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VR-Forces 4.7 Class Documentation
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A model of a tactical smoke cloud made up of several smoke-puffs. More...

Public Member Functions | |
| DtTacticalSmokeModel (DtDe &de, DtUniqueID id) | |
| Initializing CTOR. | |
| virtual | ~DtTacticalSmokeModel () |
| Virtual DTOR. | |
| virtual std::string | className () const =0 |
| Get the class name of the model. | |
| virtual void | setPosition (int vtx, const DtVector &pos)=0 |
| Set the position of the model. | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &ori)=0 |
| Set the orientation of the model. | |
| virtual void | setDensity (int vtx, double dens)=0 |
| Set density of a smoke-puff of particles. | |
| virtual void | setOneSigmas (int vtx, const DtVector &sigma)=0 |
| Set the one-sigma distance per orthogonal direction of a smoke-puff of particles. | |
| virtual void | setWindDirection (const DtVector &winddir)=0 |
| Set the wind direction and intensity. | |
| virtual void | start ()=0 |
| Tell the model to start emitting particles. | |
| virtual void | stop ()=0 |
| Tell the model to stop emitting particles. | |
| virtual void | pause ()=0 |
| Freeze the particle emitters. | |
| virtual void | resume ()=0 |
| Resume emitting particles. | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtModel () |
| DTOR. | |
| virtual void | setModelDefinition (const std::string &str) |
| Set the model definition. | |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. | |
| const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. | |
| const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. | |
| virtual void | setColor (float r, float g, float b, float a) |
| set the model's color | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models | |
| virtual int | modelSet () const |
| Get the model set this model is part of. | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. | |
| DtDe & | de () |
| Get the DtDe object. | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. | |
| virtual bool | visible () const |
| Get the visible state of the model. | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. | |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. | |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. | |
| boost::signal< void(DtModel *)> | signal_modelChanged |
| boost::signal< bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. | |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| Virtual Functions to be implemented, add this model to the scene. | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. | |
| virtual void | removeFromScene ()=0 |
| Virtual Functions to be implemented, remove this model from the scene. | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. | |
Protected Attributes inherited from makVrv::DtModel | |
| DtDe & | myDe |
| const DtUniqueID | myUniqueId |
| bool | myColorBlendingEnabled |
A model of a tactical smoke cloud made up of several smoke-puffs.
| makVrv::DtTacticalSmokeModel::DtTacticalSmokeModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
Initializing CTOR.
| [in] | de | is a reference to the display engine. |
| [in] | id | is this model's unique ID for distributed systems. |
|
virtual |
Virtual DTOR.
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pure virtual |
Get the class name of the model.
The class name is used to identify the type of instance to create.
Reimplemented from makVrv::DtModel.
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Set the position of the model.
| [in] | vtx | is the id of the the particle effect. |
| [in] | pos | is the position to set. |
Reimplemented from makVrv::DtModel.
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Set the orientation of the model.
| [in] | vtx | is the id of the the particle effect. |
| [in] | ori | is the orientation to set. |
Reimplemented from makVrv::DtModel.
Implemented in makVrv::DtOsgTacticalSmokeModel.
Set density of a smoke-puff of particles.
| [in] | vtx | is the id of the the particle effect. |
| [in] | dens | is the density of the particles where 1.0 is full density and 0.0 is no density (no smoke), default is 1.0. |
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Set the one-sigma distance per orthogonal direction of a smoke-puff of particles.
| [in] | vtx | is the id of the the particle effect. |
| [in] | sigma | is the distance in each direction where the probability of particle distribution within that distance is one-sigma (68.3%) from the emitting position. |
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Set the wind direction and intensity.
| [in] | winddir | is the direction and intensity of the wind. |
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Tell the model to start emitting particles.
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Tell the model to stop emitting particles.
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Freeze the particle emitters.
Implemented in makVrv::DtOsgTacticalSmokeModel.
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pure virtual |
Resume emitting particles.
Implemented in makVrv::DtOsgTacticalSmokeModel.