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DtDummyCharacterModel.h
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1 /****************************************************************************
2  * Copyright (c) 2019 VT MAK
3  * All rights reserved.
4  ****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
14 
15 namespace makVrv
16 {
17 
22  {
23  public:
24 
27  static bool instanceCreated;
28 
31 
32  //DTOR
33  virtual ~DtDummyCharacterModel();
34 
36 
37 
38  virtual void addToScene(const makVrv::DtUniqueID&, int modelSet,
39  int visualizerType );
40 
41  virtual void removeFromScene();
42 
43  virtual void setCharacterModel(const std::string& appearanceName);
44 
45  virtual void setDefaultAppearance(const std::string& appearanceName);
46  virtual void setAppearance(const std::string& appearanceName);
47  virtual void setHeadAppearance(const std::string& appearanceName);
48  virtual void setItemAppearance(const std::string& appearanceName);
49 
50  virtual void beginAppearanceEffect(const std::string& effect,const std::string& overrideLink,
51  float overrideScale,const DtVector& overrideOffset,float overrideDuration ){;}
52  virtual void endAppearanceEffect(int instantly, const std::string& effect,const std::string& overrideLink){;}
53 
54  virtual void executeGesture(const std::string& gestureName, int reps,
55  float overallDuration, float channelAWeight){;}
56  virtual void endGesture(const std::string& gestureName,float rampDown){;}
57 
58  virtual void setFlamesPresent(bool val){;}
59  virtual void setEnginePlume(bool val){;}
60  virtual void setEngineSmoke(bool val){;}
61  virtual void setTrailState(bool val){;}
62  virtual void setLightState(unsigned int light, unsigned int lightState){;}
63  virtual void fireWeapon(){;}
64 
66  virtual void setDesiredAction(const std::string& action,float speed);
67 
69  virtual void forceAction( const std::string& action, float speed,
70  bool usePositioning, const DtVector& offset, int autoChooseTransitionBehavior );
71 
73  virtual void forceTemporaryAction(const std::string& action, double duration);
74 
77  virtual void unforceAction();
78 
80  virtual void setSpeed(float speed);
81 
83  virtual void setPosture(int posture);
84 
86  virtual bool weaponDeployed() const;
87 
89  virtual void setWeaponDeployed(bool deployed);
90 
93  virtual void die(const std::string& deathAction);
94 
96  virtual void revive(const std::string& aliveAction);
97 
99  virtual void setPaused(bool paused);
100 
103  virtual const std::string& className() const;
104 
108  virtual void setIsSupportModel(bool isSupport);
109 
112  virtual void setModelScalingEnabled( bool b );
113 
114  virtual void setEmbarked( bool b );
115  virtual void setScale(const DtVector& scale);
116  virtual void setWeight(float weightScale);
117 
119  virtual void setPositionOffset(const DtVector& posOffset);
120 
123  virtual void setOrientationOffset(const DtTaitBryan& oriOffset);
124 
128  virtual void setUseTransitions(bool use);
129 
132  virtual void setIsOccupant(bool occupant);
133 
138  virtual void setMotionModelByName(const std::string& modelName);
139 
141  virtual void setVisible(bool visible);
142 
144  virtual void setEnabled(bool enabled);
145 
147  virtual void setPartOrientation(int,const DtTaitBryan &,const DtVector &){;}
148 
150  virtual void setPartTranslation(int partNumber,
151  const DtVector& translation, const DtVector& velocity){;}
152 
154  virtual void setPartVisibility(int partNumber, bool visible){;}
155 
157  virtual void setEnableAnimationSmoothing(bool);
158 
159  virtual void setSelected(bool){;}
160  virtual void setTextureVariations(std::vector<DtCharacterTextureVariationInfo> & varationInfoArray, int force){ ; }
161 
162  virtual void setDynamicSensorRegion( const std::string&, bool ) {}
163  };
164 
165 }
virtual void setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)
translate the part.
Definition: DtDummyCharacterModel.h:150
virtual void setEngineSmoke(bool val)
Definition: DtDummyCharacterModel.h:60
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
virtual void setPartVisibility(int partNumber, bool visible)
control part visiblity not connected yet
Definition: DtDummyCharacterModel.h:154
Dummy implementation of DtCharacterModel; generates an error message when created.
Definition: DtDummyCharacterModel.h:21
virtual void setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)
Definition: DtDummyCharacterModel.h:160
virtual void endAppearanceEffect(int instantly, const std::string &effect, const std::string &overrideLink)
Definition: DtDummyCharacterModel.h:52
Contains the makVrv::DtCharacterModel class declaration.
virtual void endGesture(const std::string &gestureName, float rampDown)
Definition: DtDummyCharacterModel.h:56
A special human character model.
Definition: DtCharacterModel.h:20
virtual void setDynamicSensorRegion(const std::string &, bool)
Set the state of a dynamic sensor region.
Definition: DtDummyCharacterModel.h:162
virtual void setFlamesPresent(bool val)
Definition: DtDummyCharacterModel.h:58
virtual void setSelected(bool)
Definition: DtDummyCharacterModel.h:159
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
virtual void setPartOrientation(int, const DtTaitBryan &, const DtVector &)
Rotate the part.
Definition: DtDummyCharacterModel.h:147
static bool instanceCreated
Static variable set to true when first instance is created, used to prevent more than one error popup...
Definition: DtDummyCharacterModel.h:27
virtual void setEnginePlume(bool val)
Definition: DtDummyCharacterModel.h:59
virtual void setTrailState(bool val)
Definition: DtDummyCharacterModel.h:61
virtual void setLightState(unsigned int light, unsigned int lightState)
Definition: DtDummyCharacterModel.h:62
virtual void fireWeapon()
Definition: DtDummyCharacterModel.h:63
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
virtual void beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)
Definition: DtDummyCharacterModel.h:50
voidpf uLong offset
Definition: ioapi.h:42
virtual void executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight)
Definition: DtDummyCharacterModel.h:54

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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