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DtSymbolDecorationUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtDe.h>
14 #include <vrvCore/DtIntersector.h>
15 #include <vrvUtil/DtUnicode.h>
16 #include <vrvCore/DtTickable.h>
17 
18 #include <string>
19 #include <map>
20 
21 namespace makVrv
22 {
23  class DtAttributeGroupWidget;
24  class DtSceneObject;
25 
30  : public DtTickable
31  {
32  public:
33 
36 
38  virtual ~DtSymbolDecorationUpdater();
39 
42  virtual bool needsUpdate( DtTime tNow );
43 
45  virtual void update( DtTime tNow );
46 
48  virtual void setSceneObject(DtSceneObject* sceneObjectId);
49 
52  virtual void attachAttributeGroupWidget(DtUniqueID id);
53 
56  virtual void setUseHighestTerrainLod(bool useHighest);
57 
60  virtual bool useHighestTerrainLod() const;
61 
64  virtual void associateIdWithIndex(DtUnicode idString, unsigned int index);
65 
67  virtual void unAssociateId(const DtUnicode& idString);
68 
71  virtual int lookupDecorationIndex(const DtUnicode& idString);
72 
75  virtual DtAttributeGroupWidget* attributeGroupWidget();
76 
77  protected:
78 
82  virtual void slot_sceneObjectToBeDeleted( const DtUniqueID& id );
83 
84  protected:
87 
90 
93 
97 
100 
102 
110 
114 
116  typedef std::map<DtUnicode, unsigned int> DecorationIdMap;
117 
120 
123 
124  // When the class is destructed, the scene object may or may not
125  // exist. Using a separate connection variable makes it possible to
126  // 'disconnect' even if the scene object has been deleted.
127  boost::signalslib::connection mySceneObjectConnection;
128 
129  };
130 }
A unicode string.
Definition: DtUnicode.h:33
DtUnicode myHatMSLName
Definition: DtSymbolDecorationUpdater.h:108
DecorationIdMap myDecorationIdMap
Map of decoration id string -&gt; label index.
Definition: DtSymbolDecorationUpdater.h:119
Contains makVrv::DtDe class.
An abstract base class for objects that require updates.
Definition: DtTickable.h:26
DtUnicode myVelocityName
Definition: DtSymbolDecorationUpdater.h:105
boost::signalslib::connection mySceneObjectConnection
Definition: DtSymbolDecorationUpdater.h:127
DtAttributeGroupWidget * myAttributeGroupWidget
The attribute group widget to update.
Definition: DtSymbolDecorationUpdater.h:99
DtUniqueID myUniqueId
The updater&#39;s unique id.
Definition: DtSymbolDecorationUpdater.h:89
DtUnicode myOrientationName
Symbol Decoration Names.
Definition: DtSymbolDecorationUpdater.h:103
Class for a widget that displays remote graphics attribute groups.
Definition: DtAttributeGroupWidget.h:20
Contains makVrv:DtIntersector, makVrv:DtIntersectorLineSegment, and makVrv:DtIntersectorResult classe...
DtUnicode myAccelerationName
Definition: DtSymbolDecorationUpdater.h:104
std::map< DtUnicode, unsigned int > DecorationIdMap
Map of decoration id string -&gt; label index.
Definition: DtSymbolDecorationUpdater.h:116
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
int myModelSet
This updater is registered as a modelset-specific tickable; this is the modelset it&#39;s registered with...
Definition: DtSymbolDecorationUpdater.h:96
DtUnicode myHatAGLName
Definition: DtSymbolDecorationUpdater.h:107
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
DtUnicode myLocationName
Definition: DtSymbolDecorationUpdater.h:106
Contains the declaration for makVrv::DtTickable.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:41
bool myUseHighestTerrainLod
Use whatever&#39;s paged in or use the height map (slow)
Definition: DtSymbolDecorationUpdater.h:122
double myLastSymbolUpdateTime
The last time the symbols were updated; used to slow down updating if once per frame is undesirable...
Definition: DtSymbolDecorationUpdater.h:113
DtSceneObject * mySceneObject
Pointer to the scene object being updated.
Definition: DtSymbolDecorationUpdater.h:92
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtDe & myDe
Pointer to the display engine.
Definition: DtSymbolDecorationUpdater.h:86
DtSymbolDecorationUpdater updates symbol decorations with distributed side data.
Definition: DtSymbolDecorationUpdater.h:29
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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