19 #include <osg/ref_ptr>
20 #include <osg/Texture2D>
21 #include <osg/Uniform>
23 #include <osg/StateSet>
24 #include <osg/OperationThread>
33 class DtOsgWeatherEffectsObject;
63 virtual void operator () (osg::Object* sv);
66 virtual void release();
69 virtual GLuint genComputeProg();
72 virtual void windSpeedChanged(
float speed);
75 virtual void windDirectionChanged(
float direction);
120 virtual void initializeEffect(
const std::vector<osg::StateSet*>& statesets,
124 virtual void releaseGLObjects(osg::State* state);
130 virtual void reloadShader();
133 virtual void updateImGui();
136 virtual void updateUniforms();
143 static const std::string& theClassName();
148 virtual void slot_snowAccumulationChanged(
double depth);
151 virtual void slot_snowRoadAccumulationChanged(
double depth);
154 virtual void slot_snowMinimumElevationChanged(
double elevation);
157 virtual void slot_snowElevationTransitionChagned(
double elevation);
osg::ref_ptr< osg::Uniform > mySnowMaskedRoadUniform
Definition: DtShaderEffectSnow.h:169
The DtOsgRenderer is the component responsible for rendering 3D images onto the screen via OpenSceneG...
Definition: DtOsgRenderer.h:125
Implementation independent random number generator.
Definition: DtRandomNumberGenerator.h:23
osg::ref_ptr< osg::Uniform > myEnableSnowUniform
Definition: DtShaderEffectSnow.h:166
float mySnowUpThresholdMin
Definition: DtShaderEffectSnow.h:177
DtShaderEffect injects custom shaders into the scenes, There are derrived classes of this for snow an...
Definition: DtShaderEffect.h:34
double myLastSimTime
Definition: DtShaderEffectSnow.h:90
Definition: DtShaderEffectSnow.h:43
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtRandomNumberGenerator myRandomNumberGen
Definition: DtShaderEffectSnow.h:77
unsigned int GLuint
Definition: DtGlTextureBufferObject.h:17
float mySnowUpThresholdRange
Definition: DtShaderEffectSnow.h:176
double myLastDropTime
Definition: DtShaderEffectSnow.h:92
DtSignalConnectionManager mySignals
Definition: DtShaderEffectSnow.h:97
std::vector< float > myBlowingSnowLine
Definition: DtShaderEffectSnow.h:93
DtSignalConnectionManager myConnections
Definition: DtShaderEffectSnow.h:164
DtDe & myDe
Definition: DtShaderEffectSnow.h:80
GLuint mySnowEffectTextureId
Definition: DtShaderEffectSnow.h:171
Contains makVrv::DtShaderEffect class.
DtOsgRenderer & myOsgRenderer
Definition: DtShaderEffectSnow.h:192
bool myClearedLines
Definition: DtShaderEffectSnow.h:84
int mySimTimeUniformLoc
Definition: DtShaderEffectSnow.h:86
Contains makVrv::DtRandomNumberGenerator class.
float mySnowMaskedRoadMax
Definition: DtShaderEffectSnow.h:181
GLuint myComputeId
Definition: DtShaderEffectSnow.h:82
int myBlownSnowTexUniformLoc
Definition: DtShaderEffectSnow.h:87
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
osg::Vec3 myWindUniform
Definition: DtShaderEffectSnow.h:95
Definition: DtIndirectTextureProcessor.h:41
osg::ref_ptr< osg::Uniform > mySnowUpThresholdUniform
Definition: DtShaderEffectSnow.h:167
SnowEffectGeneration * mySnowEffectGenerationJob
Definition: DtShaderEffectSnow.h:190
DtOsgWeatherEffectsObject * myWeatherEffectsObject
Definition: DtShaderEffectSnow.h:188
Base class to provide boost signal/slot management.
int myWindUniformLoc
Definition: DtShaderEffectSnow.h:88
bool mySnowEnabled
Definition: DtShaderEffectSnow.h:175
int myCurLine
Definition: DtShaderEffectSnow.h:89
osg::ref_ptr< osg::Texture2D > mySnowEffectTexture
Definition: DtShaderEffectSnow.h:173
float mySnowElevationRange
Definition: DtShaderEffectSnow.h:179
GLuint64 mySnowEffectImageHandle
Definition: DtShaderEffectSnow.h:172
Contains DLL export macros.
osg::ref_ptr< osg::Uniform > mySnowColorUniform
Definition: DtShaderEffectSnow.h:168
float mySnowElevationMin
Definition: DtShaderEffectSnow.h:178
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
int myOutputTextureUniformLoc
Definition: DtShaderEffectSnow.h:85
DtShaderEffectSnow & myShaderEffectManager
Definition: DtShaderEffectSnow.h:79
bool myEnableBlowingSnow
Definition: DtShaderEffectSnow.h:184
An OSG implementation of the weather effects object.
Definition: DtOsgWeatherEffectsObject.h:22
osg::Vec4 mySnowColor
Definition: DtShaderEffectSnow.h:186
double myLastWindTime
Definition: DtShaderEffectSnow.h:91
DtShaderEffectSnow injects custom shaders into the scene, Handles snow on the ground causing the grou...
Definition: DtShaderEffectSnow.h:39
float mySnowMaskedRoadRange
Definition: DtShaderEffectSnow.h:182