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makVrv::DtWindowLine Class Reference

A model-like object that draws a 2D line. More...

Inheritance diagram for makVrv::DtWindowLine:
Inheritance graph
[legend]

Public Member Functions

 DtWindowLine (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtWindowLine ()
 DTOR.
virtual void setVertex (unsigned int vertex, double x, double y)
 Set (or add) the specified vertex at <x,y>
virtual void removeVertex (unsigned int vertex)
 Remove the specified vertex.
virtual void setStartVertex (double x, double y)
 Set the start vertex of the line in screen coordinates from 0...1 Here for backward compatibility.
virtual void setEndVertex (double x, double y)
 Set the end vertex of the line in screen coordinates from 0...1 Here for backward compatibility.
virtual void setVisible (bool isVisible)
 Set the line visible or invisible.
virtual void setWidth (unsigned int width)
 Set the entire line width.
virtual void setColor (float r, float g, float b, float a)
 Set the color of the line.
virtual void setStipplePattern (unsigned int pattern)
 Set a stipple pattern for the line.
virtual void setStyleSegments (const std::vector< double > &segmentPercentages)
 Set the percentage lengths of the segments; creates and removes segments as necessary.
virtual void setSegmentColor (unsigned int index, float r, float g, float b, float a)
 Set the color of a segment.
virtual void setSegmentLightningStyle (unsigned int index, bool enableLightningStyle)
 Set a segment's lightning style (whether or not it looks like a lighting bolt)
virtual void setSegmentStartArrow (unsigned int index, bool enableStartArrow)
 Turn on or off a segment's start arrow.
virtual void setSegmentEndArrow (unsigned int index, bool enableEndArrow)
 Turn on or off a segment's end arrow.
virtual void setSegmentStipplePattern (unsigned int index, unsigned int stipplePattern)
 Set the stipple pattern for a segment according to the OpenGL line stipple feature.
virtual void setSegmentWidth (unsigned int index, unsigned int width)
 Set the width of a segment in pixels.
virtual void setSegmentStartColor (unsigned int segmentIndex, float r, float g, float b, float a)
 Set the color of the firt vertex in a segment.
virtual void setSegmentEndColor (unsigned int segmentIndex, float r, float g, float b, float a)
 Set the color of the end vertex in a segment.
virtual void setInstance (DtWindowLineInstance *instance)
 Set or replace the line instance for the line Transfers ownership.
virtual DtWindowLineInstanceinstance ()
 Get the line instance for the line.
- Public Member Functions inherited from makVrv::DtWindowObject
 DtWindowObject (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtWindowObject ()
 DTOR.

Protected Member Functions

virtual void update ()
 Called on signal_postUpdate; time to update render data.
virtual void needsUpdate ()
 Called by all mutators to set up a postUpdate signal if not already connected.

Protected Attributes

DtWindowLineInstancemyInstance
bool myConnectedToPostUpdate
- Protected Attributes inherited from makVrv::DtWindowObject
DtDemyDe
DtUniqueID myUniqueId

Detailed Description

A model-like object that draws a 2D line.

A 2D line that can be represented in one of two ways: either it has a start position and end position, divided into segments, or it is multiple (> 2) vertices, each pair of which define a segment. Each segment consists of a percentage (first case only), color, style, arrow style, stipple pattern, and thickness.

Constructor & Destructor Documentation

makVrv::DtWindowLine::DtWindowLine ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtWindowLine::~DtWindowLine ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtWindowLine::setVertex ( unsigned int  vertex,
double  x,
double  y 
)
virtual

Set (or add) the specified vertex at <x,y>

virtual void makVrv::DtWindowLine::removeVertex ( unsigned int  vertex)
virtual

Remove the specified vertex.

virtual void makVrv::DtWindowLine::setStartVertex ( double  x,
double  y 
)
virtual

Set the start vertex of the line in screen coordinates from 0...1 Here for backward compatibility.

Same as setVertex(0, x, y)

virtual void makVrv::DtWindowLine::setEndVertex ( double  x,
double  y 
)
virtual

Set the end vertex of the line in screen coordinates from 0...1 Here for backward compatibility.

Same as setVertex(1, x, y)

virtual void makVrv::DtWindowLine::setVisible ( bool  isVisible)
virtual

Set the line visible or invisible.

Implements makVrv::DtWindowObject.

virtual void makVrv::DtWindowLine::setWidth ( unsigned int  width)
virtual

Set the entire line width.

virtual void makVrv::DtWindowLine::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set the color of the line.

virtual void makVrv::DtWindowLine::setStipplePattern ( unsigned int  pattern)
virtual

Set a stipple pattern for the line.

Note that repeatFactor will not be used for overlay forms of the lines

virtual void makVrv::DtWindowLine::setStyleSegments ( const std::vector< double > &  segmentPercentages)
virtual

Set the percentage lengths of the segments; creates and removes segments as necessary.

virtual void makVrv::DtWindowLine::setSegmentColor ( unsigned int  index,
float  r,
float  g,
float  b,
float  a 
)
virtual

Set the color of a segment.

virtual void makVrv::DtWindowLine::setSegmentLightningStyle ( unsigned int  index,
bool  enableLightningStyle 
)
virtual

Set a segment's lightning style (whether or not it looks like a lighting bolt)

virtual void makVrv::DtWindowLine::setSegmentStartArrow ( unsigned int  index,
bool  enableStartArrow 
)
virtual

Turn on or off a segment's start arrow.

virtual void makVrv::DtWindowLine::setSegmentEndArrow ( unsigned int  index,
bool  enableEndArrow 
)
virtual

Turn on or off a segment's end arrow.

virtual void makVrv::DtWindowLine::setSegmentStipplePattern ( unsigned int  index,
unsigned int  stipplePattern 
)
virtual

Set the stipple pattern for a segment according to the OpenGL line stipple feature.

virtual void makVrv::DtWindowLine::setSegmentWidth ( unsigned int  index,
unsigned int  width 
)
virtual

Set the width of a segment in pixels.

virtual void makVrv::DtWindowLine::setSegmentStartColor ( unsigned int  segmentIndex,
float  r,
float  g,
float  b,
float  a 
)
virtual

Set the color of the firt vertex in a segment.

This can be used for color blending between vertices.

virtual void makVrv::DtWindowLine::setSegmentEndColor ( unsigned int  segmentIndex,
float  r,
float  g,
float  b,
float  a 
)
virtual

Set the color of the end vertex in a segment.

This can be used for color blending between vertices.

virtual void makVrv::DtWindowLine::setInstance ( DtWindowLineInstance instance)
virtual

Set or replace the line instance for the line Transfers ownership.

virtual DtWindowLineInstance* makVrv::DtWindowLine::instance ( )
virtual

Get the line instance for the line.

virtual void makVrv::DtWindowLine::update ( )
protectedvirtual

Called on signal_postUpdate; time to update render data.

virtual void makVrv::DtWindowLine::needsUpdate ( )
protectedvirtual

Called by all mutators to set up a postUpdate signal if not already connected.

Member Data Documentation

DtWindowLineInstance* makVrv::DtWindowLine::myInstance
protected
bool makVrv::DtWindowLine::myConnectedToPostUpdate
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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