Indirect Command structure that OpenGL expects for Indirect Rendering See http://docs.gl/gl4/glDrawElementsIndirect.
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Indirect Command structure that OpenGL expects for Indirect Rendering See http://docs.gl/gl4/glDrawElementsIndirect.
| GLuint makVrv::DtDrawElementsIndirectCommand::count |
| GLuint makVrv::DtDrawElementsIndirectCommand::instanceCount |
| GLuint makVrv::DtDrawElementsIndirectCommand::firstIndex |
| GLuint makVrv::DtDrawElementsIndirectCommand::baseVertex |
| GLuint makVrv::DtDrawElementsIndirectCommand::baseInstance |
The documentation for this struct was generated from the following file: