17 #include <matrix/vlVector.h>
24 class DtOverlayPolygonModel;
47 virtual void setOutputPositions(
const std::vector<DtVector>& positions );
51 virtual void slot_sceneObjectToBeDeleted(
const DtUniqueID&
id );
A DtMultiPointEmbarkationUpdater updates a scene object that has multiple points and can be positione...
Definition: DtMultiPointEmbarkationUpdater.h:33
Contains the makVrv::DtMultiPointEmbarkationUpdater class declaration.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtOverlayPolygonModel * myArea
The polygon model cache.
Definition: DtOverlayPolygonEmbarkationUpdater.h:60
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtUniqueID type.
A DtOverlayPolygonEmbarkationUpdater is a specialized DtMultiPointEmbarkationUpdater that manages the...
Definition: DtOverlayPolygonEmbarkationUpdater.h:33
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
bool myCheckedForArea
Flag to tell if the polygon model has been found / cached yet.
Definition: DtOverlayPolygonEmbarkationUpdater.h:57
Distributed model for drawing polygons on the overlay layer.
Definition: DtOverlayPolygonModel.h:20
Contains DLL export macros.