21 #include <boost/thread/mutex.hpp>
22 #include <boost/signals2/connection.hpp>
27 class DtOsgTerrainPatchObject;
28 class DtOsgLightPointManager;
29 class DtDynamicTerrainWorld;
30 class DtModelSemanticsMapper;
31 class DtTerrainPatchObject;
73 virtual void cleanupPagedDynamicFeatures();
79 static const std::string& theClassName();
82 virtual void slot_childLoaded(
const osg::Group* page,
const osg::Node* child,
const std::string& fileName);
85 virtual void slot_childLoadedPostProcess(
const osg::Node* _child, osg::Node*& returnedNode);
88 virtual void slot_childAboutToPageOut(
const osg::Group* page,
const osg::Node* child);
97 virtual bool overrideUseIndirectRendering()
const;
98 virtual void setOverrideUseIndirectRendering(
bool value);
99 virtual bool useIndirectRendering()
const;
100 virtual void setUseIndirectRendering(
bool value);
101 virtual bool shouldColorIndirectBlue()
const;
102 virtual void setColorIndirectBlue(
bool value);
103 virtual bool shouldColorMissingTexturesRed()
const;
104 virtual void setColorMissingTexturesRed(
bool value);
105 virtual void slot_postUpdate();
Virtual base class.
Definition: DtVirtualBaseClass.h:22
NodeFeatureMap myPagedDynamicFeatures
Definition: DtTerrainPatchObjectManager.h:115
std::map< osg::ref_ptr< const osg::Node >, DtDynamicTerrainWorld::FeatureHandle > NodeFeatureMap
Definition: DtTerrainPatchObjectManager.h:114
Manager that provides direct access to the terrain patch objects in use in a display engine also hand...
Definition: DtTerrainPatchObjectManager.h:38
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Connections myConnections
The connected signals.
Definition: DtTerrainPatchObjectManager.h:128
DtDynamicTerrainWorld & myDynamicTerrainWorld
Definition: DtTerrainPatchObjectManager.h:136
DtOsgLightPointManager registers LightPoint nodes so their TBO can be created and updated in a single...
Definition: DtOsgLightPointManager.h:85
std::vector< boost::signals2::connection > Connections
A collection of signals.
Definition: DtTerrainPatchObjectManager.h:125
A DtTerrainPatchObject contains the methods for loading a file as a terrain.
Definition: DtTerrainPatchObject.h:37
TerrainPatchObjectSet myOsgEarthTerrainPatchObjects
Definition: DtTerrainPatchObjectManager.h:112
std::set< DtOsgTerrainPatchObject * > TerrainPatchObjectSet
Definition: DtTerrainPatchObjectManager.h:49
boost::mutex myMapMutex
Definition: DtTerrainPatchObjectManager.h:117
Contains makVrv::DtVirtualBaseClass class.
bool myOverrideUseIndirectRendering
Definition: DtTerrainPatchObjectManager.h:121
DtDe & myDe
Definition: DtTerrainPatchObjectManager.h:119
A DtOsgTerrainPatchObject contains the methods for loading a file as a terrain.
Definition: DtOsgTerrainPatchObject.h:50
bool myIndirectMissingTexturesRed
Definition: DtTerrainPatchObjectManager.h:132
DtOsgLightPointManager & myLightPointManger
Definition: DtTerrainPatchObjectManager.h:135
TerrainPatchObjectSet myTerrainPatchObjects
Definition: DtTerrainPatchObjectManager.h:111
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
DtSignalConnectionManager mySignalManager
Definition: DtTerrainPatchObjectManager.h:130
Base class to provide boost signal/slot management.
Contains makVrv::DtDynamicTerrainWorld class.
DtModelSemanticsMapper & myModelSematicsMapper
Definition: DtTerrainPatchObjectManager.h:137
Contains DLL export macros.
Feature Insertion/Removal/Paging Features represent parts of the terrain which are individually ident...
Definition: DtDynamicTerrainWorld.h:99
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
bool myUseIndirectRendering
Definition: DtTerrainPatchObjectManager.h:122
bool myIndirectColorBlue
Definition: DtTerrainPatchObjectManager.h:133
Container for dynamic terrain features, change requests, and queries.
Definition: DtDynamicTerrainWorld.h:71
The DtModelSemanticsMapper object is responsible for mapping Names of model semantics declarations (f...
Definition: DtModelSemanticsMapper.h:27