cull shader will cull/lod instance geometries and generate a list of instances that are visible.
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Detailed Description
cull shader will cull/lod instance geometries and generate a list of instances that are visible.
This is simply a list of DtIndirectGpuOutputInstance objects This is list is then used in the subsequent rendering pass
Member Data Documentation
| int makVrv::DtIndirectGpuOutputInstance::myInstanceId |
| int makVrv::DtIndirectGpuOutputInstance::myModelId |
| int makVrv::DtIndirectGpuOutputInstance::myGeometryIndex |
| int makVrv::DtIndirectGpuOutputInstance::myUserData |
The documentation for this struct was generated from the following file: