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makVrv::DtSubmitOverlayCallback Class Referenceabstract

An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel. More...

Inheritance diagram for makVrv::DtSubmitOverlayCallback:
Inheritance graph
[legend]

Public Member Functions

 DtSubmitOverlayCallback (osg::Texture2D *tex, DtDe &de, DtVirtualRealityDriver &driver)
 CTOR takes the texture that it should submit to the VR System as an overlay. More...
 
virtual ~DtSubmitOverlayCallback ()
 DTOR. More...
 
virtual void operator() (osg::RenderInfo &renderInfo) const
 the callback function called by OSG More...
 
virtual osg::Matrixd offsetMatrix ()
 get the offset matrix that the overlay will be displayed with. More...
 
virtual void setOffsetMatrix (const osg::Matrixd &mat)
 get the offset matrix that the overlay will be displayed with. More...
 
virtual void setFlipOverlay (bool flip)
 flip overlays on the vertical axis. More...
 
virtual bool flipOverlay () const
 get the flip overlays settings More...
 
virtual void setEnabled (bool enable)
 enable or disable the overlay More...
 
bool isInitialized () const
 

Protected Member Functions

virtual void submitOverlay (osg::RenderInfo &renderInfo) const =0
 submit system specific overlay More...
 

Protected Attributes

DtDemyDe
 
DtVirtualRealityDrivermyDriver
 
osg::ref_ptr< osg::Texture2D > myOverlayTexture
 
osg::Matrix myOffsetMatrix
 
bool myFlipOverlay
 
bool myEnabled
 
bool myIsInitialized
 

Private Member Functions

 DtSubmitOverlayCallback ()
 prevent default constructor More...
 
 DtSubmitOverlayCallback (const DtSubmitOverlayCallback &orig)
 prevent copy construction More...
 
DtSubmitOverlayCallbackoperator= (const DtSubmitOverlayCallback &)
 prevent assignment More...
 

Detailed Description

An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel.

Constructor & Destructor Documentation

makVrv::DtSubmitOverlayCallback::DtSubmitOverlayCallback ( )
private

prevent default constructor

makVrv::DtSubmitOverlayCallback::DtSubmitOverlayCallback ( const DtSubmitOverlayCallback orig)
private

prevent copy construction

makVrv::DtSubmitOverlayCallback::DtSubmitOverlayCallback ( osg::Texture2D *  tex,
DtDe de,
DtVirtualRealityDriver driver 
)

CTOR takes the texture that it should submit to the VR System as an overlay.

virtual makVrv::DtSubmitOverlayCallback::~DtSubmitOverlayCallback ( )
virtual

DTOR.

Member Function Documentation

DtSubmitOverlayCallback& makVrv::DtSubmitOverlayCallback::operator= ( const DtSubmitOverlayCallback )
private

prevent assignment

virtual void makVrv::DtSubmitOverlayCallback::operator() ( osg::RenderInfo &  renderInfo) const
virtual

the callback function called by OSG

virtual osg::Matrixd makVrv::DtSubmitOverlayCallback::offsetMatrix ( )
virtual

get the offset matrix that the overlay will be displayed with.

This is an offset and rotation relative to the HMD view position and view direction in an East-North-Up coordinate system.

virtual void makVrv::DtSubmitOverlayCallback::setOffsetMatrix ( const osg::Matrixd &  mat)
virtual

get the offset matrix that the overlay will be displayed with.

This is an offset and rotation relative to the HMD view position and view direction in an East-North-Up coordinate system.

Reimplemented in makVrv::DtSubmitVarjoOverlayCallback, makVrv::DtSubmitDesktopOverlayCallback, makVrv::DtSubmitOculusOverlayCallback, and makVrv::DtSubmitOpenVROverlayCallback.

virtual void makVrv::DtSubmitOverlayCallback::setFlipOverlay ( bool  flip)
virtual

flip overlays on the vertical axis.

Some devices expect the textures to be submitted with the uv min in the top left corner, some want it in the bottom left corner.

Reimplemented in makVrv::DtSubmitVarjoOverlayCallback, makVrv::DtSubmitDesktopOverlayCallback, makVrv::DtSubmitOculusOverlayCallback, and makVrv::DtSubmitOpenVROverlayCallback.

virtual bool makVrv::DtSubmitOverlayCallback::flipOverlay ( ) const
virtual

get the flip overlays settings

virtual void makVrv::DtSubmitOverlayCallback::setEnabled ( bool  enable)
virtual
bool makVrv::DtSubmitOverlayCallback::isInitialized ( ) const
virtual void makVrv::DtSubmitOverlayCallback::submitOverlay ( osg::RenderInfo &  renderInfo) const
protectedpure virtual

Member Data Documentation

DtDe& makVrv::DtSubmitOverlayCallback::myDe
protected
DtVirtualRealityDriver& makVrv::DtSubmitOverlayCallback::myDriver
protected
osg::ref_ptr<osg::Texture2D> makVrv::DtSubmitOverlayCallback::myOverlayTexture
protected
osg::Matrix makVrv::DtSubmitOverlayCallback::myOffsetMatrix
protected
bool makVrv::DtSubmitOverlayCallback::myFlipOverlay
protected
bool makVrv::DtSubmitOverlayCallback::myEnabled
protected
bool makVrv::DtSubmitOverlayCallback::myIsInitialized
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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