16 #include <matrix/vlVector.h>
18 #include <osg/Matrixd>
44 static bool isVrAvailable();
59 virtual const std::string& providerName();
62 virtual const std::string& deviceName();
65 virtual bool initializeVR();
68 virtual bool hasFocusViews();
71 virtual bool useVrs();
80 virtual void getProjectionAngles(
vrvVirtualReality::DtEye eye,
double& left,
double& right,
double& bottom,
double& top,
double znear,
double zfar);
92 virtual bool getTrackedPose(
DtVector& pos,
DtQuat& ori,
int index);
98 virtual bool shutdown();
101 virtual bool hasTrackedCamera();
int myEyesCreated
Definition: DtDesktopProvider.h:119
long long myFrameIndex
Definition: DtDesktopProvider.h:117
Contains DLL export macros.
int myWidth
Definition: DtDesktopProvider.h:115
An abstract interface that provides VR System API services.
A Tracked camera is typically attached to the HMD and can provide position and orientation data in ad...
Definition: DtTrackedCamera.h:27
Base class for GPU updates of the variable rate shading image Draw a full screen quad using a shader ...
Definition: DtVariableRateShadingImageUpdater.h:26
An Oculus implementation of the DtVirtualRealityProvider abstract base class.
Definition: DtDesktopProvider.h:29
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:49
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
DtEye
A virtual reality eye.
Definition: vrvVirtualReality.h:37
bool myHudEnabled
Definition: DtDesktopProvider.h:121
An abstract interface that provides VR System API services.
Definition: DtVirtualRealityProvider.h:43
Contains makVrv::DtQuat class.
int myHeight
Definition: DtDesktopProvider.h:116
bool myFrameBegan
Definition: DtDesktopProvider.h:118
A VRV channel that represents the eyes of the HMD A Virtual Reality channel can render in a few diffe...
Definition: DtVirtualRealityChannel.h:29
Object to handle rendering a mixed reality mask object into the scene.
Definition: DtMixedRealityMask.h:32
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
A utility Quaternion class.
Definition: DtQuat.h:22
A post processing effect responsible for submitting and mirroring the eye views to the VR subsystem...
Definition: DtVirtualRealityPostProcessor.h:34
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitViewCallback.h:29