49 const DtVector& geocPos,
int decimals,
double gridSpacing );
53 const DtVector& geocPos,
int decimals,
double gridSpacing );
56 virtual std::vector<std::string> convertPositionToStringList(
58 const DtVector& geocPos,
int decimals );
63 virtual void convertToGeocentric(
64 const std::string& x,
const std::string& y,
const std::string& z,
73 virtual DtTaitBryan headingPitchRollFor(
const DtVector& location,
74 const DtTaitBryan& geocOri )
const;
77 virtual DtTaitBryan localOrientationFor(
const DtVector& location,
78 const DtTaitBryan& geocOri )
const;
85 virtual void regularExpressionValidator( std::string& x,
86 std::string& y, std::string& z );
A unicode string.
Definition: DtUnicode.h:33
#define DT_DLL_VRVUTIL
Definition: vrvUtil.h:34
Contains the DtCoordinateSystemDisplay class declaration.
Abstract interface class for all coordinate system displays.
Definition: DtCoordinateDisplay.h:27
DistanceUnits
Enumeration of the different distance units.
Definition: DtDisplayUnitsSettingsRecord.h:53
The geocentric coordinate display information for the GUI.
Definition: DtGeocentricCoordinateDisplay.h:21
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40