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VR-Forces 4.7 Class Documentation
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Widget that allows users to select weapons for the given entity. More...

Public Member Functions | |
| DtWeaponSelectionWidget (makVrv::DtDe &de, QWidget *parent, const Qt::WindowFlags &flags=0, const CreationFlags &cflags=NormalMode) | |
| virtual | ~DtWeaponSelectionWidget () |
| virtual void | setLabel (const QString &) |
| Display label. | |
| virtual QString | label () const |
| virtual void | setRange (double bottom, double top) |
| Validation range. Not applicable. | |
| virtual void | setDefaultValue (const std::string &) |
| Default value to set in control. Will contain initial weapon to select. | |
| virtual void | setVariableData (const QString &) |
| Variable data. Unused in this widget. | |
| virtual void | setupFrom (const std::vector< makVrv::DtSimEntry * > &data) |
| Sets up widget with currently selected item. Requests data. | |
| virtual DtReaderWriter * | createBoundVariable (const std::string &variableName) |
| Creates the reader/writer variable that will be used as part of the task statement. | |
| virtual void | setupFromBoundVariable (const DtReaderWriter *variableName) |
| Sets up the widget from the given reader/writer variables. | |
| virtual void | requestWeaponsFor (const std::vector< makVrv::DtSimEntry * > &data) |
| Add all the entities (vector of sim entries) to myAwaitingWeaponSystemResponse list, and then call the DtWeaponListRequestor instance's updateWeaponSystem() on the first entity in the list. | |
| virtual void | slot_receivedWeaponList (const DtUUID &entity) |
| virtual void | setAllowMultipleSelection (bool) |
| Call before setup – allows multiple selection of weapons. | |
| virtual bool | allowMultipleSelection () const |
| virtual QStringList | selectedWeapons () const |
| List of currently selected weapons. | |
| virtual void | selectWeapons (const QStringList &) |
| Selects weapons in the list. If combo box will only look at first one. | |
| virtual bool | includeResources () const |
| Set/get whether resources are requested along with weapon names when making a weapon list request from the back end. | |
| virtual void | setIncludeResources (const bool doInclude) |
Public Member Functions inherited from makVrf::DtTaskSetVariableWidget | |
| DtTaskSetVariableWidget (makVrv::DtDe &de, QWidget *parent, const Qt::WindowFlags &flags=0, const CreationFlags &cflags=NormalMode) | |
| virtual | ~DtTaskSetVariableWidget () |
| virtual void | setToolTip (const QString &) |
| Sets the tool tip. | |
| virtual void | setLabel (const std::string &) |
| Display label. | |
| virtual void | setVariableData (const std::string &) |
| Calls QString version. | |
| virtual QString | variableData () const |
| virtual void | setIsInternal (bool) |
| Whether or not value is internal. Internal values will not be shown to the user on the scripted task dialog. | |
| virtual bool | isInternal () const |
| virtual void | setTopLineVisible (bool) |
| Hides top line. | |
| virtual bool | topLineVisible () const |
| virtual void | createTopLine () |
| Creates top line. | |
| virtual void | setIndent (int) |
| Sets the indent level for the contents of this widget, except for the title line. | |
| virtual int | indent () const |
| virtual bool | isValid () const |
| Indicates the current selection is valid. | |
| virtual void | setTopLabelChecked (bool) |
| Sets the top label to be checked/unchecked and calls topLabelChecked if the check box is visible. | |
| virtual bool | topLabelChecked () const |
| virtual void | setRange (const DtRange &) |
| virtual void | setRangeTop (double) |
| virtual void | setRangeTop (int) |
| virtual double | rangeTop () const |
| virtual void | setRangeBottom (double) |
| virtual void | setRangeBottom (int) |
| virtual double | rangeBottom () const |
| virtual const DtRange & | getRange () const |
| virtual void | setTopLabelIsCheckable (bool) |
| Sets whether or not the top label is checkable. | |
| virtual bool | topLabelIsCheckable () const |
| virtual void | getDefaultSpecificTitles (QString &defaultTitle, QString &specificTitle) const |
| virtual void | setDefaultSpecificTitles (const QString &defaultTitle, const QString &specificTitle) |
| virtual void | setupDefaultSpecificFromVariableData (const DtString &var) |
| Format is allowdefault=[defaultTitle],[specificTitle]. | |
| virtual std::string | scriptedTaskVariableName () const |
| In most cases this is the objectName of the object, however, in some cases (as in radio button) this could be a name that is shared amongst like objects, so, that is returned instead. | |
Public Member Functions inherited from makVrf::DtTaskSetVariableWidgetInterface | |
| DtTaskSetVariableWidgetInterface () | |
| virtual | ~DtTaskSetVariableWidgetInterface () |
| virtual void | widgetInitializedForDialog (DtScriptedTaskDialog *) |
| Called when the widget is initialized from a scripted task dialog. Default implementation is to do nothing. | |
| virtual DtTaskSetVariableWidgetExtensionInterface * | parameterContents (QWidget *parent, const Qt::WindowFlags &flags=0) const |
| If there are any, returns contents for this variable for variable extension. Default is no extension. | |
| virtual bool | guiElementOnly () const |
| Returns true if this is a GUI element only. Default is false. | |
Static Public Member Functions | |
| static makVrv::DtUnicode | codeVariableType () |
| static std::string | designerGroup () |
| static std::string | headerFile () |
| static std::string | variableName () |
Static Public Member Functions inherited from makVrf::DtTaskSetVariableWidget | |
| static bool | includeInQtDesigner () |
Static Public Member Functions inherited from makVrf::DtTaskSetVariableWidgetInterface | |
| static bool | canBeUsedAsWidget () |
| Whether or not this shows up as a usable variable widget. | |
| static void | initializeForQtDesignerExtension (makVrv::DtDe &de, QDesignerFormEditorInterface *core) |
| Implement at class level to perform Qt Designer custom widget initialization. Please refer to Qt documentation for designer modifications. | |
Public Attributes | |
| boost::signal< void()> | signal_receivedWeaponsList |
| boost::signal< void()> | signal_weaponSelectionChanged |
| QLabel * | myWeaponLabel |
| QComboBox * | myWeaponSystemsCombo |
| QListWidget * | myWeaponSystemsList |
| QBoxLayout * | myContentLayout |
| QString | myDefaultValue |
Public Attributes inherited from makVrf::DtTaskSetVariableWidget | |
| boost::signal< void(bool)> | signal_topLevelCheckStateChanged |
| int | myIndent |
| QVBoxLayout * | myVariableWidgetLayout |
| QHBoxLayout * | mySpacedLayout |
| QVBoxLayout * | myVariableContentLayout |
| When creating subclasses of this item, use the variable content layout to add your content. | |
| QWidget * | myTopLine |
| QLabel * | myTopLabel |
| QWidget * | myChoiceCanvas |
| QRadioButton * | myUseDefault |
| QRadioButton * | myUseSpecific |
| QSpacerItem * | myTopSeparator |
| QHBoxLayout * | myTopLineLayout |
| QSpacerItem * | mySpacerItem |
Protected Slots | |
| virtual void | weaponSelectionChanged () |
Protected Slots inherited from makVrf::DtTaskSetVariableWidget | |
| virtual void | topLabelCheckStateChanged () |
Protected Member Functions | |
| virtual std::string | variableDataFromUiDesigner (const QDomElement &element, const DtScriptedTaskVariableLayoutConverter &converter) const |
| Given the Ui designer properties create a string that will represent the variable data for those properties. | |
| virtual void | addWeapon (const WeaponSystem &) |
| virtual void | weaponUpdated (const WeaponSystem &) |
| virtual void | weaponChanged () |
| virtual void | weaponCheckingDisabled () |
| virtual void | weaponCheckComplete () |
| virtual void | updateWeapons () |
| virtual void | nextRequest () |
| virtual void | setupForComboBox () |
| virtual void | setupForListBox () |
Protected Attributes | |
| std::set< DtUUID > | myToRequest |
| std::set< DtUUID > | myAwaitingWeaponSystemResponse |
| std::set< DtUUID > | myDidRequest |
| std::vector< DtUUID > | myCurrSelected |
| bool | myIncludeResources |
| Indicates whether the back end will be asked to include resources with the weapon names it returns; also whether they will be included in the display list. | |
| bool | myMultipleSelection |
| QString | myTitle |
Protected Attributes inherited from makVrf::DtTaskSetVariableWidget | |
| makVrv::DtDe & | myDe |
| makVrv::DtSignalConnectionManager | myConnections |
| bool | myTopLabelIsCheckable |
| DtRange | myRange |
| bool | myIsInternal |
| CreationFlags | myCreationFlags |
| QString | myVariableData |
Properties | |
| bool | allowMultipleSelecion |
Properties inherited from makVrf::DtTaskSetVariableWidget | |
| QString | label |
| bool | isInternal |
| int | indent |
| QString | variableData |
Additional Inherited Members | |
Public Types inherited from makVrf::DtTaskSetVariableWidgetInterface | |
| enum | CreationFlags { NormalMode = 0x00000000, QtDesignerMode = 0x00000001 } |
Signals inherited from makVrf::DtTaskSetVariableWidget | |
| void | validityUpdated () |
| Signal which can be emitted to indicate the validity of the current widget selection has changed. | |
Widget that allows users to select weapons for the given entity.
| makVrf::DtWeaponSelectionWidget::DtWeaponSelectionWidget | ( | makVrv::DtDe & | de, |
| QWidget * | parent, | ||
| const Qt::WindowFlags & | flags = 0, |
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| const CreationFlags & | cflags = NormalMode |
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Display label.
Reimplemented from makVrf::DtTaskSetVariableWidget.
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Reimplemented from makVrf::DtTaskSetVariableWidget.
Validation range. Not applicable.
Reimplemented from makVrf::DtTaskSetVariableWidget.
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Default value to set in control. Will contain initial weapon to select.
Implements makVrf::DtTaskSetVariableWidgetInterface.
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Variable data. Unused in this widget.
Reimplemented from makVrf::DtTaskSetVariableWidget.
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Sets up widget with currently selected item. Requests data.
Reimplemented from makVrf::DtTaskSetVariableWidget.
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Creates the reader/writer variable that will be used as part of the task statement.
Implements makVrf::DtTaskSetVariableWidgetInterface.
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Sets up the widget from the given reader/writer variables.
Implements makVrf::DtTaskSetVariableWidgetInterface.
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Add all the entities (vector of sim entries) to myAwaitingWeaponSystemResponse list, and then call the DtWeaponListRequestor instance's updateWeaponSystem() on the first entity in the list.
If the list is empty, call updateWeapons().
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Set/get whether resources are requested along with weapon names when making a weapon list request from the back end.
Used in requestWeaponsFor().
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Call before setup – allows multiple selection of weapons.
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List of currently selected weapons.
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Selects weapons in the list. If combo box will only look at first one.
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inlinestatic |
References makVrv::DtUnicode::tr().
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inlinestatic |
Reimplemented in makVrf::DtIndirectFireWeaponSelectionWidget, and makVrf::DtDirectFireWeaponSelectionWidget.
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inlinestatic |
Reimplemented in makVrf::DtIndirectFireWeaponSelectionWidget, and makVrf::DtDirectFireWeaponSelectionWidget.
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inlinestatic |
Reimplemented in makVrf::DtIndirectFireWeaponSelectionWidget, and makVrf::DtDirectFireWeaponSelectionWidget.
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Given the Ui designer properties create a string that will represent the variable data for those properties.
Reimplemented from makVrf::DtTaskSetVariableWidget.
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Reimplemented in makVrf::DtIndirectFireWeaponSelectionWidget, and makVrf::DtDirectFireWeaponSelectionWidget.
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protectedvirtualslot |
| boost::signal<void ()> makVrf::DtWeaponSelectionWidget::signal_receivedWeaponsList |
| boost::signal<void ()> makVrf::DtWeaponSelectionWidget::signal_weaponSelectionChanged |
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Indicates whether the back end will be asked to include resources with the weapon names it returns; also whether they will be included in the display list.
| QLabel* makVrf::DtWeaponSelectionWidget::myWeaponLabel |
| QComboBox* makVrf::DtWeaponSelectionWidget::myWeaponSystemsCombo |
| QListWidget* makVrf::DtWeaponSelectionWidget::myWeaponSystemsList |
| QBoxLayout* makVrf::DtWeaponSelectionWidget::myContentLayout |
| QString makVrf::DtWeaponSelectionWidget::myDefaultValue |
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