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| | DtCharacterModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtCharacterModel () |
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| virtual void | setCharacterModel (const std::string &appearanceName)=0 |
| | Override the character model in the model definition. More...
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| virtual void | setDefaultAppearance (const std::string &appearanceName)=0 |
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| virtual void | setAppearance (const std::string &appearanceName)=0 |
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| virtual void | setHeadAppearance (const std::string &appearanceName)=0 |
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| virtual void | setItemAppearance (const std::string &appearanceName)=0 |
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| virtual void | beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)=0 |
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| virtual void | endAppearanceEffect (int instantly, const std::string &effect, const std::string &overrideLink)=0 |
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| virtual void | executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight)=0 |
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| virtual void | endGesture (const std::string &gestureName, float rampDown)=0 |
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| virtual void | setEnableAnimationSmoothing (bool)=0 |
| | Sets whether or not to use DI-Guy use_guides for positioning and orientation. More...
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| virtual void | setDesiredAction (const std::string &action, float speed)=0 |
| | Set the action to attempt. More...
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| virtual void | forceAction (const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior)=0 |
| | Force an action. More...
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| virtual void | forceTemporaryAction (const std::string &action, double duration)=0 |
| | Force an action for a specific amount of time. More...
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| virtual void | unforceAction ()=0 |
| | Restore the ability to use posture/weapon state, which is disabled when an explicit action is set. More...
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| virtual void | setSpeed (float speed)=0 |
| | Set the speed of the character. More...
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| virtual void | setPosture (int posture)=0 |
| | Set the posture of the model. More...
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| virtual bool | weaponDeployed () const =0 |
| | Get whether the weapon is deployed. More...
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| virtual void | setWeaponDeployed (bool deployed)=0 |
| | Set whether the weapon is deployed. More...
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| virtual void | die (const std::string &deathAction)=0 |
| | Tell the character to 'die. More...
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| virtual void | revive (const std::string &aliveAction)=0 |
| | Revive a previously dead character. More...
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| virtual void | setPaused (bool paused)=0 |
| | Set that the character is paused. More...
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| virtual void | setModelScalingEnabled (bool b)=0 |
| | Indicate whether or not this model may be model-scaled Default is false. More...
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| virtual void | setEmbarked (bool b)=0 |
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| virtual void | setScale (const DtVector &scale)=0 |
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| virtual void | setWeight (float weightScale)=0 |
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| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0 |
| | Rotate the part. More...
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| virtual void | setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)=0 |
| | translate the part. More...
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| virtual void | setPartVisibility (int partNumber, bool visible)=0 |
| | control part visibility, not connected yet. More...
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| virtual void | setFlamesPresent (bool val)=0 |
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| virtual void | setEnginePlume (bool val)=0 |
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| virtual void | setEngineSmoke (bool val)=0 |
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| virtual void | setTrailState (bool val)=0 |
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| virtual void | setLightState (unsigned int light, unsigned int lightState)=0 |
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| virtual void | fireWeapon ()=0 |
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| virtual void | setSelected (bool value)=0 |
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| virtual void | setTextureVariations (std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)=0 |
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| virtual void | setDynamicSensorRegion (const std::string ®ion, bool state)=0 |
| | Set the state of a dynamic sensor region. More...
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| virtual void | setMotionModelByName (const std::string &modelName)=0 |
| | Set the motion model of the character This is currently used only for occupants. More...
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| virtual void | setUseTransitions (bool use)=0 |
| | Set whether animations use transitions and ramp downs. More...
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| virtual void | setIsOccupant (bool occupant)=0 |
| | Set whether this DI-Guy is used as a pilot/driver/occupant for a vehicle. More...
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| virtual void | setEnabled (bool enabled)=0 |
| | Set whether the character is enabled (processing updates, etc.) More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Set the model definition. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | set the model's color More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual void | setVisible (bool isVisible) |
| | Set the visible state of the model. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setIsSupportModel (bool isSupport)=0 |
| | Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| | Signal emitted when the model is to be destroyed. More...
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| boost::signal< void(DtModel *)> | signal_modelChanged |
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boost::signal< bool(DtModel
*, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| | Signal when the visibility has been requested, if any slot returns false, it will not change. More...
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boost::signal< void(DtModelInstance
*, DtModel *)> | signal_modelInstanceCreated |
| | Signal emitted when the model instance is created. More...
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boost::signal< void(DtModelInstance
*, DtModel *)> | signal_modelInstanceToBeDestroyed |
| | Signal emitted when the model instance is to be destroyed. More...
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typedef std::vector
< ObjectTransform > | TransformList |
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| | Virtual Functions to be implemented, add this model to the scene. More...
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| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| | Add this model to the scene as a prop. More...
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| virtual void | removeFromScene ()=0 |
| | Virtual Functions to be implemented, remove this model from the scene. More...
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| virtual void | initializeModelInstance () |
| | Push any state maintained by the model to the model instance. More...
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| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| | Called when the model instance changed. More...
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| virtual void | waitAndClearLoadHandle () |
| | avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
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| virtual void | removedFromLoadQueue () |
| | deletes the myInLoadQueueHandle handle More...
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| virtual void | setDoneBackgroundLoading () |
| | called by async task, updates myCurrentlyLoading atomic More...
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| virtual void | setActivelyBackgroundLoading () |
| | called right before tbb task creation More...
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| DtLoaderHandle * | myInLoadQueueHandle |
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| DtDe & | myDe |
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| const DtUniqueID | myUniqueId |
| | The unique id is constant after initialization. More...
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| bool | myColorBlendingEnabled |
| | The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
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| DtModelInstance * | myBackgroundModelInstance |
| | holds the model created in the background for a bit More...
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| float | myMinLastFrameDistance |
| | last frames mimimal distance to the camera, calculated by the instancing system More...
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| TransformList | myTransforms |
| | We keep our own copy in case we get updates before we get a model instance. More...
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| DtModelInstance * | myModelInstance |
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| int | myModelSet |
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| int | myVisualizerType |
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| bool | myContributesToBound |
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| DtUniqueID | myParentSceneObjectID |
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| bool | myIsPropFlag |
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| float | myBlendColor [4] |
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| bool | myVisibleFlag |
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| DtVector | myPositionOffset |
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| DtTaitBryan | myOrientationOffset |
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| std::string | myModelDefinitionName |
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| static bool | theInittedState |
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