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include
vrfmodel
humanDamageActuator.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2018 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include <
vrfmodel/damageAdjudicationActuator.h
>
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#include <vl/detonationInteraction.h>
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#include "
vrfmodel/vrfmodelDefines.h
"
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class
DtDetonationContext
;
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class
DtHumanDamageActuatorDescriptor
;
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class
DtHumanDamagePSR
;
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class
DtHumanDamageActuatorDescriptor
;
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class
DtHumanDamagePSR
;
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class
DT_DLL_vrfmodel
DtHumanDamageActuator
:
public
DtDamageAdjudicationActuator
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{
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public
:
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DtHumanDamageActuator
(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtHumanDamageActuator
();
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virtual
bool
createPSR
();
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virtual
bool
init
();
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virtual
const
char
*
type
()
const
;
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virtual
void
tick
();
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virtual
bool
adjudicateDirectDamage
(
const
DtDetonationContext
& detonationContext);
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virtual
bool
adjudicateCollateralDamage
(
const
DtDetonationContext
& detonationContext);
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static
DtSimComponent
*
creator
(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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protected
:
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virtual
void
assessImpairment(
DtDetonationContext
& detonationContext,
DtPrbValueList
& probabilities,
bool
direct);
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virtual
void
setRestored
();
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virtual
DtDamageState isInjured(
DtPrbValueList
& probabilities)
const
;
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virtual
DtSymbolString
injuredSlightString()
const
;
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virtual
DtSymbolString
injuredModerateString()
const
;
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private
:
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DtHumanDamageActuator
();
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DtHumanDamageActuator
(
const
DtHumanDamageActuator
& orig);
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const
DtHumanDamageActuator
&
operator=
(
const
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DtHumanDamageActuator
& orig);
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protected
:
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DtHumanDamageActuatorDescriptor
*
myHumanDamageActuatorDescriptor
;
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int
myCurrentHitPoints
;
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DtHumanDamagePSR
*
myMHDProcessState
;
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DtEventId
myCurrentId
;
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std::vector<DtString>
myStunnedAnimationList
;
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std::vector<DtString>
myProneAnimationList
;
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std::vector<DtString>
myDeadAnimationList
;
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};
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Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
Copyright © 2005-2019 VT MAK. All Rights Reserved (
www.mak.com
)