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aggregateStateObject.h
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1 /******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
16 
18 #include <vrvCore/DtSimEntry.h>
19 
20 namespace makVrf
21 {
22 
27  {
28 
29  public:
30 
33 
35  virtual ~DtAggregateStateObject();
36 
40 
41  protected:
42  virtual void modelSetChanged();
43 
44  protected:
47  };
48 }
makVrv::DtSignalConnectionManager myConnections
Definition: aggregateStateObject.h:46
This creates the DtAggregateState and adds it to a DtSimEntry.
Definition: aggregateStateObject.h:26
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Contains makVrv::DtSimEntry class.
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtSimStateObject class.
Base class to provide boost signal/slot management.
DtVrlinkSimulatedAggregateState * myAggregateState
Definition: aggregateStateObject.h:45
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:28
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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