![]() |
VR-Forces 4.7 Class Documentation
|
Contains info about the shader file, execution priority and name of the shader corresponding to a particular effect texture may be found. More...
Public Member Functions | |
| DtIndirectEffectTextureShader (const std::string &name, const std::string &file, float prio) | |
| constructor | |
| virtual | ~DtIndirectEffectTextureShader () |
| destructor | |
| virtual const std::string & | name (void) const |
| the function name | |
| virtual const std::string & | shaderFile (void) const |
| the shader file | |
| virtual float | priority (void) const |
| the execution priority | |
Protected Attributes | |
| std::string | myName |
| std::string | myShaderFile |
| float | myExecPriority |
Private Member Functions | |
| DtIndirectEffectTextureShader () | |
| CTOR (unimplemented default CTOR) | |
Contains info about the shader file, execution priority and name of the shader corresponding to a particular effect texture may be found.
These shaders are specific to indirect rendering and are slightly different than the equivalent shaders found in (because they use bindless textures) These shaders effectively achieve what each effect texture shader type in , but for indirect rendering instead
| makVrv::DtIndirectEffectTextureShader::DtIndirectEffectTextureShader | ( | const std::string & | name, |
| const std::string & | file, | ||
| float | prio | ||
| ) |
constructor
|
virtual |
destructor
|
private |
CTOR (unimplemented default CTOR)
|
virtual |
the function name
|
virtual |
the shader file
|
virtual |
the execution priority
|
protected |
|
protected |
|
protected |