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makVrv::DtEntityDecalEffectVisualizer Class Reference

Visualizes a textured strip trailing behind an entity, such as a boat's wake. More...

Inheritance diagram for makVrv::DtEntityDecalEffectVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtEntityDecalEffectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtEntityDecalEffectVisualizer ()
 DTOR.
virtual void setDecalEffectEnabled (bool b)
 Set whether the decal effect is enabled.
bool decalEffectEnabled () const
 Get whether the decal effect is enabled.
virtual void setDecalCreationPaused (bool b)
 Set whether the decal effect is paused.
bool decalCreationPaused () const
 Get whether the decal effect is paused.
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 The instance's type info.
- Public Member Functions inherited from makVrv::DtEntityStateVisualizer
 DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtEntityStateVisualizer ()
 DTOR.
virtual void setState (int stateNumber, int stateValue)
 Override to set the attribute state of agents.
DtEntityStateListenerentityStateListener ()
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtStateVisualizer ()
 DTOR.
virtual void setParent (DtStateVisualizer *)
 Override to set the parent of this visualizer.
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition.
const std::string & modelDefinition () const
 Gets the current model definition.
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item.
virtual void initialize ()
 Initialize the visualizer.
virtual bool isVisible () const
 Returns true if visible.
virtual void setSelected (bool)
 Sets selected state.
virtual bool selected () const
void setName (const std::string &)
 Internal name of state visualizer.
const std::string & name () const
virtual void setPickable (bool)
 Sets pickable state.
virtual bool pickable () const
virtual void setUniqueID (DtUniqueID id)
DtUniqueID uniqueID () const
int visualizerType () const
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item.
DtStateListenerlistener ()
DtBaseConnectionsimulation ()
 Get the connection for this visualizer.
void setDistribute (bool b)
 Whether or not to distribute over the network.
bool distribute () const

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info.

Protected Member Functions

virtual void createModelAgents ()
 Override to create model agents that will be used to display data from the listener.
virtual void destroyModelAgents ()
 Destroys all currently created definitions.
virtual void setModelDefinitionForAgents ()
 Sets model definition for all the agents that this visualizer might be using.
virtual void slot_listenerGlobalHostIdSet (const std::string &)
void setEmbarked (bool b)
virtual bool visible () const
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 Set any other additional visualizer information from the visual record.
virtual void updateDrawState ()
 Visible means that the model agent is created or destroyed when the model agent is destroyed all particles instantly disappear never to be seen again If the entity stops then the particle system is just stopped but the previously created particles stick around If the effect enabled is set to false then the decal effect is no longer visible and the model agent is destroyed.

Protected Attributes

DtTrailEffectmyDecalEffect
bool myDecalCreationPaused
bool myEffectEnabled
bool myEmbarked
DtDecalModelAgent * myDecalEffectAgent
- Protected Attributes inherited from makVrv::DtEntityStateVisualizer
DtEntityStateListenermyEntityListener
 Same as myListener, but casted for convenience.
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
DtStateListenermyListener
bool myDistributeFlag
DtUniqueID myUniqueID
std::string myName
std::string myModelDefinition
DtSignalConnectionManager myConnections
int myModelSet
int myVisualizerType
std::vector< intmyShowHideContexts
bool mySelected
bool myPickable
bool myVisible
DtStateVisualizermyParent
DtSceneObjectAgent * mySceneObjectAgent

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick

Detailed Description

Visualizes a textured strip trailing behind an entity, such as a boat's wake.

Constructor & Destructor Documentation

makVrv::DtEntityDecalEffectVisualizer::DtEntityDecalEffectVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

CTOR.

virtual makVrv::DtEntityDecalEffectVisualizer::~DtEntityDecalEffectVisualizer ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtEntityDecalEffectVisualizer::setDecalEffectEnabled ( bool  b)
virtual

Set whether the decal effect is enabled.

bool makVrv::DtEntityDecalEffectVisualizer::decalEffectEnabled ( ) const

Get whether the decal effect is enabled.

virtual void makVrv::DtEntityDecalEffectVisualizer::setDecalCreationPaused ( bool  b)
virtual

Set whether the decal effect is paused.

bool makVrv::DtEntityDecalEffectVisualizer::decalCreationPaused ( ) const

Get whether the decal effect is paused.

So if it is still visible it will create invisible particles instead of visible ones so it can transition between off and on correctly

virtual const DtStateVisualizer::TypeInfo& makVrv::DtEntityDecalEffectVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::DtEntityDecalEffectVisualizer::theTypeInfo ( )
static

This class's type info.

virtual void makVrv::DtEntityDecalEffectVisualizer::createModelAgents ( )
protectedvirtual

Override to create model agents that will be used to display data from the listener.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityDecalEffectVisualizer::destroyModelAgents ( )
protectedvirtual

Destroys all currently created definitions.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityDecalEffectVisualizer::setModelDefinitionForAgents ( )
protectedvirtual

Sets model definition for all the agents that this visualizer might be using.

If model agents are not created, should create them. Should not call this directly, but rather call setModelDefinition

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityDecalEffectVisualizer::slot_listenerGlobalHostIdSet ( const std::string &  )
protectedvirtual
void makVrv::DtEntityDecalEffectVisualizer::setEmbarked ( bool  b)
protected
virtual bool makVrv::DtEntityDecalEffectVisualizer::visible ( ) const
protectedvirtual
virtual void makVrv::DtEntityDecalEffectVisualizer::setVisualizerDefinition ( const DtVisualizerDefinition )
protectedvirtual

Set any other additional visualizer information from the visual record.

Reimplemented from makVrv::DtStateVisualizer.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityDecalEffectVisualizer.

virtual void makVrv::DtEntityDecalEffectVisualizer::updateDrawState ( )
protectedvirtual

Visible means that the model agent is created or destroyed when the model agent is destroyed all particles instantly disappear never to be seen again If the entity stops then the particle system is just stopped but the previously created particles stick around If the effect enabled is set to false then the decal effect is no longer visible and the model agent is destroyed.

Member Data Documentation

DtTrailEffect* makVrv::DtEntityDecalEffectVisualizer::myDecalEffect
protected
bool makVrv::DtEntityDecalEffectVisualizer::myDecalCreationPaused
protected
bool makVrv::DtEntityDecalEffectVisualizer::myEffectEnabled
protected
bool makVrv::DtEntityDecalEffectVisualizer::myEmbarked
protected
DtDecalModelAgent* makVrv::DtEntityDecalEffectVisualizer::myDecalEffectAgent
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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