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VR-Forces 4.8 Class Documentation
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DtGeometrySpecification class declaration. More...
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Classes | |
| class | makVrv::DtPerGeomInstance |
| data that is both Per geometry and per instance such as switch states ***** Used on the GPU directly so make sure to keep this and the GLSL definition the same size ***** More... | |
| struct | makVrv::DtGpuAxisAlignedBoundingBox |
| Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU. More... | |
| struct | makVrv::DtGeometrySpecification |
| Structure that is packed for consumption by GPU for indirect rendering. More... | |
Namespaces | |
| makVrv | |
| Declare & export the plugin initialization function (bool initDeModule(DtDe* de)) | |
Typedefs | |
| typedef std::vector < DtPerGeomInstance > | makVrv::DtPerGeomInstances |
| typedef std::vector < DtGeometrySpecification > | makVrv::DtGeometrySpecVector |
| Each model type can have a number of geometries. More... | |
DtGeometrySpecification class declaration.