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DtSubmitOpenVROverlayCallback.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
10 
11 #pragma once
12 
15 
16 namespace makVrv
17 {
22  {
23  private:
26 
29 
32 
33  public:
35  DtSubmitOpenVROverlayCallback(osg::Texture2D* tex, DtDe& de, DtVirtualRealityDriver& driver);
36 
39 
42  virtual void setOffsetMatrix(const osg::Matrixd& mat);
43 
46  virtual void setFlipOverlay(bool flip);
47 
49  virtual void setEnabled(bool enable);
50 
51  protected:
53  bool initializeOverlay();
54 
56  virtual void uninitializeOverlay();
57 
59  virtual void submitOverlay(osg::RenderInfo& renderInfo) const;
60 
61  uint64_t myOverlay;
62  };
63 }
Contains DLL export macros.
An abstract OSG camera callback that will submit the channel to the underlying VR system as an overla...
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:49
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOpenVROverlayCallback.h:21
uint64_t myOverlay
Definition: DtSubmitOpenVROverlayCallback.h:61
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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