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VR-Forces 4.8 Class Documentation
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DI-Guy Character model. More...

Public Member Functions | |
| DtDiGuyCharacterModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtDiGuyCharacterModel () |
| DTOR. More... | |
| virtual void | setModelDefinition (const std::string &modelDefinition) |
| Set the model definition. More... | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| Virtual Functions to be implemented, add this model to the scene. More... | |
| virtual void | removeFromScene () |
| Virtual Functions to be implemented, remove this model from the scene. More... | |
| void | setPositionAndVelocityState (const DtVector &vrvLoc, const DtTaitBryan &vrvOri, const DtVector32 &vrvVel, const DtVector32 &vrvAngularVel, bool needsTopoUpdate) |
| Establish the underlying DIGuy character's position, orientation, and velocity. More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set position, called by scene object It is also possible to offset position with setPositionOffset. More... | |
| const DtVector & | getPosition () |
| virtual void | setPositionOffset (const DtVector &position) |
| Sets the position offset. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set orientation, called by scene object It is also possible to offset the orientation (pivot around local model center before translating) with setOrientationOffset. More... | |
| const DtTaitBryan & | getOrientation () |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Sets the orientation offset. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &position, const DtTaitBryan &orientation) |
| Set the position and orientation at the same time, called by scene object it updates both the position and orientation at the same time to avoid excess calculations related to the orientation affecting the position. More... | |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| virtual void | setCharacterModel (const std::string &characterType) |
| Override the character model in the model definition. More... | |
| virtual void | setEnableAnimationSmoothing (bool) |
| Sets whether or not to use DI-Guy use_guides for positioning and orientation. More... | |
| virtual bool | enableAnimationSmoothing () const |
| Get whether animation smoothing (DI-Guy guides) is enabled. More... | |
| virtual void | setFlamesPresent (bool val) |
| virtual void | setEnginePlume (bool val) |
| virtual void | setEngineSmoke (bool val) |
| virtual void | setTrailState (bool val) |
| virtual void | setLightState (unsigned int light, unsigned int lightState) |
| virtual void | fireWeapon () |
| virtual void | beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration) |
| virtual void | endAppearanceEffect (int instant, const std::string &effect, const std::string &overrideLink) |
| virtual void | executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight) |
| virtual void | endGesture (const std::string &gestureName, float rampDown) |
| virtual void | setDesiredAction (const std::string &action, float speed) |
| Set the action to attempt. More... | |
| virtual void | forceAction (const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior) |
| Force an action. More... | |
| virtual int | currentArcChangeCb (diguyCharacter *character) |
| virtual void | forceTemporaryAction (const std::string &action, double duration) |
| Force an action for a specific amount of time. More... | |
| virtual void | unforceAction () |
| Restore the ability to use posture/weapon state, which is disabled when an explicit action is set. More... | |
| virtual void | setSpeed (float speed) |
| Set the speed of the character. More... | |
| virtual bool | weaponDeployed () const |
| Get whether the weapon is deployed. More... | |
| virtual void | setWeaponDeployed (bool deployed) |
| Set whether the weapon is deployed. More... | |
| void | setFullUpdateNeeded (bool updated) |
| Set if the model has been fully updated, set to true if the diguy character or scenario has been updated. More... | |
| bool | fullUpdateNeeded () const |
| Check to see if the model needs a full update. More... | |
| virtual void | die (const std::string &deathAction) |
| Tell the character to 'die. More... | |
| virtual void | revive (const std::string &aliveAction) |
| Revive a previously dead character. More... | |
| virtual void | setPaused (bool paused) |
| Set the paused state. More... | |
| bool | paused () const |
| Get if the model is paused. More... | |
| diguyCharacter * | character () |
| Get the character. More... | |
| virtual void | setPosture (int posture) |
| Set the posture of the model. More... | |
| virtual void | setLinkRotationOverride (const std::string &linkName, const DtTaitBryan &rotation, float rampTime) |
| virtual void | setLinkTranslationOverride (const std::string &linkName, const DtVector &offsets, float rampTime) |
| bool | autoGenerateActions () const |
| Get if the character will need to auto generate actions. More... | |
| bool | autoGenerateActionSpeed () const |
| Get if the character will need to auto generate action speed. More... | |
| virtual void | setModelScalingEnabled (bool b) |
| Indicate whether or not this model may be model-scaled Default is false. More... | |
| virtual void | setIsSupportModel (bool isSupport) |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More... | |
| virtual void | setEmbarked (bool embarkedState) |
| Set/Get embarked state. More... | |
| virtual bool | embarked () const |
| virtual void | setScale (const DtVector &scale) |
| virtual void | setWeight (float weightScale) |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
| Rotate the part. More... | |
| virtual void | setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity) |
| translate the part. More... | |
| virtual void | setPartVisibility (int partNumber, bool visible) |
| not connected yet More... | |
| void | updateAimingAndGaze () |
| Updates the DIGuy character's aim (of weapon) and gaze. More... | |
| void | setupGuides () |
| Sets up any guides that are necessary, otherwise does nothing. More... | |
| diguyCharacterGuide * | getGuide () |
| void | setGuide (diguyCharacterGuide *guide) |
| bool | getVRForcesEntity () |
| virtual void | setupCoordSystem (const DtVector &vrvLoc, bool overrideEmbarked=false) |
| void | convertToLocalFrame (const DtVector32 &velocity, const DtTaitBryan &orientation, DtVector32 &outVelocity, DtTaitBryan &outOrientation) |
| bool | getIsVehicle () |
| DtDiGuyScenario & | getScenario () |
| virtual void | setSelected (bool value) |
| virtual void | setTextureVariations (std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force) |
| virtual void | setDynamicSensorRegion (const std::string ®ion, bool state) |
| Set the state of a dynamic sensor region. More... | |
| virtual bool | dynamicSensorRegion (const std::string ®ion) |
| Get the state of a dynamic sensor region. More... | |
| virtual DtVector | positionOffsetWorld () |
| Get the position offset converted to world coordinates. More... | |
| virtual bool | hasPositionOffset () |
| Does this DiGuy have an offset. More... | |
| virtual DtTaitBryan | orientationOffsetWithBase (const DtTaitBryan &baseOri) |
| Given a base orientation Returns the combined orientation = base orientation. More... | |
| virtual bool | hasOrientationOffset () |
| Does this DiGuy have an orientation offset. More... | |
| virtual void | setUseTransitions (bool use) |
| Include transitions and ramp down in animations (ex. More... | |
| bool | useTransitions () |
| Return whether animation transitions are instant or not. More... | |
| virtual void | setEnabled (bool enabled) |
| Set whether the DI-Guy is enabled (processing updates, etc.) More... | |
| bool | enabled () |
| Whether the DI-Guy is enabled (processing updates, etc.) More... | |
| virtual void | setIsOccupant (bool occupant) |
| Set whether the DI-Guy is enabled (processing updates, etc.) More... | |
| bool | occupant () |
| Whether the DI-Guy is enabled (processing updates, etc.) More... | |
| virtual DtSceneObject * | sceneObject () |
| virtual bool | isPostureTransitioning () |
| Whether the DI-Guy is transitioning posture. More... | |
set appearances | |
| virtual void | setDefaultAppearance (const std::string &appearanceName) |
| virtual void | setAppearance (const std::string &appearanceName) |
| virtual void | setHeadAppearance (const std::string &appearanceName) |
| virtual void | setItemAppearance (const std::string &appearanceName) |
Public Member Functions inherited from makVrv::DtCharacterModel | |
| DtCharacterModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtCharacterModel () |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | setColor (float r, float g, float b, float a) |
| set the model's color More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | supportsMultithreadedLoad () |
| can be quickly overridden to disable background loading More... | |
| virtual void | backgroundLoad () |
| the chunk of loading that can safely happen in the background More... | |
| virtual void | foregroundLoad () |
| the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Static Public Member Functions | |
| static void | setDiGuyAttachGroup (osg::Group *diguy_attach_pt) |
Public Attributes | |
| DtCoordTransform | m_geocToTopo |
| DtCoordTransform | m_topoToGeoc |
Public Attributes inherited from makVrv::DtModel | |
| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signal< void(DtModel *)> | signal_modelChanged |
| boost::signal< bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Protected Types | |
| typedef boost::unordered_map < std::string, bool > | SensorRegionStateMap |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions | |
| virtual void | setSceneObjectIdOnCollisionBoxes () |
| void | slot_modelInstanceToBeDestroyed (DtModelInstance *, DtModel *) |
| Signal emitted when the model instance is going to be destroyed. More... | |
| void | slot_modelInstanceCreated (DtModelInstance *, DtModel *) |
| Signal emitted when the model instance is created. More... | |
| virtual void | updateModelInstance () |
| virtual void | setMotionModelByName (const std::string &modelName) |
| Update the motion model (DtDeadReckonUpdater) for this character. More... | |
| virtual void | updateVisibility () |
| Enforce that the DtModel visible() matches what DIGuy is reporting. More... | |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Static Protected Attributes | |
| static osg::Group * | DiguyAttachGroup |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
Additional Inherited Members | |
Public Types inherited from makVrv::DtCharacterModel | |
| enum | Posture { Upright, Crouched, Prone, Sitting } |
DI-Guy Character model.
This class manages a DI-Guy character (diguyCharacter) instance and makes calls to it after receiving requests that come in from the networking layer. The chain goes as follows: Network message processing layer (e.g. processDiGuyPdu()) to DtEntityStateInterceptor to DtEntityStateListener to DtEntityDIGuyStateVisualizer to DtCharacterModelAgent to DtCharacterModel
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| makVrv::DtDiGuyCharacterModel::DtDiGuyCharacterModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
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CTOR.
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DTOR.
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Set the model definition.
Reimplemented from makVrv::DtModel.
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Virtual Functions to be implemented, add this model to the scene.
Implements makVrv::DtModel.
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Virtual Functions to be implemented, remove this model from the scene.
Implements makVrv::DtModel.
| void makVrv::DtDiGuyCharacterModel::setPositionAndVelocityState | ( | const DtVector & | vrvLoc, |
| const DtTaitBryan & | vrvOri, | ||
| const DtVector32 & | vrvVel, | ||
| const DtVector32 & | vrvAngularVel, | ||
| bool | needsTopoUpdate | ||
| ) |
Establish the underlying DIGuy character's position, orientation, and velocity.
Location, orientation, velocity, and angular velocity are all in the VRV system's format – they might or might not be geocentric
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Set position, called by scene object It is also possible to offset position with setPositionOffset.
Reimplemented from makVrv::DtModel.
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Sets the position offset.
Override of DtModel function so the position for the instance can be updated.
Reimplemented from makVrv::DtModel.
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Set orientation, called by scene object It is also possible to offset the orientation (pivot around local model center before translating) with setOrientationOffset.
Reimplemented from makVrv::DtModel.
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Sets the orientation offset.
Override of DtModel function so the orientation for the instance can be updated.
Reimplemented from makVrv::DtModel.
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Set the position and orientation at the same time, called by scene object it updates both the position and orientation at the same time to avoid excess calculations related to the orientation affecting the position.
Reimplemented from makVrv::DtModel.
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Get the class name of the model instance owner.
This is used to control how model instances are created.
Reimplemented from makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Sets whether or not to use DI-Guy use_guides for positioning and orientation.
Note this will only have an effect if use_guides is set to 1. The default, if use_guides is 1, to use position smoothing
Implements makVrv::DtCharacterModel.
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Get whether animation smoothing (DI-Guy guides) is enabled.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Set the action to attempt.
Implements makVrv::DtCharacterModel.
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Force an action.
speed: travel speed while performing action. usePositioning: indicates the positioning from the action should be applied to the character. offset: offset to apply over the course of the action. if the action has scoot start/stop points set, offset will only be applied between them. autoChooseTransitionBehavior: if 1, transition between current action and new one might be skipped (this can result in visual popping)
Implements makVrv::DtCharacterModel.
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Force an action for a specific amount of time.
Implements makVrv::DtCharacterModel.
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Restore the ability to use posture/weapon state, which is disabled when an explicit action is set.
Implements makVrv::DtCharacterModel.
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Set the speed of the character.
Implements makVrv::DtCharacterModel.
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Get whether the weapon is deployed.
Implements makVrv::DtCharacterModel.
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Set whether the weapon is deployed.
Implements makVrv::DtCharacterModel.
| void makVrv::DtDiGuyCharacterModel::setFullUpdateNeeded | ( | bool | updated | ) |
Set if the model has been fully updated, set to true if the diguy character or scenario has been updated.
| bool makVrv::DtDiGuyCharacterModel::fullUpdateNeeded | ( | ) | const |
Check to see if the model needs a full update.
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Tell the character to 'die.
Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).
Implements makVrv::DtCharacterModel.
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Revive a previously dead character.
Implements makVrv::DtCharacterModel.
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Set the paused state.
Implements makVrv::DtCharacterModel.
| bool makVrv::DtDiGuyCharacterModel::paused | ( | ) | const |
Get if the model is paused.
| diguyCharacter* makVrv::DtDiGuyCharacterModel::character | ( | ) |
Get the character.
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Set the posture of the model.
Implements makVrv::DtCharacterModel.
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| bool makVrv::DtDiGuyCharacterModel::autoGenerateActions | ( | ) | const |
Get if the character will need to auto generate actions.
Until explicitly set via setDesiredAction or forceAction this is true and the motion model will generate actions.
| bool makVrv::DtDiGuyCharacterModel::autoGenerateActionSpeed | ( | ) | const |
Get if the character will need to auto generate action speed.
This is enabled when the character has an action with default/unknown speed (DtEntityStateListener::UnknownActionSpeed)
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Indicate whether or not this model may be model-scaled Default is false.
Implements makVrv::DtCharacterModel.
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Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model)
Implements makVrv::DtModel.
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Set/Get embarked state.
Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Rotate the part.
Implements makVrv::DtCharacterModel.
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translate the part.
Implements makVrv::DtCharacterModel.
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not connected yet
Implements makVrv::DtCharacterModel.
| void makVrv::DtDiGuyCharacterModel::updateAimingAndGaze | ( | ) |
Updates the DIGuy character's aim (of weapon) and gaze.
Only needs to be called when the aim angles themselves change, not when the character orientation changes.
| void makVrv::DtDiGuyCharacterModel::setupGuides | ( | ) |
Sets up any guides that are necessary, otherwise does nothing.
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| void makVrv::DtDiGuyCharacterModel::convertToLocalFrame | ( | const DtVector32 & | velocity, |
| const DtTaitBryan & | orientation, | ||
| DtVector32 & | outVelocity, | ||
| DtTaitBryan & | outOrientation | ||
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| DtDiGuyScenario& makVrv::DtDiGuyCharacterModel::getScenario | ( | ) |
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Implements makVrv::DtCharacterModel.
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Implements makVrv::DtCharacterModel.
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Set the state of a dynamic sensor region.
Implements makVrv::DtCharacterModel.
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Get the state of a dynamic sensor region.
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Get the position offset converted to world coordinates.
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Does this DiGuy have an offset.
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Given a base orientation Returns the combined orientation = base orientation.
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Does this DiGuy have an orientation offset.
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Include transitions and ramp down in animations (ex.
start occupants sitting instead of transition to sitting)
Implements makVrv::DtCharacterModel.
| bool makVrv::DtDiGuyCharacterModel::useTransitions | ( | ) |
Return whether animation transitions are instant or not.
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Set whether the DI-Guy is enabled (processing updates, etc.)
Implements makVrv::DtCharacterModel.
| bool makVrv::DtDiGuyCharacterModel::enabled | ( | ) |
Whether the DI-Guy is enabled (processing updates, etc.)
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Set whether the DI-Guy is enabled (processing updates, etc.)
Implements makVrv::DtCharacterModel.
| bool makVrv::DtDiGuyCharacterModel::occupant | ( | ) |
Whether the DI-Guy is enabled (processing updates, etc.)
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Whether the DI-Guy is transitioning posture.
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Signal emitted when the model instance is going to be destroyed.
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Signal emitted when the model instance is created.
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Update the motion model (DtDeadReckonUpdater) for this character.
Used for occupants to help with instanced characters.
Implements makVrv::DtCharacterModel.
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| DtCoordTransform makVrv::DtDiGuyCharacterModel::m_geocToTopo |
| DtCoordTransform makVrv::DtDiGuyCharacterModel::m_topoToGeoc |