48 virtual void registerCallbacks();
51 virtual void deregisterCallbacks();
57 virtual const char*
type()
const;
70 static void changeAirportLightingCallback(
const DtSimCommand& cmd,
void* usr);
75 virtual void resendNetworkLightSettings();
78 virtual void sendNetworkLightSetting(
const DtString& primaryIdentifier,
82 virtual void setStoredLightSetting(
const DtString& primaryIdentifier,
93 virtual void identifiersFromKey(
const DtString& key,
DtString& primaryIdentifier,
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtAirportLightingControllerPSR is a process state repository which holds state variables for the DtAi...
Definition: airportLightingControllerPSR.h:20
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
DtTime myNextUpdateTime
Definition: airportLightingController.h:104
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Base class for any DtSimCommand which causes changes to airport lighting.
Definition: changeAirportLightingCommand.h:17
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
virtual bool init()
Calls setRadio()
DtAirportLightingController is a controller that calculates and publishes terrain changes due to dama...
Definition: airportLightingController.h:26
DtAirportLightingControllerDescriptor * myAirportLightingDescriptor
Definition: airportLightingController.h:98
virtual void tick()
This gives the thread of control to the component.
DtSimCommand is an abstract base class from which commands can derive.
Definition: simCommand.h:32
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
DtAirportLightingControllerPSR * myProcessState
Container for state data associated with this component.
Definition: airportLightingController.h:102
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Instances of DtAirportLightingControllerDescriptor are used to specify the parameters for a DtAirport...
Definition: airportLightingControllerDescriptor.h:18