VR-Forces 4.8 Class Documentation
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aggregateCombatAdjustmentController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
13 
15 
18 {
19 public:
22  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
23  DtReaderWriterRegistry * parentRegistry = 0);
24 
27 
28 private:
31 
34 
35 public:
36  virtual const char* type() const;
37 
39  virtual bool init();
40 
41  virtual void preFirstTickInit();
42 
44  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
45  DtSimManager * simManager, DtComponentDescriptor* desc,
46  DtReaderWriterRegistry * parentRegistry);
47 
48 protected:
49 
51 };
52 
const DtAggregateCombatAdjustmentDescriptor * myCombatAdjustmentDesc
Definition: aggregateCombatAdjustmentController.h:50
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtAggregateCombatAdjustmentDescriptor is a DtComponentDescriptor that has additional information need...
Definition: aggregateCombatAdjustmentDescriptor.h:17
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
This controller adds adjustments to combat capabilities of an aggregate.
Definition: aggregateCombatAdjustmentController.h:17

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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