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VR-Forces 4.7 Class Documentation
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| boost::signal< void()> | signal_preSimulationModelSetSave |
| boost::signal< void()> | signal_categoriesReverted |
| boost::signal< void()> | signal_deployedCountriesReverted |
| boost::signal< void()> | signal_overlayLayersReverted |
| boost::signal< void(bool)> | signal_simulationModelSetSaved |
| boost::signal< void(DtModelSetEntry *, const DtEntityType &)> | signal_opdEntryAdded |
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| virtual void | opdEditorMessage () |
| Received when the opd editor process has send something through stdout. | |
| virtual void | commFileMessagesReceived (const QStringList &) |
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| virtual QString | parseCommandLine (const QString &command, QString &commandLine, QStringList &files) const |
| Given a command line, parse it for a command and a list of files. | |
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| bool | mySaving |
| makVrv::DtDe & | myDe |
| makVrf::DtFileCommChannel | myLauncherFileCommChannel |
| DtSimulationObjectEditorAppEventController::DtSimulationObjectEditorAppEventController | ( | makVrv::DtDe & | ) |
Constructor.
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Destructor.
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| makVrv::DtForceManager* DtSimulationObjectEditorAppEventController::forceManager | ( | ) |
| DtSimulationModelSetLoader* DtSimulationObjectEditorAppEventController::simulationModelSetLoader | ( | ) | const |
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Copies the data file from the specified location into the simulation model set data directory and loads it into the gui.
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Adds a new entity of the given type based on the supplied type.
Will create a clone of the data found. If no data exists no entity will be created
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Adds a new entity of the given the supplied platform type.
Will add all the variables from the platform as starting points for the new entity
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Give the user a choice between a new ammunition entry and a new munition entry.
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Requests information from the user to add a new ammunition (non fly out)
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Received when the opd editor process has send something through stdout.
sender() is the QProcess
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Given a command line, parse it for a command and a list of files.
Returns the portion that is left after the commands have been parsed
| boost::signal<void ()> DtSimulationObjectEditorAppEventController::signal_preSimulationModelSetSave |
| boost::signal<void ()> DtSimulationObjectEditorAppEventController::signal_categoriesReverted |
| boost::signal<void ()> DtSimulationObjectEditorAppEventController::signal_deployedCountriesReverted |
| boost::signal<void ()> DtSimulationObjectEditorAppEventController::signal_overlayLayersReverted |
| boost::signal<void (bool)> DtSimulationObjectEditorAppEventController::signal_simulationModelSetSaved |
| boost::signal<void (DtModelSetEntry*, const DtEntityType&)> DtSimulationObjectEditorAppEventController::signal_opdEntryAdded |
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