Public Member Functions |
| | Dt2DLaserDesignatorVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR; expects DtStateListener to be a DtLaserDesignatorStateListener.
|
| virtual | ~Dt2DLaserDesignatorVisualizer () |
| virtual void | destroyModelAgents () |
| | Destroy the agents.
|
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
| | Set the designator's visual definition.
|
virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
| | The instance's type info.
|
|
| virtual void | setIconImage (const std::string &image) |
| | Set/get the icon image.
|
| virtual const std::string & | iconImage () const |
|
| virtual void | setIconColor (float r, float g, float b, float a) |
| | Set/get the color of the polygon the icon image is placed on; 0.-1.
|
| virtual void | getIconColor (float &r, float &g, float &b, float &a) const |
|
| virtual void | setIconRadius (float radius) |
| | Set/get the height and width, in pixels, of the the spot.
|
| virtual float | iconRadius () const |
|
| virtual void | setOrderGroupSet (const std::string &orderGroupSet) |
| | Set/get the orderGroupSet into which the spot is placed.
|
| virtual const std::string & | orderGroupSet () const |
| | DtLaserDesignatorVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR; expects DtStateListener to be a DtLaserDesignatorStateListener.
|
| virtual | ~DtLaserDesignatorVisualizer () |
| virtual void | setParent (DtStateVisualizer *) |
| | No-op.
|
| virtual void | createModelAgents () |
| | Create the agents for the spot and designator text.
|
| virtual void | setModelDefinitionForAgents () |
| | No-op.
|
| virtual void | setDesignatorId (DtUniqueID id) |
| | Set/get the id of the designating entity.
|
| virtual DtUniqueID | designatorId () const |
| virtual void | setDesignatorLocation (const DtVector &loc) |
| | Set/get the intended location of the designator spot.
|
| virtual const DtVector & | designatorLocation () const |
| virtual void | setDesignatorCode (int code) |
| | Set/get the designator code (displayed as text)
|
| virtual int | designatorCode () const |
| virtual void | setPower (DtFloat32 power) |
| | Set/get the designator power; designator is not shown if power == 0.
|
| virtual float | power () const |
| virtual void | setDesignatedObject (DtUniqueID designee) |
| | Set/get the designated object; if (DtUniqueID)0, designatorLocation is used.
|
| virtual DtUniqueID | designatedObject () const |
| virtual void | setFont (const std::string &font) |
| | Set/get the font of designator code text.
|
| virtual const std::string & | font () const |
| virtual void | setFontSize (float fontSize) |
| | Set/get the font size of designator code text.
|
| virtual float | fontSize () const |
| virtual void | setFontColor (float r, float g, float b, float a) |
| | Set/get the color of designator code text; values from 0. to 1.
|
| virtual void | getFontColor (float &r, float &g, float &b, float &a) const |
| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| virtual | ~DtSceneObjectVisualizer () |
| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
|
| virtual DtSceneObjectAgent * | sceneObjectAgent () |
| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
| virtual void | setElementID (const DtElementID &elementID) |
| DtElementID | elementID () const |
| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists)
|
| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
|
| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtStateVisualizer () |
| | DTOR.
|
| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition.
|
| const std::string & | modelDefinition () const |
| | Gets the current model definition.
|
| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item.
|
| virtual void | initialize () |
| | Initialize the visualizer.
|
| virtual bool | isVisible () const |
| | Returns true if visible.
|
| virtual void | setSelected (bool) |
| | Sets selected state.
|
| virtual bool | selected () const |
| void | setName (const std::string &) |
| | Internal name of state visualizer.
|
| const std::string & | name () const |
| virtual void | setPickable (bool) |
| | Sets pickable state.
|
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item.
|
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer.
|
| void | setDistribute (bool b) |
| | Whether or not to distribute over the network.
|
| bool | distribute () const |
Protected Member Functions |
| virtual void | createDesignatorSpot () |
| | Work function for designator spot creation.
|
| virtual void | createDesignatorText () |
| | Work function for designator text creation.
|
| virtual void | createUpdater () |
| | Work function for designator updater creation.
|
| virtual DtSceneObjectAgent * | createObjectAgent () |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer.
|
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual bool | supportsShowHideContext (int) const |
| | Default returns true.
|
| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity.
|
Additional Inherited Members |
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
|
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |