12 #include <tbb/mutex.h>
14 #include <osg/Texture2D>
22 #include <bdiKeyFrames.h>
23 #include <declspec_bdiutil.h>
24 #include <libvecmat_float.h>
25 #include <bdiFarPosition.h>
26 #include <bdiOctTreeBoundingBox.h>
27 #include <bdi_vector_arrays.h>
29 #include <bdiString.h>
30 #include <diguy_constants.h>
31 #include <bdi_simple_templates.h>
32 #include <bdiParticleDesc.h>
34 #include <diguyMaterialType.h>
35 #include <diguyParticleSystem.h>
45 #undef LIBBDIOBJECT_ARRAY_TYPE
46 #undef LIBBDIOBJECT_ARRAY_CLASS_NAME
47 #define LIBBDIOBJECT_ARRAY_TYPE bdiVec3f
48 #define LIBBDIOBJECT_ARRAY_CLASS_NAME bdiVec3fPtrArray
52 #undef LIBBDIOBJECT_ARRAY_TYPE
53 #undef LIBBDIOBJECT_ARRAY_CLASS_NAME
75 #define LIBBDIOBJECT_ARRAY_TYPE makVrv::DtFxChildSystem
76 #define LIBBDIOBJECT_ARRAY_CLASS_NAME DtFxChildSystemArray
77 #define LIBBDIOBJECT_ARRAY_INLINE
78 #define LIBBDIOBJECT_ARRAY_DISABLE_BOUNDS_CHECKING
83 #undef LIBBDIOBJECT_ARRAY_DISABLE_BOUNDS_CHECKING
84 #undef LIBBDIOBJECT_ARRAY_INLINE
85 #undef LIBBDIOBJECT_ARRAY_TYPE
86 #undef LIBBDIOBJECT_ARRAY_CLASS_NAME
102 class DtFxOsgParticleDrawable;
103 struct DtFxParticleVertex;
106 class DtFxParticleSystemManager;
107 class DtOsgArticulatedModel;
128 virtual void reset();
131 virtual int read_cfg_entries(bdiCfgEntry* cfg_entry);
134 virtual int write_cfg_entries(bdiCfgReader* cfg_reader);
137 virtual bdiCfgEntry* create_cfg_entry();
140 virtual void set_texture_name(
const char* chTexFile);
143 virtual void set_normal_texture_name(
const char* chTexFile);
146 virtual void setFileSouce(
const char* file_source);
149 virtual void setEdited(
bool edited);
152 virtual bool edited();
155 virtual void setDiffuseTexture(osg::Texture2D* osg_diffuse_texture);
158 virtual void setNormalTexture(osg::Texture2D* osg_normal_texture);
190 inline const bdiString&
fileSouce() {
return myFileSouce; }
193 inline const DtFxChildSystemArray&
childSystems() {
return m_child_system_descs; }
197 static float smooth_interpolate_keys(FloatKeyFrameArray& array,
char* prev_keyframe,
float time);
199 static bdiVec4f smooth_interpolate_keys(ColorKeyFrameArray& array,
char* prev_keyframe,
float time);
202 static float smooth_interpolate_keys(FloatKeyFrameArray& array,
float speed);
204 static bdiVec4f smooth_interpolate_keys(ColorKeyFrameArray& array,
float speed);
358 unsigned char m_color[4];
368 m_vertex[0] = m_vertex[1] = m_vertex[2] = 0.0f;
369 m_color[0] = m_color[1] = m_color[2] = m_color[3] = 0;
394 Force3DVectors = 0x00000100,
395 Force2DVectors = 0x00001000,
396 BoundingBoxes = 0x00010000,
397 Objects = 0x00100000,
398 Velocities = 0x01000000,
400 All = Lights | Forces | Force2DVectors | BoundingBoxes | Objects | Velocities,
419 virtual void set_position(
double x,
double y,
double z);
421 virtual void get_position(
double* x,
double* y,
double* z);
424 virtual void set_position(
int subemitter,
double x,
double y,
double z);
427 virtual void set_position(
const bdiFarPosition& pos);
429 virtual const bdiFarPosition& get_position(
void);
432 virtual void reset_prev_position_next_update();
435 virtual void set_rotation(
float angle,
float x,
float y,
float z);
438 virtual void set_orientation_dir(
const bdiVec3f& orient);
440 virtual void set_orientation(
float* orientation);
443 virtual void set_orientation(
const bdiMat4f& orientationMat);
446 virtual int update(
float fElapsedTime);
452 virtual void prep_vbo_for_rendering();
454 virtual void render_debug_visuals(osg::RenderInfo& renderInfo,
int flags);
457 virtual void render_collision_objects(osg::RenderInfo& renderInfo);
460 virtual void sort_system(
const bdiFarPosition& eyePos);
463 virtual void restart_particle_system(
void);
471 virtual void stop_emitting();
473 virtual void start_emitting();
478 virtual int get_emitting();
480 virtual int get_active_count();
482 virtual void stop_all_particles();
485 const bdiOctTreeBoundingBox& get_bounding_box();
491 bool is_visible(
const bdiCameraFrustum* frustum);
494 virtual void set_scale(
float scale);
496 virtual void set_scale(
float scale_x,
float scale_y,
float scale_z);
498 virtual void set_scale(
const bdiVec3f& scale);
500 virtual const bdiVec3f& get_scale();
503 virtual void set_time_scale(
float t);
506 virtual void setIntensity(
float intensity);
508 virtual float intensity()
const;
512 virtual void setGroundDist(
float groundDist);
514 virtual float groundDist()
const;
519 virtual void setIsRotorWash(
bool scaleVortexLift);
522 virtual bool isRotorWash()
const;
526 virtual void setRotorDiameter(
double diameter);
529 virtual double rotorDiameter()
const;
533 virtual void setRotorWindSpeed(
double speed);
536 virtual double rotorWindSpeed()
const;
539 virtual void set_name(
const char*name);
541 virtual const char* get_name();
543 virtual bdiLight* get_light_object();
546 virtual void setRandomSeed(
unsigned int value);
549 virtual void setCameraDistance(
float distance);
551 virtual float cameraDistance();
557 virtual void set_vbo_start_index(
int index);
559 virtual int get_vbo_start_index();
561 virtual bool get_sort_system();
564 virtual const bdiVec3f& get_velocity();
567 virtual void set_wind(
const bdiVec3f& wind);
570 virtual void addGlobalForces();
572 virtual void removeGlobalForces();
575 virtual int artPartOverride();
576 virtual const bdiVec3f& artPartOffset();
579 virtual void pauseUpdate();
581 virtual void resumeUpdate();
583 virtual bool paused();
589 virtual int getNumGlobalForces();
607 inline std::vector<DtFxParticleSystem*>&
getChildSystems() {
return m_child_systems; }
615 virtual void recompileScripts();
618 exprtk::symbol_table<float>&
symbolTable() {
return mySymbolTable; }
622 virtual void emit_particles(
float quantum);
624 virtual void update_appearance(
int start_index);
626 virtual void update_physics(
float quantum,
int start_index);
629 virtual void render_emitter(bdiVec3fArray& verts, bdiVec4fArray& colors,
const bdiVec3f& emitter_pos);
632 virtual void prepCurrentForcesAndObjects();
635 void add_force_visual(
const bdiFarPosition& camPos,
bool has_geo,
const bdiVec3f& upVec,
636 DtFxParticle &particle, bdiVec3fArray &verts, bdiVec4fArray &colors);
733 #define LIBBDIOBJECT_NAMED_ARRAY_TYPE makVrv::DtFxParticleSystem
734 #define LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME DtFxParticleSystemArray
735 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
736 #define LIBBDIOBJECT_NAMED_ARRAY_INLINE
739 # ifdef vrvFx_EXPORTS
740 # define BDI_DECLSPEC_custom __declspec ( dllexport )
742 # define BDI_DECLSPEC_custom __declspec ( dllimport )
746 #include "libbdiobject_named_array_declaration_template.h"
747 #include "libbdiobject_named_array_definition_template.h"
749 #undef LIBBDIOBJECT_NAMED_ARRAY_INLINE
750 #undef LIBBDIOBJECT_NAMED_ARRAY_TYPE
751 #undef LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME
752 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
769 #define LIBBDIOBJECT_NAMED_ARRAY_TYPE makVrv::DtFxParticleSystemHolder
770 #define LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME DtFxParticleSystemHolderArray
771 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
772 #define LIBBDIOBJECT_NAMED_ARRAY_INLINE
775 # ifdef vrvFx_EXPORTS
776 # define BDI_DECLSPEC_custom __declspec ( dllexport )
778 # define BDI_DECLSPEC_custom __declspec ( dllimport )
782 #include "libbdiobject_named_array_declaration_template.h"
783 #include "libbdiobject_named_array_definition_template.h"
785 #undef LIBBDIOBJECT_NAMED_ARRAY_INLINE
786 #undef LIBBDIOBJECT_NAMED_ARRAY_TYPE
787 #undef LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME
788 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
float m_rotation_speed
Definition: DtFxParticleSystem.h:341
ExtendedNoiseType
/ingroup vrvFx
Definition: DtFxParticleSystem.h:92
bdiVec4f m_cur_color
Definition: DtFxParticleSystem.h:331
int m_num_to_release_var
variable release rate
Definition: DtFxParticleSystem.h:263
float meterialMetallicness()
how metallics is the system
Definition: DtFxParticleSystem.h:170
bdiMat4f m_current_orientation
Definition: DtFxParticleSystem.h:673
class that allows clients to add global forces (no export of virtual base class)
Definition: DtFxForceInterface.h:19
float emissivityFactor()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:164
DtFxParticleVertex * m_data
pointer to vertex data to fill out
Definition: DtFxParticleSystem.h:314
float translucency()
modifies the amount of light that passes through the particles
Definition: DtFxParticleSystem.h:176
Core particle editing class.
Definition: bdiQWidgetParticleSystem.h:52
char m_velocity_var_index
Definition: DtFxParticleSystem.h:346
bool m_looked_up_normal_texture
Definition: DtFxParticleSystem.h:208
void setIsPreviewSystem()
Definition: DtFxParticleSystem.h:594
DtFxParticleSystemManager is the manager for all the particle systems and descriptions diguy sdk comm...
Definition: DtFxParticleSystemManager.h:74
bdiString m_name
Definition: DtFxParticleSystem.h:66
Implementation independent random number generator.
Definition: DtRandomNumberGenerator.h:23
DtOsgArticulatedModel * myAttachedModel
Definition: DtFxParticleSystem.h:701
int m_rotate_system
Definition: DtFxParticleSystem.h:670
char m_subtexture_index
Definition: DtFxParticleSystem.h:347
unsigned char m_frame
Definition: DtFxParticleSystem.h:363
float m_life_time
Definition: DtFxParticleSystem.h:339
std::vector< const DtFxForce * > myCurrentForces
Definition: DtFxParticleSystem.h:680
bdiString mySizeScript
scripts
Definition: DtFxParticleSystem.h:296
float * systemIntensityPtr()
Definition: DtFxParticleSystem.h:605
bdiVec4f m_color_var
Definition: DtFxParticleSystem.h:333
DtFxScriptData myLifetimeScript
Definition: DtFxParticleSystem.h:706
float myScriptSystemWindSpeed
Definition: DtFxParticleSystem.h:721
float myScriptNumParticles
shadow vars for the symbol table
Definition: DtFxParticleSystem.h:715
a cpu side particle representation
Definition: DtFxParticleSystem.h:319
bdiFarPosition * positionPtr()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:603
bool myPaused
Definition: DtFxParticleSystem.h:698
float m_size_var
Definition: DtFxParticleSystem.h:337
char m_streak_index
Definition: DtFxParticleSystem.h:344
DtFxParticleVertex()
inline constructor
Definition: DtFxParticleSystem.h:366
Definition: DtFxParticleSystem.h:98
DtFxScriptData myStreakScript
Definition: DtFxParticleSystem.h:708
ParticleSortLocation()
Definition: DtFxParticleSystem.h:406
bool m_color_by_age
Definition: DtFxParticleSystem.h:256
Contains collision object class.
bool m_normalize_light_time
should light time get normalized
Definition: DtFxParticleSystem.h:269
bdiVec4f m_prev_color
Definition: DtFxParticleSystem.h:332
bool m_reset_prev_position_next_update
Definition: DtFxParticleSystem.h:668
DtFxParticleDrawDesc myCurrentDrawDesc
Definition: DtFxParticleSystem.h:695
bdiVec3fPtrArray m_additional_offsets
Definition: DtFxParticleSystem.h:218
float materialSpecularity()
how much specularity will the material have
Definition: DtFxParticleSystem.h:167
float myGroundDist
Definition: DtFxParticleSystem.h:662
float m_softness
depth buffer softness smoothing
Definition: DtFxParticleSystem.h:237
float m_initial_velocity_scale
how the velocity of the emitter should get
Definition: DtFxParticleSystem.h:251
virtual void pause_emitting()
unsupported it's the same as stop
Definition: DtFxParticleSystem.h:475
bdiString m_normal_map_file_name
Definition: DtFxParticleSystem.h:209
Definition: DtFxParticleSystem.h:96
float m_time_since_update
Definition: DtFxParticleSystem.h:650
#define DT_DLL_VRVFX
Definition: vrvFx.h:20
float softness()
modifies the amount of light that passes through the particles
Definition: DtFxParticleSystem.h:179
float myScriptCurrentValue
Definition: DtFxParticleSystem.h:723
DtFxParticleSystem * m_system
Definition: DtFxParticleSystem.h:764
float m_max_size
Definition: DtFxParticleSystem.h:678
bool myActiveScripts
Definition: DtFxParticleSystem.h:711
int myArtPartOverride
Definition: DtFxParticleSystem.h:291
bool m_add_light
Definition: DtFxParticleSystem.h:688
bdiString myRotationSpeedScript
Definition: DtFxParticleSystem.h:301
Definition: DtFxParticleSystem.h:94
bdiMat4f m_orientation
Definition: DtFxParticleSystem.h:671
float m_material_metallicness
how metallic is the system
Definition: DtFxParticleSystem.h:229
Contains DLL export macros.
std::vector< DtFxParticle > m_active_list
array of cpu particles
Definition: DtFxParticleSystem.h:643
bdiString myColorScript
Definition: DtFxParticleSystem.h:300
float m_fSize
Definition: DtFxParticleSystem.h:336
An articulated model manipulator for controlling an articulated model.
Definition: DtOsgArticulatedModel.h:56
bool m_has_valid_position
Definition: DtFxParticleSystem.h:690
float myScriptSystemSpeed
Definition: DtFxParticleSystem.h:719
float m_rotation_amount
Definition: DtFxParticleSystem.h:340
float m_translucency
modifies the amount of light that passes through the particles
Definition: DtFxParticleSystem.h:234
bool m_sort_particles
Definition: DtFxParticleSystem.h:689
DtFxParticleDrawDesc & currentDrawDesc()
Definition: DtFxParticleSystem.h:609
float m_color_speed_scale
Definition: DtFxParticleSystem.h:259
int m_active_count
Definition: DtFxParticleSystem.h:646
float distance
Definition: DtFxParticleSystem.h:409
DtFxScriptData myReleaseRateScript
Definition: DtFxParticleSystem.h:707
Definition: DtFxParticleSystem.h:99
a gpu vbo representation of the particle
Definition: DtFxParticleSystem.h:354
float m_air_resistance_factor
Definition: DtFxParticleSystem.h:242
Definition: vrv_float16.h:33
float m_material_specularity
how much specularity will the material have
Definition: DtFxParticleSystem.h:226
bdiString myFileSouce
which file is this from
Definition: DtFxParticleSystem.h:272
wrapper around a parsed expression.
Definition: DtFxScriptData.h:17
bool useLighting()
should lighting be enabled on this system
Definition: DtFxParticleSystem.h:182
float myScriptParticleSpeed
Definition: DtFxParticleSystem.h:716
osg::ref_ptr< osg::Texture2D > myOsgNormalTexture
Definition: DtFxParticleSystem.h:280
bdiVec3f m_position_offset
additional data added by vantage position offset of psystem
Definition: DtFxParticleSystem.h:217
int m_vbo_start_index
Definition: DtFxParticleSystem.h:692
float myRotorDiameter
Definition: DtFxParticleSystem.h:664
bdiFarPosition m_last_geocentric_postion
Definition: DtFxParticleSystem.h:657
float m_initial_rotation_variation
noise rotation at start
Definition: DtFxParticleSystem.h:248
bool m_use_lighting
skip lighting calculations
Definition: DtFxParticleSystem.h:231
float m_time_scale
Definition: DtFxParticleSystem.h:651
std::vector< bdiFarPosition > myCurrentForcePositions
Definition: DtFxParticleSystem.h:681
DtFxForceArray m_global_forces
a list of forces that this systems owns, cloned from templates in the description ...
Definition: DtFxParticleSystem.h:703
bool m_emitting
Definition: DtFxParticleSystem.h:647
const DtFxChildSystemArray & childSystems()
list of child systems to create
Definition: DtFxParticleSystem.h:193
Contains makVrv::DtRandomNumberGenerator class.
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points.
float * systemScalePtr()
Definition: DtFxParticleSystem.h:604
DtFxScriptData mySizeScript
Definition: DtFxParticleSystem.h:705
DtRandomNumberGenerator myRandomNumberGen
Definition: DtFxParticleSystem.h:700
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
DtFxParticleDesc * m_desc
the description of the particle system
Definition: DtFxParticleSystem.h:641
bdiMat4f myGeocentricMat
Definition: DtFxParticleSystem.h:659
float m_next_release_freq
Definition: DtFxParticleSystem.h:654
bdiLight * m_light_object
Definition: DtFxParticleSystem.h:686
DtFxScriptData myRotationSpeedScript
Definition: DtFxParticleSystem.h:710
std::string m_name
Definition: DtFxParticleSystem.h:639
bdiVec3f m_offset
Definition: DtFxParticleSystem.h:67
float m_auto_start_time
Definition: DtFxParticleSystem.h:648
exprtk::symbol_table< float > mySymbolTable
Definition: DtFxParticleSystem.h:713
float m_camera_distance
Definition: DtFxParticleSystem.h:687
Definition: DtFxParticleSystem.h:95
bdiOctTreeBoundingBox m_bounding_box
Definition: DtFxParticleSystem.h:679
float hdrGain()
brightness multiplier on colors
Definition: DtFxParticleSystem.h:173
float m_time_since_stopping
Definition: DtFxParticleSystem.h:649
float m_hdr_gain
multiplier for hdr
Definition: DtFxParticleSystem.h:221
bdiMat4f myGeocentricMatInv
Definition: DtFxParticleSystem.h:660
bdiVec3f m_scale
Definition: DtFxParticleSystem.h:669
void setSortParticles(bool sort)
sets if particles should sort or not
Definition: DtFxParticleSystem.h:597
std::vector< DtFxParticleSystem * > & getChildSystems()
Definition: DtFxParticleSystem.h:607
DtParticleSystem is implementation of the particle system, vrvOsg communicates with it via DtParticle...
Definition: DtFxParticleSystem.h:387
Contains bdi array class.
float myRotorWindSpeed
Definition: DtFxParticleSystem.h:665
DtFxChildSystemArray m_child_system_descs
references to the other child systems
Definition: DtFxParticleSystem.h:285
const char * get_name()
Definition: DtFxParticleSystem.h:761
const bdiString & fileSouce()
which file the system was from
Definition: DtFxParticleSystem.h:190
osg::Texture2D * normalTexture()
Definition: DtFxParticleSystem.h:187
char m_velocity_index
Definition: DtFxParticleSystem.h:345
DtFxCollisionObjectArray m_collision_objects
Definition: DtFxParticleSystem.h:282
float m_release_frequency_var
variable release rate
Definition: DtFxParticleSystem.h:266
float m_age
Definition: DtFxParticleSystem.h:335
bool m_edited
has this description been edited
Definition: DtFxParticleSystem.h:275
std::vector< bdiVec3f > myCurrentPlaneNormals
Definition: DtFxParticleSystem.h:683
DtFxForceArray m_additional_forces
list of additional forces
Definition: DtFxParticleSystem.h:288
osg::ref_ptr< osg::Texture2D > myOsgDiffuseTexture
osg lookup of texture
Definition: DtFxParticleSystem.h:278
bool m_size_by_age
Definition: DtFxParticleSystem.h:257
ParticleSortLocation(unsigned short _index, float _distance)
Definition: DtFxParticleSystem.h:407
bool mySlavedPositions
Definition: DtFxParticleSystem.h:712
float myScriptParticleAge
Definition: DtFxParticleSystem.h:717
float myScriptSystemForceReceived
Definition: DtFxParticleSystem.h:720
bdiString myLifeTimeScript
Definition: DtFxParticleSystem.h:297
vrv_float16 m_size
Definition: DtFxParticleSystem.h:359
DtLight * myVrvLight
Definition: DtFxParticleSystem.h:699
DtFxParticleSystemHolder()
Definition: DtFxParticleSystem.h:759
float mySystemIntensity
Definition: DtFxParticleSystem.h:661
Definition: DtFxParticleSystem.h:97
bdiVec3f m_spawn_velocity_factor
Definition: DtFxParticleSystem.h:672
std::vector< const DtFxCollisionObject * > myCurrentCollisionObjects
Definition: DtFxParticleSystem.h:682
description of the particle system rendering that can be prepped in a background thread ...
Definition: DtFxParticleSystem.h:307
char m_color_index
Definition: DtFxParticleSystem.h:342
bdiString myReleaseRateScript
Definition: DtFxParticleSystem.h:298
float m_system_scale
Definition: DtFxParticleSystem.h:674
bdiString myStreakScript
Definition: DtFxParticleSystem.h:299
Contains bdi array class.
bdiString m_name
Definition: DtFxParticleSystem.h:763
float m_fStreakSize
Definition: DtFxParticleSystem.h:338
DtFxScriptData myColorScript
Definition: DtFxParticleSystem.h:709
float myScriptParticleNormalizedAge
Definition: DtFxParticleSystem.h:718
A child systems thats created when a parent system is created /ingroup vrvFx.
Definition: DtFxParticleSystem.h:63
DtFxChildSystem()
Definition: DtFxParticleSystem.h:69
Class for generic lights.
Definition: DtLight.h:48
unsigned short index
Definition: DtFxParticleSystem.h:408
bool m_normalized_animation_time
should the the particle animation play out over the lifetime.
Definition: DtFxParticleSystem.h:254
bool m_stuck
Definition: DtFxParticleSystem.h:348
bdiVec3f m_vertex
Definition: DtFxParticleSystem.h:357
DebugFlags
Definition: DtFxParticleSystem.h:390
bool myIsRotorWash
Definition: DtFxParticleSystem.h:663
std::vector< bdiFarPosition > myEmitterPositions
Definition: DtFxParticleSystem.h:684
float m_rotation_variation
noise rotation variation added to current rot speed
Definition: DtFxParticleSystem.h:245
float m_time_offset
Definition: DtFxParticleSystem.h:68
bdiFarPosition m_cur_pos
Definition: DtFxParticleSystem.h:328
exprtk::symbol_table< float > & symbolTable()
script support
Definition: DtFxParticleSystem.h:618
const bdiMat4f & geocentricMatInv() const
Definition: DtFxParticleSystem.h:611
Definition: DtFxParticleSystem.h:756
float myScriptInputValue
Definition: DtFxParticleSystem.h:722
bdiFarPosition m_prev_position
Definition: DtFxParticleSystem.h:656
float m_next_release_time
Definition: DtFxParticleSystem.h:652
const DtOsgArticulatedModel * attachedModel() const
Definition: DtFxParticleSystem.h:606
bdiVec3f m_velocity
Definition: DtFxParticleSystem.h:658
float m_last_release_time
Definition: DtFxParticleSystem.h:653
std::vector< ParticleSortLocation > m_sorted_list
Definition: DtFxParticleSystem.h:645
support class for float16
int m_restart_count
Definition: DtFxParticleSystem.h:666
bdiVec3f myArtPartOverrideOffset
Definition: DtFxParticleSystem.h:292
vrv_float16 m_rotation
Definition: DtFxParticleSystem.h:361
bdiFarPosition m_prev_pos
Definition: DtFxParticleSystem.h:329
bdiVec3f m_cur_vel
Definition: DtFxParticleSystem.h:330
bdiFarPosition m_position
Definition: DtFxParticleSystem.h:655
float m_emissivity_factor
multiplier for emissivity
Definition: DtFxParticleSystem.h:223
Definition: DtFxParticleSystem.h:404
bool m_is_preview_system
Definition: DtFxParticleSystem.h:691
bdiVec3f m_wind
Definition: DtFxParticleSystem.h:675
char m_size_index
Definition: DtFxParticleSystem.h:343
a subclass of bdiParticleDesc, currently reimplements all of configuration file reading and writing...
Definition: DtFxParticleSystem.h:112
float m_size_speed_scale
Definition: DtFxParticleSystem.h:260
DtFxParticleDrawDesc()
CTOR.
osg::Texture2D * diffuseTexture()
particle system's diffuse texture
Definition: DtFxParticleSystem.h:185
const bdiMat4f & geocentricMat() const
Definition: DtFxParticleSystem.h:610
bdiVec4f myScriptRGBA
Definition: DtFxParticleSystem.h:724
std::vector< DtFxParticleSystem * > m_child_systems
Definition: DtFxParticleSystem.h:694
DtFxParticleDesc * desc()
Definition: DtFxParticleSystem.h:608
float m_particle_mass
impacts how wind impacts particle.
Definition: DtFxParticleSystem.h:240
DtFxParticleDesc * m_desc
pointer to description
Definition: DtFxParticleSystem.h:312
DtFxParticleSystemHolder(const DtFxParticleSystemHolder &rhs)
Definition: DtFxParticleSystem.h:760