configured as part of a TOW2 missile. The boxes (nodes) represent either a system of components (DtComponentSystem) or indivdiual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components.

TOW-missile.png
TOW Missile

8.7.2.2 Systems

8.7.2.3 Other Simulation Components

Individual DtSimComponents (not organized as part of a system) that make up the rest of entity:

Sensors:

There are no sensors configured as part of a missile entity.

Controllers

Actuators

There are no actuators configured as part of a missile entity.

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Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
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