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DtDrawElementsIndirectCommand.h
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1 /******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 namespace makVrv
13 {
17  typedef struct {
24 };
GLuint baseVertex
Definition: DtDrawElementsIndirectCommand.h:21
unsigned int GLuint
Definition: DtGlTextureBufferObject.h:17
GLuint count
Definition: DtDrawElementsIndirectCommand.h:18
GLuint firstIndex
Definition: DtDrawElementsIndirectCommand.h:20
GLuint baseInstance
Definition: DtDrawElementsIndirectCommand.h:22
GLuint instanceCount
Definition: DtDrawElementsIndirectCommand.h:19
Indirect Command structure that OpenGL expects for Indirect Rendering See http://docs.gl/gl4/glDrawElementsIndirect.
Definition: DtDrawElementsIndirectCommand.h:17

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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