VR-Forces 4.7 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
List of all members | Public Types | Public Member Functions
DtCollisionObjectInterface Class Reference
Inheritance diagram for DtCollisionObjectInterface:
Inheritance graph
[legend]

Public Types

typedef std::vector
< boost::shared_ptr
< makVrv::DtDynamicTerrainFeature > > 
DynamicFeatures

Public Member Functions

virtual ~DtCollisionObjectInterface ()
 Virtual destructor.
virtual boost::shared_ptr
< btCollisionShape > 
bulletCollisionShape () const =0
 Access the underlying bullet collision shape.
virtual const btTransform & worldTransform () const =0
 Access the world transform of the collision object.
virtual bool buildBvh ()=0
 Build the bvh with mutex locked.
virtual bool enabled () const =0
 Intersections will ignore this object if this returns true.
virtual unsigned int numberOfTriangles () const =0
 Return number of triangles in this object (ignores instancing).
virtual double radius () const =0
 Returns the maximum distance of all points from the origin of this object.
virtual DtSurface triangleSurface (unsigned int triangleIndex) const =0
 Return the surface of a triangle at a given index.
virtual DynamicFeatures dynamicFeatures () const =0
 Return all the dynamic features which contain this object.

Member Typedef Documentation

Constructor & Destructor Documentation

virtual DtCollisionObjectInterface::~DtCollisionObjectInterface ( )
virtual

Virtual destructor.

Member Function Documentation

virtual boost::shared_ptr<btCollisionShape> DtCollisionObjectInterface::bulletCollisionShape ( ) const
pure virtual

Access the underlying bullet collision shape.

Implemented in DtBvhCollisionObject.

virtual const btTransform& DtCollisionObjectInterface::worldTransform ( ) const
pure virtual

Access the world transform of the collision object.

Implemented in DtBvhCollisionObject.

virtual bool DtCollisionObjectInterface::buildBvh ( )
pure virtual

Build the bvh with mutex locked.

Call as many times as you like, will only build once.

Returns
True if building bvh was successful.

Implemented in DtBvhCollisionObject.

virtual bool DtCollisionObjectInterface::enabled ( ) const
pure virtual

Intersections will ignore this object if this returns true.

Implemented in DtBvhCollisionObject, and DtEntityTerrainGeometryHandle::CollisionObject.

virtual unsigned int DtCollisionObjectInterface::numberOfTriangles ( ) const
pure virtual

Return number of triangles in this object (ignores instancing).

Implemented in DtBvhCollisionObject.

virtual double DtCollisionObjectInterface::radius ( ) const
pure virtual

Returns the maximum distance of all points from the origin of this object.

Implemented in DtBvhCollisionObject.

virtual DtSurface DtCollisionObjectInterface::triangleSurface ( unsigned int  triangleIndex) const
pure virtual

Return the surface of a triangle at a given index.

Implemented in DtBvhCollisionObject.

virtual DynamicFeatures DtCollisionObjectInterface::dynamicFeatures ( ) const
pure virtual

Return all the dynamic features which contain this object.

Implemented in DtBvhCollisionObject.


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (www.mak.com)