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DtWaterClampingUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #include <vrvCore/vrvCore.h>
12 
15 
16 #include <matrix/vlVector.h>
17 #include <matrix/vlTaitBryan.h>
18 
19 using namespace makArchives;
20 
21 namespace makVrv
22 {
23 
31  {
33 
34  public:
35 
38 
40  virtual ~DtWaterClampingUpdater();
41 
43  virtual void update( DtTime tNow );
44 
47  virtual bool clampToWater(DtTime tNow);
48 
50  virtual void setPaused( bool paused ) {}
51 
53  virtual void setWaterlineOriginOffset( float offset );
54 
56  virtual void setLOD( float lodDistance );
57 
59  virtual void setMinimumCullDistance( float distance );
60 
62  virtual void setCullType( int cullType );
63 
64  virtual void setIsSinking( bool isSinking );
65 
66  protected:
67  virtual void setNextUpdaterWithoutManagerPlacement(DtSceneObjectUpdater* updater);
68 
69  protected:
71  float myLodDistance; // in meters; values <= 0 indicate no LOD (always apply buoyancy)
75  };
76 }
DtEntitySettingsRecord::BuoyancyCullType myCullType
Definition: DtWaterClampingUpdater.h:73
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:36
Contains the declaration for makVrv::DtSceneObjectUpdater.
DtSurfaceClampingUpdater is an updater that is given a position and orientation, and will clamp those...
Definition: DtSurfaceClampingUpdater.h:29
virtual void setPaused(bool paused)
Pause the bouyancy model (not yet implemented)
Definition: DtWaterClampingUpdater.h:50
BuoyancyCullType
Definition: DtEntitySettingsRecord.h:22
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points.
float myMinimumCullDistance
Definition: DtWaterClampingUpdater.h:72
bool myIsSinking
Definition: DtWaterClampingUpdater.h:74
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtWaterClampingUpdater defines the interface for scene object updaters that clamp scene objects to dy...
Definition: DtWaterClampingUpdater.h:30
float myWaterlineOriginOffset
Definition: DtWaterClampingUpdater.h:70
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
voidpf uLong offset
Definition: ioapi.h:42
float myLodDistance
Definition: DtWaterClampingUpdater.h:71
Contains the DtEntitySettingsRecord class declaration.
Contains DLL export macros.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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