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DtHumanDamageActuator Class Reference

End User Description: A damage actuator that accounts for stunning an entity. More...

Inheritance diagram for DtHumanDamageActuator:
Inheritance graph
[legend]

Public Member Functions

 DtHumanDamageActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtHumanDamageActuator ()
 destructor Removes process state from process state manager before deleting it.
virtual bool createPSR ()
 Create a process state repository, or a different type if it is specified in the OPD.
virtual bool init ()
 Registers callbacks with the detonation manager.
virtual const chartype () const
 Returns a string identifies the class type of component.
virtual void tick ()
 Determines the destroyed status of the entity, and then checks to see if the flaming and smoking indicators should be turned off.
virtual bool adjudicateDirectDamage (const DtDetonationContext &detonationContext)
 Processes a detonation for this entity, and decrements the hit points on the entity if appropriate.
virtual bool adjudicateCollateralDamage (const DtDetonationContext &detonationContext)
 Processes a detonation for this entity, and decrements the hit points on the entity if appropriate.
- Public Member Functions inherited from DtDamageAdjudicationActuator
 DtDamageAdjudicationActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtDamageAdjudicationActuator ()
 destructor Unregisters with the detonation manager.
- Public Member Functions inherited from DtActuatorComponent
virtual ~DtActuatorComponent ()
 destructor
virtual DtSimRadioradio ()
virtual bool tickWhileDestroyed () const
 By default, all actuators tick when the entity is destroyed.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual bool postAddComponentsInit ()
 Called after all components have been created, initialized and added to the component manager.
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values.
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time.
virtual void postTick ()
 This function is called immediately after tick() is called.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (std::string &fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_SystemcoordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
virtual DtTaskVisualizationMaptaskVisualizations ()
 Returns the list of task visualizations for this component.
virtual bool taskVisualizationsActive () const
 Returns true if task visualizations are currently active for this component.
virtual bool taskVisualizationsEnabled () const
 Returns true if task visualizations are enabled for this component.
virtual bool isThreadSafe () const
 Returns true if this component is marked as being thread safe.
virtual void addVRLinkDeferredJob (const boost::function< void()> &callback)
 Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe.
virtual void onRestore ()
 Called whenever a component is restored. Default is no-op.
virtual void enable ()
 Is this component enabled or not.
virtual void disable ()
virtual bool isEnabled ()
virtual void setIsEnabled (bool yesNo)
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op.
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op.
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op.
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op.
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual void addAlias (const DtString &alias)
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
bool isReadonly () const
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op.
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment.
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is.
virtual const charxmlType () const
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
std::string debugText () const
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated.
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time.
virtual bool changedSinceLastChecked ()
 Returns true if this objects value has changed since the last time this function was called.
virtual bool peekChangedSinceLastChecked () const
 Returns the value that changedSinceLastChecked would return but does not reset the internal flag.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual DtReaderWriterdefaultRWValue ()
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable.
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
virtual DtPropertyInterfaceproperty ()
virtual const DtPropertyInterfaceproperty () const
virtual DtString toXml () const
virtual DtRwVariableBindingsgenerateVariableBindings () const
 Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class.
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename.
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid.
virtual bool fromXmlFile (const DtFilename &)
 Restores object from given xml file.
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data.
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference.
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value.
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op.
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
- Static Public Member Functions inherited from DtDamageAdjudicationActuator
static bool processDirectDetonationCallback (const DtDetonationContext &detonationContext, void *usr)
 The detonation manager uses this function to notify the actuator of when it needs to process an entity detonation for the entity.
static bool processCollateralDetonationCallback (const DtDetonationContext &detonationContext, void *usr)
 The detonation manager uses this function to notify the actuator of when it needs to process an ground detonation to determine any collateral damage for the entity.
static void setDestroyedCallback (DtSimMessage *msg, void *usrData)
 Calls setDestroyed()
static void setRestoredCallback (DtSimMessage *msg, void *usrData)
 Calls setRestored()
static void setInvulnerableCallback (DtSimMessage *msg, void *usrData)
 Calls processSetInvulnerable()
static void setFunctionDamageStatusCallback (DtSimMessage *msg, void *usrData)
 Calls processSetFunctionDamageStatus()

Protected Member Functions

virtual void assessImpairment (DtDetonationContext &detonationContext, DtPrbValueList &probabilities, bool direct)
virtual void setRestored ()
 Re-registers the entity to receive detonations since it is now restored.
virtual DtDamageState isInjured (DtPrbValueList &probabilities) const
 Determines if the entity is injured by the detonation with the specified list of probabilities.
virtual DtSymbolString injuredSlightString () const
virtual DtSymbolString injuredModerateString () const
- Protected Member Functions inherited from DtDamageAdjudicationActuator
virtual void getDirectFireSurfaceAndAngleOfIncidence (DtDetonationContext &detonationContext)
 Determines the fire surface and the angle of incidence of the detonation from a direct fire weapon and puts them in the specified detonation context.
virtual void getIndirectFireSurfaceAndAngleOfIncidence (DtDetonationContext &detonationContext)
 Determines the fire surface and the angle of incidence of the detonation and puts them in the specified detonation context.
virtual DtSymbolString getSurface (DtBoundingVolumeFace impactSurface)
virtual bool getProbabilities (const DtDetonationContext &detonationContext, DtPrbValueList &probabilities, bool isDirectDamage=true) const
 Gets the list of probabilities from the damage component descriptor's damage tables.
virtual bool isCatastrophicallyKilled (DtPrbValueList &probabilities, DtSymbolString catastrophicKillString) const
 Determines if the entity is catastrophically killed by the detonation with the specified list of probabilities.
virtual bool isFirepowerKilled (DtPrbValueList &probabilities, DtSymbolString firepowerKillString) const
 Determines if the entity is firepower killed by the detonation with the specified list of probabilities.
virtual bool isMobilityKilled (DtPrbValueList &probabilities, DtSymbolString mobilityKillString) const
 Determines if the entity is mobility killed by the detonation with the specified list of probabilities.
virtual bool isSensorsKilled (DtPrbValueList &probabilities, DtSymbolString sensorsKillString) const
 Determines if the entity has its sensors killed by the detonation with the specified list of probabilities.
virtual DtSymbolString catastrophicKillString () const
virtual DtSymbolString mobilityKillString () const
virtual DtSymbolString firepowerKillString () const
virtual DtSymbolString sensorsKillString () const
virtual bool protectedFromCollateralDamageByEmbarkation () const
 Returns true if this entity is protected from collateral damage because it is embarked.
virtual void determineDestroyedStatus ()
 This function determines if anything we are attached to are occupying was destroyed (last tick).
virtual void setDestroyed ()
 Calls setDestroyed on the myLocalStateRepository.
virtual void processSetInvulnerable (DtSimMessage *msg)
 Tells the entity to either ignore or process damage caused by detonations.
virtual void processSetFunctionDamageStatus (DtSimMessage *msg)
 Updates the function (fire power, mobility, and sensors) damage status of the entity.
virtual bool registerForDetonations ()
 Registers the entity to receive notification of appropriate detonations and notes that the callbacks have been registered.
virtual bool unregisterForDetonations ()
 Unregisters the entity to receive notification of appropriate detonations, and notes that the callbacks have been unregistered.
virtual void setMobilityKilled ()
 Calls setMobilityKilled on the myLocalStateRepository.
virtual void setFirepowerKilled ()
 Calls setFirepowerKilled on the myLocalStateRepository.
virtual void setSensorsKilled ()
 Calls setSensorsKilled on the myLocalStateRepository.
virtual void setRadio (DtSimRadio *radio)
 Overrides this so it can register its interest the set destroyed message.
virtual void triggerDestructionExplosions ()
 Starts the destruction explosions if they are configured in the descriptor.
virtual void updateDestructionExplosions ()
 Called each tick while the entity is destroyed to create any new destruction detonations that should occur since the previous tick.
virtual void sendDetonation (const DtRwExplosionEntry &explosionEntry)
virtual DtVector positionOnEntity (const DtVector &percentOffset)
virtual bool isRegisteredForDetonations () const
 Keep track of whether or not we're registered for detonations direct or collateral.
virtual void setIsRegisteredForDetonations (bool yesOrNo)
- Protected Member Functions inherited from DtActuatorComponent
 DtActuatorComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
 DtActuatorComponent ()
 Default constructor; should not be called.
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT.
bool testInvariant () const
virtual bool createPortGroups ()
 Called by init.
virtual bool createPorts ()
 Called by init.
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager.
virtual void updateTaskVisualizations ()
 Called to update task visualizations after every tick.
virtual void destroyTaskVisualizations ()
 Destroys all task visualizations for this component.
virtual void destroyTaskVisualization (const DtString &name)
 Destroys an existing task visualization.
virtual DtPointTaskVisualizationPtr pointTaskVisualization (const DtString &name)
 Finds an existing or creates a new point task visualization with the given name.
virtual DtLineTaskVisualizationPtr lineTaskVisualization (const DtString &name)
 Finds an existing or creates a new line task visualization with the given name.
virtual DtAreaTaskVisualizationPtr areaTaskVisualization (const DtString &name)
 Finds an existing or creates a new area task visualization with the given name.
virtual DtTextTaskVisualizationPtr textTaskVisualization (const DtString &name)
 Finds an existing or creates a new text task visualization with the given name.
double calculateNextTaskVisTickTime () const
 Determines the next time the task visualizations should be ticked.
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
- Protected Member Functions inherited from DtObjectDebugger< DtSimComponent >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()

Protected Attributes

DtHumanDamageActuatorDescriptormyHumanDamageActuatorDescriptor
 The descriptor that initializes this actuator.
int myCurrentHitPoints
 The current health status of the entity.
DtHumanDamagePSRmyMHDProcessState
DtEventId myCurrentId
 This is set in adjudicate direct damage to make sure a hit isn't counted twice in a collateral damage.
std::vector< DtStringmyStunnedAnimationList
std::vector< DtStringmyProneAnimationList
std::vector< DtStringmyDeadAnimationList
- Protected Attributes inherited from DtDamageAdjudicationActuator
DtDamageAdjudicationComponentDescriptormyDamageComponentDescriptor
DtDamageAdjudicationPSRmyProcessState
- Protected Attributes inherited from DtActuatorComponent
DtSimRadiomyRadio
 Actuators can send messages.
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
DtVrfObjectStateRepositorymyLocalStateRepository
DtSimManagermySimManager
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs.
DtListItem * myListItem
DtInputPortMap myInputPortList
DtOutputPortMap myOutputPortList
DtInputPortGroupMap myInputPortGroupList
DtOutputPortGroupMap myOutputPortGroupList
int myPriority
double myMinTickPeriod
double myMinTickPeriodVariance
double myNextTickTime
double myLastTickSimTime
double myDT
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not.
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick.
bool myIsThreadSafe
 Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false.
const DtComponentDescriptormyComponentDescriptor
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed.
bool myTickEveryFrame
 Flag indicating that tickPeriod is set to 0, and the component will tick every frame.
DtTaskVisualizationMap myTaskVisualizations
 The visualization objects to be drawn for this component.
double myNextTaskVisTickTime
 The next tick time for updating the task visualizations.
__itt_string_handlemyTickITTStringHandle
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
DtReaderWriterRegistrymyParentRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
DtReaderWritermyDefaultValue
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.
bool myChangedFlag
 Set to true when value changes Set to false when value checked with changedSinceLastChecked.

Private Member Functions

 DtHumanDamageActuator ()
 default constructor; not implemented
 DtHumanDamageActuator (const DtHumanDamageActuator &orig)
 copy constructor; not implemented
const DtHumanDamageActuatoroperator= (const DtHumanDamageActuator &orig)
 assignment operator; not implemented

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::vector< DtFilename > SearchPaths
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

End User Description: A damage actuator that accounts for stunning an entity.

This subclass of DtDamageAdjudicationActuator adds a concept of stunning an entity or causing it to be injured.

The DtHumanDamageActuatorDescriptor that is used with this class specifies how many strikes are needed to cause harm of different levels.

Uses Descriptor Type: DtHumanDamageActuatorDescriptor

Constructor & Destructor Documentation

DtHumanDamageActuator::DtHumanDamageActuator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtHumanDamageActuator::~DtHumanDamageActuator ( )
virtual

destructor Removes process state from process state manager before deleting it.

DtHumanDamageActuator::DtHumanDamageActuator ( )
private

default constructor; not implemented

DtHumanDamageActuator::DtHumanDamageActuator ( const DtHumanDamageActuator orig)
private

copy constructor; not implemented

Member Function Documentation

virtual bool DtHumanDamageActuator::createPSR ( )
virtual

Create a process state repository, or a different type if it is specified in the OPD.

Reimplemented from DtDamageAdjudicationActuator.

virtual bool DtHumanDamageActuator::init ( )
virtual

Registers callbacks with the detonation manager.

Provides the detonation manager a pointer to the component's entity ,the entity's global ID, the munition type the entity can be damaged by, and the maximum range within which this munition can cause damage to the entity. Registers 2 callbacks, one registers the entity's interest direct fire–when the entity is the intended target and the other registers for collateral fire– detonations that are within range of the entity that might damage it be it direct or indirect fire.

Relies on the destructor or the setDestroyed callback for unregistration from the detonation manager.

Reimplemented from DtDamageAdjudicationActuator.

virtual const char* DtHumanDamageActuator::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtHumanDamageActuatorType

Reimplemented from DtDamageAdjudicationActuator.

virtual void DtHumanDamageActuator::tick ( )
virtual

Determines the destroyed status of the entity, and then checks to see if the flaming and smoking indicators should be turned off.

Note
Determining destroyed status updates the status if appropriate. Also, if the entity is destroyed, it ensures that it unregisters for detonation notifications if it hasn't already done so.
See Also
determineDestroyedStatus
unregisterForDetonations

Reimplemented from DtDamageAdjudicationActuator.

virtual bool DtHumanDamageActuator::adjudicateDirectDamage ( const DtDetonationContext detonationContext)
virtual

Processes a detonation for this entity, and decrements the hit points on the entity if appropriate.

Determines damage from a direct impact on the entity

Reimplemented from DtDamageAdjudicationActuator.

virtual bool DtHumanDamageActuator::adjudicateCollateralDamage ( const DtDetonationContext detonationContext)
virtual

Processes a detonation for this entity, and decrements the hit points on the entity if appropriate.

Determines collateral damage from an impact near the entity

Reimplemented from DtDamageAdjudicationActuator.

static DtSimComponent* DtHumanDamageActuator::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented from DtDamageAdjudicationActuator.

virtual void DtHumanDamageActuator::assessImpairment ( DtDetonationContext detonationContext,
DtPrbValueList probabilities,
bool  direct 
)
protectedvirtual
virtual void DtHumanDamageActuator::setRestored ( )
protectedvirtual

Re-registers the entity to receive detonations since it is now restored.

See Also
registerForDetonations

Reimplemented from DtDamageAdjudicationActuator.

virtual DtDamageState DtHumanDamageActuator::isInjured ( DtPrbValueList probabilities) const
protectedvirtual

Determines if the entity is injured by the detonation with the specified list of probabilities.

Returns
a boolean signifying whether or not it the entity was injured.
Parameters
probabilitiesThe probability list used to determine the outcome.
Thestring to input will depend on the current damage state of the entity
Usedto look up the probability in the probability list.
See Also
adjudicateDamage
virtual DtSymbolString DtHumanDamageActuator::injuredSlightString ( ) const
protectedvirtual
Returns
The DtSymbolString for "injured-slight"
virtual DtSymbolString DtHumanDamageActuator::injuredModerateString ( ) const
protectedvirtual
Returns
The DtSymbolString for "injured-moderate"
const DtHumanDamageActuator& DtHumanDamageActuator::operator= ( const DtHumanDamageActuator orig)
private

assignment operator; not implemented

Member Data Documentation

DtHumanDamageActuatorDescriptor* DtHumanDamageActuator::myHumanDamageActuatorDescriptor
protected

The descriptor that initializes this actuator.

It reads in the initial number of hit points this entity has for full health

int DtHumanDamageActuator::myCurrentHitPoints
protected

The current health status of the entity.

DtHumanDamagePSR* DtHumanDamageActuator::myMHDProcessState
protected
DtEventId DtHumanDamageActuator::myCurrentId
protected

This is set in adjudicate direct damage to make sure a hit isn't counted twice in a collateral damage.

std::vector<DtString> DtHumanDamageActuator::myStunnedAnimationList
protected
std::vector<DtString> DtHumanDamageActuator::myProneAnimationList
protected
std::vector<DtString> DtHumanDamageActuator::myDeadAnimationList
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Apr 26 21:53:14 EDT 2019 from SVN revision 197883
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