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VR-Forces 4.6 Class Documentation
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-*-c++-*- More...
Classes | |
| class | ReaderWriterTXP |
| struct | TileIdentifier |
| class | TileMapper |
| struct | DeferredLightAttribute |
| this one handles different placement of light direction in osg and terrapage More... | |
| class | TXPArchive |
| class | TXPNode |
| class | TXPPagedLOD |
| class | TXPPageManager |
| class | GeodeGroup |
| This is group that will has geode node It is better since all the geometry children will be added into one Geode node as drawables, then having one geode node per child Means, instad of having Group +--------— | | Geode Geode | | Drawable Drawable we will have Group | Geode +--------— | | Drawable Drawable. More... | |
| class | TXPParser |
| class | geomRead |
| callback functions for various scene graph elements More... | |
| class | groupRead |
| class | attachRead |
| class | childRefRead |
| class | lodRead |
| class | tileHeaderRead |
| class | modelRefRead |
| class | billboardRead |
| class | lightRead |
| class | layerRead |
| class | labelRead |
| class | TXPSeamLOD |
Functions | |
| osg::Texture2D * | getLocalTexture (trpgrImageHelper &image_helper, const trpgTexture *tex) |
| Gets local texture via the image helper. | |
| osg::Texture2D * | getTemplateTexture (trpgrImageHelper &image_helper, trpgLocalMaterial *locmat, const trpgTexture *tex, int index=0) |
-*-c++-*-
| osg::Texture2D* txp::getLocalTexture | ( | trpgrImageHelper & | image_helper, |
| const trpgTexture * | tex | ||
| ) |
Gets local texture via the image helper.
| osg::Texture2D* txp::getTemplateTexture | ( | trpgrImageHelper & | image_helper, |
| trpgLocalMaterial * | locmat, | ||
| const trpgTexture * | tex, | ||
| int | index = 0 |
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| ) |