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VR-Forces 4.7 Class Documentation
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DtLauncherController is a controller that accepts input from a target sensor, and provides ammunition type, load status, and trigger inputs to a missile launcher actuator. More...

Public Member Functions | |
| DtLauncherController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtLauncherController () |
| destructor | |
| virtual bool | init () |
| Overridden to register a detonation callback and to initialize myCreateMissileInfo. | |
| virtual const char * | type () const |
| Returns a string identifies the class type of component. | |
| virtual void | preFirstTickInit () |
| Looks through the current list of missiles from the object manager to see if any have a state repository which indicates that that the attackerId is the same as the objectId of the entity to which this controller is attached. | |
| virtual void | tick () |
| Calculate new control values. | |
| virtual void | tickMunitionLoader (const DtVrfObject *target) |
| This method sets the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes. | |
| virtual bool | createMissileIdPort () |
| These are called in init to create the ports used to communicate with the actuator. | |
| virtual DtObjectIdOutputPort * | missileIdPort () const |
| virtual bool | createTargetPointPort () |
| virtual DtVectorOutputPort * | targetPointPort () const |
| virtual bool | createTargetEntityIdPort () |
| virtual DtObjectIdOutputPort * | targetEntityIdPort () const |
| virtual void | fire () |
| Creates and initializes a new missile object. | |
| virtual void | missileDetonated (DtDetonationInteraction *detInter) |
| For removing missile entities from local list after they are destroyed. | |
| virtual void | disconnectMissileFromLauncher (const DtEntityIdentifier &missId) |
| Takes a DtEntityIdentifier of a missile as an argument. | |
| virtual void | disconnectMissileFromLauncher (DtVrfObject *missile) |
| virtual DtVrfObject * | mostRecentMissileFired () |
| Returns the most recent missile fired (and still connected) or NULL. | |
| virtual bool | lastMissilePassedTarget (DtVrfObject *lastMissile) |
| Returns whether the last fired missile has passed it's target or not. | |
| virtual double | abandonPassedMissileDistance () |
| virtual void | setAbandonPassedMissileDistance (const double &distance) |
Public Member Functions inherited from DtWeaponController | |
| DtWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtWeaponController () |
| destructor | |
| virtual bool | createMountingController () |
| Overridden to create a DtMountingController. | |
| virtual DtVrfObject * | chooseTarget () |
| Called by tick() to find a target. | |
| virtual DtVrfObject * | chooseTarget (const DtEntityTargetList &targetList) const |
| Called by acceptSensorTargettingInput to choose a target from the list of potential target entities on myTargetListPort. | |
| virtual bool | acquireTarget (const DtVrfObject *target) |
| Returns true when target has been acquired. | |
| virtual void | maneuverRequiredToAcquireTarget (DtReal requiredHeading, DtReal requiredPitch, DtReal requiredMaxSpeed) |
| Not implemented in this class. | |
| virtual bool | loadedAmmoValidForTarget (const DtVrfObject *target) const |
| Called by tick() as part of the check to see if the trigger should be pulled. | |
| virtual bool | chooseAmmo (const DtEntityType &entityType, DtSimMunition &munitionOut, DtDetonatorFuze &fuzeOut, bool setCurrentMunition=true) |
| The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target's entity type. | |
| virtual bool | acceptSensorTargettingInput () |
| Returns true if we get a viable target from the sensor. | |
| virtual bool | inSector (DtVrfObject *entity) const |
| Sets the trigger port value to true, sets myLoaded flag to false, and depletes the resource associated with the current munition type in the entity's local state repository. | |
| virtual void | findBodyHeadingElevationToTarget (const DtVrfObject *entity, DtReal &bodyHeadingOut, DtReal &bodyElevationOut) const |
| Given a target entity, computes the body heading (azimuth) and elevation angles to the target, in the body coordinates of the entity. | |
| virtual DtVrfObject * | easier (DtVrfObject *entity1, DtVrfObject *entity2) const |
| This function takes two DtVrfObject* entities as arguments, and returns the entity that is easier for the weapon to acquire. | |
Public Member Functions inherited from DtBaseWeaponController | |
| DtBaseWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtBaseWeaponController () |
| destructor | |
| virtual bool | postAddComponentsInit () |
| Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it). | |
| virtual bool | waitingForFire () |
| Returns true if the trigger has been set but the actuator has not yet fired. | |
| virtual void | setWaitingForFire (bool waiting) |
| Sets myWaitingForFire. | |
| virtual bool | createWeaponOutputPortGroup () |
| Initializes myWeaponOutputPortGroup. | |
| virtual DtOutputPortGroup * | weaponOutputPortGroup () |
| Returns myWeaponOutputPortGroup. | |
| virtual bool | createWeaponInputPortGroup () |
| Initializes myWeaponInputPortGroup. | |
| virtual DtInputPortGroup * | weaponInputPortGroup () |
| Returns myWeaponInputPortGroup. | |
| virtual bool | createTriggerPort () |
| These are called in init to create the ports used to communicate with the actuator. | |
| virtual DtBooleanOutputPort * | triggerPort () const |
| virtual bool | createLoadAmmunitionPort () |
| virtual DtAmmunitionOutputPort * | loadAmmunitionPort () const |
| virtual bool | createLoadedPort () |
| virtual DtBooleanOutputPort * | loadedPort () const |
| virtual bool | createArtPartTypePort () |
| virtual DtIntegerInputPort * | artPartTypePort () const |
| virtual void | setPreloadWeapon (bool doPreload) |
| If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target. | |
| virtual bool | preloadWeapon () const |
| virtual void | setLoadAmmoTime (DtTime loadAmmoTime) |
| virtual DtTime | loadAmmoTime () const |
| virtual void | setUnloadAmmoTime (DtTime unloadAmmoTime) |
| virtual DtTime | unloadAmmoTime () const |
| virtual void | setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire) |
| Some vehicles must stop to shoot, others have a maximum speed to launch a munition. | |
| virtual DtReal | maxVehicleSpeedToFire () const |
| virtual bool | weaponCorrectlyOriented () const |
| virtual void | initProcessSR () |
| Sets the load & unload ammo time from the component descriptor. | |
| virtual DtBaseMountingController * | mountingController () |
| returns the DtBaseMountingController | |
| virtual void | setCurrentMunitionName (const DtString ¤tMunitionName) |
| sets the current munition name in the DtVrfWeaponPSR | |
| virtual const DtString & | currentMunitionName () const |
| gets the current munition name from the DtVrfWeaponPSR | |
| virtual DtVrfWeaponPSR * | weaponProcessState () |
| Returns the DtVrfWeaponPSR. | |
| virtual const DtVrfWeaponPSR * | weaponProcessState () const |
| Returns the DtVrfWeaponPSR. | |
| virtual void | setMaxAzimuthAngleOffBoresight (DtReal maxAngle) |
| Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. | |
| virtual DtReal | maxAzimuthAngleOffBoresight () const |
| virtual void | setMaxElevationAngleOffBoresight (DtReal maxAngle) |
| virtual DtReal | maxElevationAngleOffBoresight () const |
Public Member Functions inherited from DtControllerComponent | |
| DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString& name, | |
| virtual | ~DtControllerComponent () |
| destructor | |
| virtual DtSimRadio * | radio () |
| The radio this component is listening to. | |
| virtual void | taskNotify (const DtSimTask &task) |
| This is used by the entity to notify all controllers that a new task has been received. | |
| virtual void | clearTask () |
| Called when you want to clear out this component's task state. | |
Public Member Functions inherited from DtSimComponent | |
| DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtSimComponent () |
| destructor | |
| void | setParentSystem (DtComponentSystem *system) |
| Sets the parent system of this component. | |
| virtual void | postTick () |
| This function is called immediately after tick() is called. | |
| virtual void | timedTick () |
| This version of tick checks to see if the time to tick has arrived. | |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| specifies a minimum tick period (which can also be thought of as | |
| virtual double | minTickPeriod () const |
| access the minimum tick period | |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| set the variance in the minimum tick time | |
| virtual double | minTickPeriodVariance () const |
| access the variance in the minimum tick period | |
| virtual void | setNextTickTime (double nextTickTime) |
| The next tick time is normally calculated internally. | |
| virtual double | nextTickTime () const |
| access the next tick time | |
| virtual double | calculateNextTickTime () const |
| The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. | |
| virtual double | calculateFirstTickTime () const |
| Returns the first time value that the component should tick at. | |
| virtual void | setEntity (DtVrfObject *entity) |
| The entity's state repository is the place that actuator components make updates and other components look to see our current state. | |
| virtual DtSimComponent * | nextComponent () |
| List management functions. | |
| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| Used by DtComponentList. | |
| virtual DtListItem * | listItem () |
| virtual void | putData (std::string &fp, int indentLevel=0) |
| putData writes our type, which is provided by the virtual type accessor of the deriving class. | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) |
| getData is just used to get us past the type in the data stream, since it's not actual stored. | |
| virtual void | addInputPort (DtInputPort *port) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| Returns a pointer to the input port registered on this component with the specified name. | |
| virtual DtList | inputPortList () const |
| Returns the list of DtInputPorts registered on this component. | |
| virtual void | addOutputPort (DtOutputPort *port) |
| Adds this output port to the components output port list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| Returns a pointer to the output port registered on this component with the specified name. | |
| virtual DtList | outputPortList () const |
| Returns the list of DtOutputPorts registered on this component. | |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| Returns a pointer the input port group registered on this component with the specified name. | |
| virtual DtList | inputPortGroupList () const |
| Returns the list of DtInputPortGroups registered on this component. | |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| Adds this output port group to the components output port group list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| Returns a pointer the output port group registered on this component with the specified name. | |
| virtual DtList | outputPortGroupList () const |
| Returns the list of DtOutputPortGroups registered on this component. | |
| virtual int | priority () const |
| Return the current connection priority for this component. | |
| virtual void | setPriority (int priority) |
| Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. | |
| double | dT () const |
| This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. | |
| virtual void | setDT (double deltaT) |
| Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. | |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| The component descriptor specified in the order of battle file or parameter file that was used to create this component. | |
| virtual const DtComponentDescriptor * | componentDescriptor () const |
| virtual bool | tickWhileDestroyed () const |
| If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. | |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual DtString | componentFullName () const |
| virtual DtPhysicalWorld * | physicalWorld () |
| Gets the physical world that this component's entity exists in. | |
| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtAttachedTerrain * | terrainAttachedTo () |
| Gets the terrain that this component's entity is attached to, if any. | |
| virtual const DtAttachedTerrain * | terrainAttachedTo () const |
| virtual DtVrfObject * | entity () |
| Gets the entity. | |
| virtual const DtVrfObject * | entity () const |
| virtual DtSimManager * | simManager () |
| Gets the sim manager. | |
| virtual const DtSimManager * | simManager () const |
| virtual const Coordinate_System * | coordinateSystem () const |
| Gets the coordinate system, as it should always exist if the physical world is in a valid state! | |
| virtual Coordinate_System * | coordinateSystem () |
| virtual DtVrfObjectStateRepository * | localStateRepository () |
| Gets the local state repository. | |
| virtual const DtVrfObjectStateRepository * | localStateRepository () const |
| virtual DtTaskVisualizationMap & | taskVisualizations () |
| Returns the list of task visualizations for this component. | |
| virtual bool | taskVisualizationsActive () const |
| Returns true if task visualizations are currently active for this component. | |
| virtual bool | taskVisualizationsEnabled () const |
| Returns true if task visualizations are enabled for this component. | |
| virtual bool | isThreadSafe () const |
| Returns true if this component is marked as being thread safe. | |
| virtual void | addVRLinkDeferredJob (const boost::function< void()> &callback) |
| Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. | |
| virtual void | enable () |
| Is this component enabled or not. | |
| virtual void | disable () |
| virtual bool | isEnabled () |
| virtual void | setIsEnabled (bool yesNo) |
| virtual DtOutputStream & | objectConsoleDebug (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleVerbose (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleInfo (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleWarn (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleError (const DtString &channel="") const |
| virtual DtSimResourceManager & | resourceManager () |
| virtual const DtSimResourceManager & | resourceManager () const |
Public Member Functions inherited from DtReaderWriter | |
| DtReaderWriter () | |
| default constructor | |
| DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| real constructor Setting the readonly flag prevents object from writing itself to the stream. | |
| DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| pseudo-copy constructor | |
| DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor | |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| assignment operator | |
| bool | operator== (const DtReaderWriter &) const |
| Equivalence operator. | |
| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| destructor | |
| virtual void | putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Top level call to write itself to file. | |
| virtual void | postPutSelf () |
| Called after either version of put self (file or environment). Default is no-op. | |
| virtual void | prePutSelf () |
| Called before either version of put self (file or environment). Default is no-op. | |
| virtual void | getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Top level to read itself from an input stream. | |
| virtual void | postGetSelf () |
| Called after either version of getSelf (mtl or environment). Default is no-op. | |
| virtual void | preGetSelf () |
| Called before either version of get self (file or environment). Default is no-op. | |
| virtual void | writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. | |
| virtual DtSymbolString | name () const |
| Accessor for name of this readable/writable object. | |
| virtual void | addAlias (const DtSymbolString &alias) |
| Add an alias as an alternative name for this object. | |
| virtual void | addAlias (const DtString &alias) |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| Set read-only flag. | |
| bool | isReadonly () const |
| virtual void | reset () |
| For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. | |
| virtual int | alignment () const |
| For those items that are sent over the network via HLA, this will give the network alignment. | |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| Sets the myVariableIsBound flag to false. | |
| virtual void | setName (const DtString &) |
| Set the name of the object. | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. | |
| virtual const char * | xmlType () const |
| virtual DtString | prettyPrint () const |
| Routine to return a human readable form of the reader/writer variable. | |
| std::string | debugText () const |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| Runs a variable binding pass on this reader writer and any of its children. | |
| virtual std::list < DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| Returns true if this variable has a child p in it's chain. | |
| virtual bool | hasVariableReference () const |
| Returns true if this item or any item in the registry (recursive) is a variable reference. | |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| Checks to see if this RW object is a variable reference that can be bound using the provided bindings. | |
| virtual void | recordUpdateTime () const |
| Can be implemented in subclasses to stamp the time when updated. | |
| virtual bool | wasUpdatedSince (DtTime t) const |
| Can be implemented in subclasses to return true if an update occurred after the specified time. | |
| virtual bool | changedSinceLastChecked () |
| Returns true if this objects value has changed since the last time this function was called. | |
| virtual bool | peekChangedSinceLastChecked () const |
| Returns the value that changedSinceLastChecked would return but does not reset the internal flag. | |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| The specified flags are used for optional values. | |
| virtual bool | valueSpecified () const |
| virtual bool | isVariableReference () const |
| Specifies whether or not this reader writer is really a variable that is specified elsewhere. | |
| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| Clears out all variable reference flags from all readerwriter items in registry recursively. | |
| virtual DtSymbolString | variableName () const |
| The variable name, if this object is a variable reference. | |
| virtual void | setVariableName (const DtSymbolString variableName) |
| virtual const DtReaderWriter * | defaultRWValue () const |
| The default value to use if the reader/writer object is a variable and that variable is not specified. | |
| virtual DtReaderWriter * | defaultRWValue () |
| virtual void | setDefaultRWValue (DtReaderWriter *) |
| Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. | |
| virtual bool | checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Give the stream, if the stream contains a default value then set it here. | |
| const DtReaderWriterRegistry & | registry () const |
| Collection of child DtReaderWriter nodes owned by this object. | |
| DtReaderWriterRegistry & | registry () |
| virtual DtPropertyInterface * | property () |
| virtual const DtPropertyInterface * | property () const |
| virtual DtString | toXml () const |
| virtual DtRwVariableBindings * | generateVariableBindings () const |
| Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. | |
| virtual bool | toXml (const DtFilename &) const |
| Writes contents of xml result to the given filename. | |
| virtual bool | fromXml (const DtString &) |
| Restores object from given xml string. Returns true if valid. | |
| virtual bool | fromXmlFile (const DtFilename &) |
| Restores object from given xml file. | |
| virtual void | putSelf (DtEnvironmentSP, DtEnvValueSP parent) const |
| virtual void | putData (DtEnvironmentSP, DtEnvValueSP value) const |
| Override to add attributes of actual data. | |
| virtual void | putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const |
| Called when the item is a variable reference. | |
| virtual void | getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| virtual void | getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| Gets data from the environment value. | |
| virtual void | unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings) |
| Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. | |
| virtual void | getVariableReference (DtEnvironmentSP, DtEnvValueSP value) |
| Called when the item is a variable reference. | |
Static Public Member Functions | |
| static void | detonationCallback (DtDetonationInteraction *detInter, void *usr) |
| This callback function is registered with the exercise connection to handle incoming DtDetonationInteractions. | |
Protected Attributes | |
| double | myAbandonPassedMissileDistance |
| If the missile passes its target within this distance, it will be abandoned and disconnected from the launcher. | |
Ports and Port Groups | |
| DtObjectIdOutputPort * | myMissileIdPort |
| Output Port Name: missile-id Output Port Description: Object id of the missile. | |
| DtObjectIdOutputPort * | myTargetEntityIdPort |
| Output Port Name: target-entity Output Port Description: Object id of the target. | |
| DtVectorOutputPort * | myTargetPointPort |
| Output Port Name: target-point Output Port Description: Local position of the target. | |
Protected Attributes inherited from DtWeaponController | |
| DtUUID | myCurrentTarget |
| DtMountingController * | myMountingController |
| const DtWeaponControllerDescriptor * | myWeaponCtlrDesc |
| DtWeaponComponentInterface * | myWeaponComponentInterface |
| DtEntityListInputPort * | myTargetListPort |
| Input Port Name: target-list Input Port Description: List of targets detected. | |
| DtBooleanInputPort * | myWeaponsHoldPort |
| Input Port Name: weapons-hold Input Port Description: When true, all firing of missiles is disabled. | |
Protected Attributes inherited from DtBaseWeaponController | |
| bool | myDoWeaponPreload |
| If myDoWeaponPreload is true, the loader will load the first munition from the ammoselect table if there is no target. | |
| bool | myWaitingForFire |
| This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun). | |
| DtReal | myFireMaxVehicleSpeed |
| Some vehicles must stop to shoot, others have a maximum speed to launch a munition. | |
| DtReal | myMaxAzimuthAngleOffBoresight |
| DtReal | myMaxElevationAngleOffBoresight |
| const DtBaseWeaponControllerDescriptor * | myBaseWeaponCtlrDesc |
| Get ammo select tables from here. | |
| DtBaseMountingController * | myBaseMountingController |
| DtVrfWeaponPSR * | myWeaponProcessState |
| Pointer to a process state repository used to store state data associated with this component. | |
| DtOutputPortGroup * | myWeaponOutputPortGroup |
| Output Port Group Name: weapon-control Output Port Group Description: | |
| DtAmmunitionOutputPort * | myLoadAmmunitionPort |
| Output Port Name: ammunition Output Port Description: Type of ammunition to use Output Port Range: Output Port Default Value: Output Group Parent: weapon-control. | |
| DtBooleanOutputPort * | myTriggerPort |
| Output Port Name: trigger Output Port Description: True to fire. | |
| DtBooleanOutputPort * | myLoadedPort |
| Output Port Name: loaded Output Port Description: True if loaded. | |
| DtInputPortGroup * | myWeaponInputPortGroup |
| Input Port Group Name: weapon-info Input Port Group Description: | |
| DtIntegerInputPort * | myArtPartTypePort |
| Input Port Name: art-part-type Input Port Description: Type of articulated part. | |
Protected Attributes inherited from DtControllerComponent | |
| DtSimRadio * | myRadio |
| Controller components can send messages. | |
Protected Attributes inherited from DtSimComponent | |
| DtVrfObject * | myEntity |
| DtVrfObjectStateRepository * | myLocalStateRepository |
| DtSimManager * | mySimManager |
| DtComponentSystem * | mySystem |
| Pointer to the DtComponentSystem that this component belongs. | |
| DtListItem * | myListItem |
| DtInputPortMap | myInputPortList |
| DtOutputPortMap | myOutputPortList |
| DtInputPortGroupMap | myInputPortGroupList |
| DtOutputPortGroupMap | myOutputPortGroupList |
| int | myPriority |
| double | myMinTickPeriod |
| double | myMinTickPeriodVariance |
| double | myNextTickTime |
| double | myLastTickSimTime |
| double | myDT |
| bool | myIsEnabled |
| Indicates whether this component should be enabled for ticking or not. | |
| bool | myFirstTick |
| Initialized to true in the constructor, set to false by the first call to postTick. | |
| bool | myIsThreadSafe |
| Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false. | |
| const DtComponentDescriptor * | myComponentDescriptor |
| std::list < DtVrfProcessStateRepository * > | myComponentPsrs |
| List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed. | |
| bool | myTickEveryFrame |
| Flag indicating that tickPeriod is set to 0, and the component will tick every frame. | |
| DtTaskVisualizationMap | myTaskVisualizations |
| The visualization objects to be drawn for this component. | |
| double | myNextTaskVisTickTime |
| The next tick time for updating the task visualizations. | |
| __itt_string_handle * | myTickITTStringHandle |
Protected Attributes inherited from DtReaderWriter | |
| const DtSymbolString | myName |
| DtReaderWriterRegistry | myRegistry |
| DtReaderWriterRegistry * | myParentRegistry |
| bool | myValueSpecified |
| bool | myReadOnlyFlag |
| bool | myIsVariableReference |
| DtSymbolString | myVariableName |
| bool | myVariableIsBound |
| DtReaderWriter * | myDefaultValue |
| aliasContainer | myAliases |
| Container for the aliases which represent alternative names for the object. | |
| bool | myInvalid |
| Set to true if there is a problem reading this item. | |
| bool | myChangedFlag |
| Set to true when value changes Set to false when value checked with changedSinceLastChecked. | |
| DtIfCreateVrfObject | myCreateMissileInfo |
| DtList | myActiveMissiles |
| virtual void | registerAttributeFunctions () |
| Attribute functions:Overrides the simComponent version to register the functions below. | |
| static DtReaderWriter * | provideLastMissileName (void *controller) |
| Function to be registered as a provider with the parent component system for the launched-munition-name attribute. | |
| static DtReaderWriter * | provideMissilePassedTarget (void *controller) |
| Function to be registered as a provider with the parent component system for the missile-passed-target attribute. | |
| static DtSimComponent * | creator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual bool | createPorts () |
| Overridden to create the launcher's ports. | |
| virtual DtReaderWriter * | processProvideLastMissileName () |
| Provides the name (DtRwString) of the missile that was last launched. | |
| virtual DtReaderWriter * | processProvideMissilePassedTarget () |
| Provides result of whether the current missile has passed the target or not (DtRwBoolean) | |
| virtual void | removeMissileFromActiveList (const DtEntityIdentifier &removeId) |
| Removes the DtObjectId of a given missile from myActiveMissiles list. | |
| DtLauncherController () | |
| default constructor; not implemented | |
| DtLauncherController (const DtLauncherController &orig) | |
| copy constructor; not implemented | |
| const DtLauncherController & | operator= (const DtLauncherController &orig) |
| assignment operator; not implemented | |
Additional Inherited Members | |
Public Types inherited from DtReaderWriter | |
| typedef std::vector < DtSymbolString > | aliasContainer |
| typedef std::vector < DtSymbolString >::iterator | aliasIter |
| typedef std::vector < DtSymbolString > ::const_iterator | aliasConstIter |
| typedef std::vector< DtFilename > | SearchPaths |
| typedef std::pair < DtSymbolString, DtString > | DtVariableNameType |
| typedef DtReaderWriterFactory *(* | DtReaderWriterFactoryCreatorFcn )() |
Protected Types inherited from DtSimComponent | |
| typedef std::map< DtString, DtInputPort * > | DtInputPortMap |
| typedef std::map< DtString, DtOutputPort * > | DtOutputPortMap |
| typedef std::map< DtString, DtInputPortGroup * > | DtInputPortGroupMap |
| typedef std::map< DtString, DtOutputPortGroup * > | DtOutputPortGroupMap |
Protected Member Functions inherited from DtWeaponController | |
| virtual void | addRangeItems () |
| Adds all items that have a range to the object state repository. | |
| DtWeaponController () | |
| default constructor; not implemented | |
| DtWeaponController (const DtWeaponController &orig) | |
| copy constructor; not implemented | |
| const DtWeaponController & | operator= (const DtWeaponController &orig) |
| assignment operator; not implemented | |
Static Protected Attributes inherited from DtSimComponent | |
| static DtSimComponentFactory * | myFactory |
DtLauncherController is a controller that accepts input from a target sensor, and provides ammunition type, load status, and trigger inputs to a missile launcher actuator.
End User Description: It also provides azimuth and elevation inputs to corresponding azimuth and elevation mount actuators (moveable components upon which the launcher may be mounted). The launcher controller designates its target as the first target that appears in the entity's sector of responsibility. Based on the target type, it loads the appropriate munition type. If a change in target occurs, requiring a change in munition type, or fuse type, or both (that is, the new target detected is of a different type than the original target), the weapon unloads the old munition, and then loads the new type of munition. If no target is available, and the preload-weapon parameter is set, then the first munition type specified in the munition table is loaded.
When a guided missile is fired, reloading is suspended while the missile is active. Once the missile detonates or passes the target, reloading may resume.
The target is acquired when the azimuth and elevation of the weapon align with the azimuth and elevation to the target, within the ranges specified by the munition-maneuver-margin parameter. The controller reorients the weapon in azimuth and elevation as needed.
Once a target has been acquired, the weapon is loaded, and the entity has permission to fire (given by the entity's rules of engagement, for example, "fire-at-will"), the weapon controller fires. It creates a new missile entity, sets the ID of the missile entity in the missile ID port, sets the trigger port to true, and depletes the resource associated with the missile type.
Uses Descriptor Type: DtWeaponControllerDescriptor
| DtLauncherController::DtLauncherController | ( | const DtString & | name, |
| DtVrfObject * | owner, | ||
| DtSimManager * | simManager, | ||
| DtComponentDescriptor * | desc = 0, |
||
| DtReaderWriterRegistry * | parentRegistry = 0 |
||
| ) |
(const DtString&,DtVrfObject*,DtSimManager*,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
|
virtual |
destructor
|
protected |
default constructor; not implemented
|
protected |
copy constructor; not implemented
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virtual |
Overridden to register a detonation callback and to initialize myCreateMissileInfo.
Reimplemented from DtWeaponController.
|
virtual |
Returns a string identifies the class type of component.
Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.
Reimplemented from DtWeaponController.
Reimplemented in DtVerticalLauncherController.
|
virtual |
Looks through the current list of missiles from the object manager to see if any have a state repository which indicates that that the attackerId is the same as the objectId of the entity to which this controller is attached.
If so the ID of the missile is added to myActiveMissiles.
Reimplemented from DtSimComponent.
|
virtual |
Calculate new control values.
Reimplemented from DtWeaponController.
|
virtual |
This method sets the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes.
The parameter is the entity object of the current target for the weapon. This override of the base performs pre-loading of the launcher even if there is no target. Overrides DtWeaponController::tickMunitionLoader(). Before calling down to the base class's version of this function, it checks to see if the last guided missile fired has missed its target. If no such missile exists, or if it is a fire-and-forget type of missile, the function calls down to the base class's tickMunitionLoader() to continue the loading process. If the last missile fired is a guided missile, and it has not passed its target, it returns without calling the base class tickMunitionLoader(). This has the effect of suspending load operations while an operator-guided missile is still active. Otherwise, if the missile has passed it's target disconnectMissileFromLauncher is called.
Reimplemented from DtWeaponController.
|
virtual |
These are called in init to create the ports used to communicate with the actuator.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Creates and initializes a new missile object.
It sets the DtObjectId of the new missile object in myMissileIdPort, sets the trigger value to true in myTriggerPort, and adds the missile's ID to the myActiveMissiles list. Finally, it looks up the resource corresponding to the missile type in the entity's local state repository, and decrements the count on that resource.
Reimplemented from DtWeaponController.
|
virtual |
For removing missile entities from local list after they are destroyed.
Takes a DtDetonationInteraction as an argument. It goes through its list of active missiles (myActiveMissiles), searching for an ID that matches the munition ID specified in the DtDetonationInteraction. If it is found, it calls removeMissileFromActiveList(), to remove and delete the missile DtObjectId in the myActiveMissiles list.
|
static |
This callback function is registered with the exercise connection to handle incoming DtDetonationInteractions.
It calls missileDetonated() to process the interaction.
|
virtual |
Takes a DtEntityIdentifier of a missile as an argument.
If the missile is found in the myActiveMissiles list, it looks up the missile object by DtEntityIdentifier in the DtVrfObjectManager. If found, it calls DtMissileStateRepository::setDisconnectedFromLauncher(), and removes and deletes the missile DtEntityIdentifier from the myActiveMissiles list. The second version of this function takes a missile object as an argument. It calls down to the first version of the function to perform the actual work.
|
virtual |
|
virtual |
Returns the most recent missile fired (and still connected) or NULL.
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virtual |
Returns whether the last fired missile has passed it's target or not.
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virtual |
|
virtual |
|
virtual |
Attribute functions:Overrides the simComponent version to register the functions below.
Reimplemented from DtSimComponent.
|
static |
Function to be registered as a provider with the parent component system for the launched-munition-name attribute.
Calls processProvideLastMissileName.
|
static |
Function to be registered as a provider with the parent component system for the missile-passed-target attribute.
Calls processProvideMissilePassedTarget.
|
static |
(const DtString&,DtVrfObject*,DtSimManager*,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
Reimplemented from DtWeaponController.
Reimplemented in DtVerticalLauncherController.
|
protectedvirtual |
Overridden to create the launcher's ports.
Reimplemented from DtWeaponController.
|
protectedvirtual |
Provides the name (DtRwString) of the missile that was last launched.
|
protectedvirtual |
Provides result of whether the current missile has passed the target or not (DtRwBoolean)
|
protectedvirtual |
Removes the DtObjectId of a given missile from myActiveMissiles list.
It deletes the DtObjectId data in the list entry.
|
protected |
assignment operator; not implemented
|
protected |
|
protected |
|
protected |
Output Port Name: missile-id
Output Port Description: Object id of the missile.
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control
|
protected |
Output Port Name: target-entity
Output Port Description: Object id of the target.
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control
|
protected |
Output Port Name: target-point
Output Port Description: Local position of the target.
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control
|
protected |
If the missile passes its target within this distance, it will be abandoned and disconnected from the launcher.
Defaults to 100 meters.