45 const DtVector& geocPos,
int decimals,
double gridSpacing );
49 const DtVector& geocPos,
int decimals,
double gridSpacing );
52 virtual std::vector<std::string> convertPositionToStringList(
58 virtual void convertToGeocentric(
const std::string& x,
59 const std::string& y,
const std::string& z,
DistanceUnits distUnits,
66 virtual DtTaitBryan headingPitchRollFor(
const DtVector& location,
67 const DtTaitBryan& geocOri )
const;
70 virtual DtTaitBryan localOrientationFor(
71 const DtVector& location,
const DtTaitBryan& geocOri )
const;
76 virtual void regularExpressionValidator( std::string& x, std::string& y,
81 virtual DtTaitBryan orientationFor(
const DtVector& location,
82 const DtTaitBryan& geocOri,
bool local =
true )
const;
A unicode string.
Definition: DtUnicode.h:33
#define DT_DLL_VRVUTIL
Definition: vrvUtil.h:34
Contains the DtCoordinateSystemDisplay class declaration.
Abstract interface class for all coordinate system displays.
Definition: DtCoordinateDisplay.h:27
Display coordinates in units based on the coordinate system type (for example, radians for geodetic...
Definition: DtDatabaseCoordinateDisplay.h:23
Contains DLL export macros.
DistanceUnits
Enumeration of the different distance units.
Definition: DtDisplayUnitsSettingsRecord.h:53
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40