20 #include <matrix/vlVector.h>
25 class DtOsgSceneConnector;
26 class DtOsgParticleSystemModelInstance;
41 virtual void setModelDefinition(
const std::string& str );
46 virtual const std::string& className()
const;
49 virtual void setIntensity(
float intensity);
52 virtual void setScale(
float scale);
55 virtual void setDuration(
double seconds);
59 virtual void setPosition(
int vtx,
const DtVector& position);
60 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation);
62 virtual void setArtPart(
int artPart);
66 virtual void setWindDirection(
const DtVector& direction);
69 virtual void setMaxParticlesToEmit(
int max);
80 virtual void resume();
83 virtual void setVisible(
bool isVisible);
88 virtual void setIsSupportModel(
bool isSupport);
91 virtual void backgroundLoad();
92 virtual void foregroundLoad();
96 virtual void addToScene(
const DtUniqueID&
id,
int modelSet,
99 virtual void addToSceneAsProp(
const DtUniqueID& sceneObjectId);
101 virtual void removeFromScene();
104 virtual void slot_handleWindDirectionChanged(
float dir);
105 virtual void slot_handleWindSpeedChanged(
float speed);
106 virtual void updateWind();
int myMaxParticlesToEmit
Definition: DtOsgParticleSystemModel.h:123
double myIntensity
Definition: DtOsgParticleSystemModel.h:109
A model of a particle system.
Definition: DtOsgParticleSystemModel.h:30
float myWindSpeed
Definition: DtOsgParticleSystemModel.h:121
bool myOrientationSet
Definition: DtOsgParticleSystemModel.h:117
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
float myWindDirection
Definition: DtOsgParticleSystemModel.h:122
double myScale
Definition: DtOsgParticleSystemModel.h:111
DtSignalConnectionManager myConnections
Definition: DtOsgParticleSystemModel.h:128
bool myScaleSet
Definition: DtOsgParticleSystemModel.h:112
int myArtPart
Definition: DtOsgParticleSystemModel.h:126
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
DtVector myUp
Definition: DtOsgParticleSystemModel.h:124
virtual const std::string & modelDefinition()
Definition: DtOsgParticleSystemModel.h:42
DtVector myPosition
Definition: DtOsgParticleSystemModel.h:118
Contains makVrv::DtParticleSystemModel class.
bool myIntensitySet
Definition: DtOsgParticleSystemModel.h:110
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
DtOsgSceneConnector * mySceneConnector
Definition: DtOsgParticleSystemModel.h:108
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
bool myOrientUp
Definition: DtOsgParticleSystemModel.h:115
bool myDurationSet
Definition: DtOsgParticleSystemModel.h:114
DtVector myOffset
Definition: DtOsgParticleSystemModel.h:125
Base class to provide boost signal/slot management.
bool myUpSet
Definition: DtOsgParticleSystemModel.h:127
A model of a particle system.
Definition: DtParticleSystemModel.h:24
Contains DLL export macros.
DtTaitBryan myOrientation
Definition: DtOsgParticleSystemModel.h:119
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
bool myPositionSet
Definition: DtOsgParticleSystemModel.h:116
voidpf uLong offset
Definition: ioapi.h:42
double myDuration
Definition: DtOsgParticleSystemModel.h:113