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VR-Forces 4.8 Class Documentation
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Distributed model for drawing polygons on the overlay layer. More...

Public Member Functions | |
| DtOverlayPolygonModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtOverlayPolygonModel () |
| DTOR. More... | |
| virtual void | setEventsEnabled (bool)=0 |
| Sets whether or not events are enabled. More... | |
| virtual void | setEventWidth (float width)=0 |
| Sets the events line width for the polygon model if it is outlined. More... | |
| virtual void | set2dOffset (int index, float x, float y)=0 |
| Sets the 2D offset of a vertex. More... | |
| virtual void | set3dDirection2dLength (int index, float x, float y, float z, float len)=0 |
| Sets a 3D direction with a 2D length of a vertex. More... | |
| virtual void | setFillPattern (const std::vector< unsigned int > &)=0 |
| Sets the full fill pattern of the polygon. More... | |
| virtual void | setOutline (bool)=0 |
| Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled. More... | |
| virtual void | setInsideColor (float r, float g, float b, float a)=0 |
| Set the color at the center of the ellipse. More... | |
| virtual void | setOutsideColor (float r, float g, float b, float a)=0 |
| Set the color on the outside of the ellipse. More... | |
| virtual void | setSolidFillCenter (bool)=0 |
| Sets to fill the center solid (if filled) not gradiant. Default is false. More... | |
| virtual void | setGroup (int)=0 |
| The higher the z order the "closer" to the eyepoint this element will be drawn. More... | |
| virtual const DtVector & | origin () const =0 |
| Get the origin of the polygon. More... | |
Public Member Functions inherited from makVrv::DtPolygonModel | |
| DtPolygonModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtPolygonModel () |
| DTOR. More... | |
| virtual void | addPoint (const DtVector &point, int index)=0 |
| Add a new point to the line at the specified index, or, at the end if index is -1. More... | |
| virtual void | setPickable (bool enabled)=0 |
| Sets whether or not the line is pickable. More... | |
| virtual void | removePoint (int index)=0 |
| Removes the point from the specified index. More... | |
| virtual int | pointCount () const =0 |
| Retrieves the number of points in the model. More... | |
| virtual DtVector | point (int) const =0 |
| Retrieves the point (inclusive of the origin) More... | |
| virtual void | setPoint (int index, const DtVector &)=0 |
| Sets point at the specified index. More... | |
| virtual void | setOrigin (const DtVector &)=0 |
| Sets the origin. Will offset points. More... | |
| virtual void | setStipplePattern (unsigned int stipplePattern)=0 |
| Sets stipple pattern for the polygon. More... | |
| virtual void | setWidth (float width)=0 |
| Set the line width. More... | |
| virtual void | setTexturePath (const std::string &texturePath)=0 |
| Set the path to the polygon's texture. More... | |
| virtual void | setNumTextureTiles (double numTiles)=0 |
| Set the number of times to tile the polygon's texture. More... | |
| virtual void | setColor (float r, float g, float b, float a)=0 |
| Set the color of the polygon. More... | |
| virtual void | setUseDynamicOrigin (bool)=0 |
| Set whether or not to use dynamic origin. More... | |
| virtual void | setFill (bool) |
| Calls setSolid. More... | |
| virtual const std::vector < DtVector > & | points () const =0 |
| Returns the vertices (local database coordinates) that are used to draw this linear object. More... | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual void | setModelDefinition (const std::string &str) |
| Set the model definition. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set the position of a control vertex in the model. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. More... | |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| Set the position offset of the model. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the orientation of a vertex in the model. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| Set the position and orientation of a vertex in the model at the same time. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Set the Orientation Offset of the model. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More... | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | supportsMultithreadedLoad () |
| can be quickly overridden to disable background loading More... | |
| virtual void | backgroundLoad () |
| the chunk of loading that can safely happen in the background More... | |
| virtual void | foregroundLoad () |
| the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signal< void(DtModel *)> | signal_modelChanged |
| boost::signal< bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| Virtual Functions to be implemented, add this model to the scene. More... | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | removeFromScene ()=0 |
| Virtual Functions to be implemented, remove this model from the scene. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Protected Attributes inherited from makVrv::DtModel | |
| DtLoaderHandle * | myInLoadQueueHandle |
| DtDe & | myDe |
| const DtUniqueID | myUniqueId |
| The unique id is constant after initialization. More... | |
| bool | myColorBlendingEnabled |
| The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More... | |
| DtModelInstance * | myBackgroundModelInstance |
| holds the model created in the background for a bit More... | |
| float | myMinLastFrameDistance |
| last frames mimimal distance to the camera, calculated by the instancing system More... | |
| TransformList | myTransforms |
| We keep our own copy in case we get updates before we get a model instance. More... | |
| DtModelInstance * | myModelInstance |
| int | myModelSet |
| int | myVisualizerType |
| bool | myContributesToBound |
| DtUniqueID | myParentSceneObjectID |
| bool | myIsPropFlag |
| float | myBlendColor [4] |
| bool | myVisibleFlag |
| DtVector | myPositionOffset |
| DtTaitBryan | myOrientationOffset |
| std::string | myModelDefinitionName |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
Distributed model for drawing polygons on the overlay layer.
| makVrv::DtOverlayPolygonModel::DtOverlayPolygonModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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virtual |
DTOR.
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pure virtual |
Sets whether or not events are enabled.
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.
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pure virtual |
Sets the events line width for the polygon model if it is outlined.
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.
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pure virtual |
Sets the 2D offset of a vertex.
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.
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pure virtual |
Sets a 3D direction with a 2D length of a vertex.
This only works with outline polygons.
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.
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pure virtual |
Sets the full fill pattern of the polygon.
Must also call setFill to enable fill mode
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.
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pure virtual |
Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled.
Only valid if fill is also true
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.
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pure virtual |
Set the color at the center of the ellipse.
Implemented in makVrv::DtOsgOverlayRectangleModel, and makVrv::DtOsgOverlayPolygonModel.
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pure virtual |
Set the color on the outside of the ellipse.
Implemented in makVrv::DtOsgOverlayRectangleModel, and makVrv::DtOsgOverlayPolygonModel.
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pure virtual |
Sets to fill the center solid (if filled) not gradiant. Default is false.
Implemented in makVrv::DtOsgOverlayRectangleModel, and makVrv::DtOsgOverlayPolygonModel.
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pure virtual |
The higher the z order the "closer" to the eyepoint this element will be drawn.
Use this variable to stack overlay objects in the particular order you want them displayed
Implemented in makVrv::DtOsgOverlayRectangleModel, and makVrv::DtOsgOverlayPolygonModel.
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pure virtual |
Get the origin of the polygon.
Implemented in makVrv::DtOsgOverlayPolygonModel, and makVrv::DtOsgOverlayRectangleModel.