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DtIndirectEffectTextureShader.h
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1 /******************************************************************************
2 ** Copyright (c) 2017 VT-MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
14 #include <string>
15 
16 namespace makVrv
17 {
23  {
24  public:
26  DtIndirectEffectTextureShader(const std::string& name, const std::string& file, float prio);
27 
30 
32  virtual const std::string& name(void) const;
33 
35  virtual const std::string& shaderFile(void) const;
36 
38  virtual float priority(void) const;
39  protected:
40  std::string myName;
41  std::string myShaderFile;
43 
44  private:
47  };
48 }

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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