20 class DtVectorNetworkTreeInterface;
33 void slot_refreshWidget();
41 void slot_changeFeatureSelection(
DtElementID id,
bool selection );
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:28
DtVectorNetworkTreeInterface * myWidget
Definition: DtVectorNetworkTreeLogic.h:48
Contains makVrv:DtSelectionManager class.
#define DT_DLL_VRVCOREQT
Definition: vrvCoreQt.h:20
Contains DLL export macros.
The logic for populating the DtVectorNetworkTreeWidget.
Definition: DtVectorNetworkTreeLogic.h:25
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
DtSignalConnectionManager myManager
Definition: DtVectorNetworkTreeLogic.h:49
The interface used by the DtVectorNetworkTreeWidget and the DtVectorNetworkTreeLogic.
Definition: DtVectorNetworkTreeInterface.h:24
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
Base class to provide boost signal/slot management.
SelectionType
The nature of the current selection.
Definition: DtSelectionManager.h:42
DtDe & myDe
Definition: DtVectorNetworkTreeLogic.h:47
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32