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| | DtSurfaceClampingUpdater (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtSurfaceClampingUpdater () |
| | DTOR. More...
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| virtual void | setGroundClampingUpdater (DtGroundClampingUpdater *gndUpdater) |
| | Set the ground clamping updater to be used when the object to update is not on water. More...
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| virtual DtGroundClampingUpdater * | findGroundClampingUpdater () const |
| | Get the ground clamping updater used when the object to update is not on water. More...
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| virtual void | setWaterClampingUpdater (DtWaterClampingUpdater *waterUpdater) |
| | Set the water clamping updater to be used when the object to update is on water. More...
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| virtual DtWaterClampingUpdater * | findWaterClampingUpdater () const |
| | Get the water clamping updater used when the object to update is on water. More...
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| virtual void | update (DtTime tNow) |
| | Calls doGroundClamp() More...
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| virtual void | setVertexToUpdate (unsigned int vertex) |
| | Specify which vertex in the scene object this updater updates. More...
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| virtual void | setNextUpdater (DtSceneObjectUpdater *nextUpdater) |
| | Set the next updater in the updater chain. More...
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| virtual void | setSceneObject (DtSceneObject *sceneObject) |
| | Set the scene object to be updated. More...
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| virtual void | setInputPosition (const DtVector &position) |
| | Set the position input to this updater. More...
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| virtual void | setInputOrientation (const DtTaitBryan &orientation) |
| | Set the orientation input to this updater. More...
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| virtual void | setPaused (bool isPaused) |
| | Pause surface clamping. More...
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| virtual void | setIsAmphibious (bool isAmphibious) |
| | Set whether the object being updated needs to check for ocean and use the water clamping updater if it is. More...
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| virtual void | setIsSinking (bool isSinking) |
| | Set whether a buoyant object is currently sinking. More...
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| virtual DtOverWaterUpdater * | createOverWaterUpdater () |
| | Create an instance of a DtOverWaterUpdater that will be used to determine when an amphibous entity needs a buoyancy updater. More...
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| virtual unsigned int | landCheckInterval () const |
| | Get/set the interval at which the updater checks to see if it is over land or water. More...
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| virtual void | setLandCheckInterval (unsigned int frames) |
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| | DtSceneObjectUpdater (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtSceneObjectUpdater () |
| | Virtual DTOR. More...
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| virtual void | setPrevUpdater (DtSceneObjectUpdater *prevUpdater) |
| | Set the previous updater in the updater chain. More...
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| virtual bool | needsUpdate (DtTime tNow) |
| | The check function called by DtTickableManager to verify if an update is required. More...
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| virtual void | updateAdaptiveTickrate (const DtVector &lastPos, const DtTime &deltaTime) |
| | This is called by the update function after all the original chaining updates happen. More...
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| virtual void | setOutputPosition (const DtVector &position) |
| | Output the resultant position. More...
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| virtual void | setOutputOrientation (const DtTaitBryan &orientation) |
| | Output the resultant orientation. More...
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| virtual void | setOutputPositionAndOrientation (const DtVector &position, const DtTaitBryan &orientation) |
| | Set both the position and orientation at the same time. More...
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| virtual DtTime | lastUpdateTime () const |
| | Get the time-stamp of the last update. More...
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| virtual void | setSceneObject (DtSceneObject *sceneObject, bool addToTickableMgrIfHead) |
| | Set the scene object to be updated. More...
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| virtual void | setLodSystemEnabled (bool enabled) |
| | brief set if the lod update system is on for this model More...
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| virtual bool | lodSystemEnabled () const |
| | brief gets if the lod update system is on for this model More...
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| virtual void | setLodScaleSpeedFactor (float factor) |
| | brief sets the value that linearly adjusts the range of the lod radii by the velocity More...
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| virtual float | lodScaleSpeedFactor () const |
| | brief gets the value that linearly adjusts the range of the lod radii by the velocity More...
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| virtual void | setLodRadiusStart (float ratius) |
| | brief sets the near radius where the update rate starts to fall off More...
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| virtual float | lodRadiusStart () const |
| | brief gets the near radius where the update rate starts to fall off More...
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| virtual void | setLodRadiusEnd (float ratius) |
| | brief sets the far radius where the update rate stops falling off More...
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| virtual float | lodRadiusEnd () const |
| | brief gets the far radius where the update rate stops falling off More...
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| virtual void | setNearLodUpdateRate (int nearRate) |
| | sets the update rate at the near radius, defaults to every six ticks More...
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| virtual int | nearLodUpdateRate () const |
| | brief gets the update rate at the near radius, defaults to every six ticks More...
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| virtual void | setFarLodUpdateRate (int maxRate) |
| | brief the update rate at the far radius, defaults to every 30 ticks More...
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| virtual int | farLodUpdateRate () const |
| | brief gets the update rate at the far radius defaults to every 30 ticks More...
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| DtUniqueID | uniqueId () const |
| | Returns the distributed object id of this updater. More...
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| DtSceneObjectUpdater * | findNextUpdater () const |
| | Return the next updater in the updater chain. More...
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| DtSceneObjectUpdater * | findPrevUpdater () const |
| | Return the previous updater in the updater chain. More...
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| virtual bool | isChainThreadSafe (DtSceneObjectUpdater *firstUpdater) |
| | Check all the updaters in the current chain and determine if the chain is thread safe. More...
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| virtual DtSceneObjectUpdater * | chainHead () |
| | Find the first updater in the chain. More...
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| virtual void | setIsThreadSafe (bool safe) |
| | Override the DtTickable base class' method so retest the entire chain this updater belongs to. More...
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| DtSceneObject * | findSceneObject () |
| | Get the current scene object for this updater. More...
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| DtSceneObject *const | findSceneObject () const |
| | const correct version More...
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| virtual bool | updateIfNeeded (DtTime tNow) |
| | Calls needsUpdate(), and then calls update() if needsUpdate() is true. More...
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| virtual | ~DtTickable () |
| | Virtual DTOR. More...
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| virtual bool | isThreadSafe () const |
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| virtual void | setTickableListState (TickableListState safeList) |
| | Track which tickable list (if any) this tickable is on Since the tickable constructor puts ALL tickables on the main (unThreadSafe) to start we need a way to check which list a tickable is on (and this way we can request removals from the correct list instead of having to call DtTickableManager::removeTickableObject(), which tries both lists). More...
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| virtual TickableListState | tickableListState () const |
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| virtual void | setUpdatePeriod (unsigned int period) |
| | Specify how often (in # of frames) this tickable should call update. More...
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| virtual unsigned int | updatePeriod () const |
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DtSurfaceClampingUpdater is an updater that is given a position and orientation, and will clamp those to dynamic ocean if it exists and the scene object is currently at sea level (or below).
If not clamped to water, the scene object may be clamped to the underlying terrain, depending on how it is configured.