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VR-Forces 4.8 Class Documentation
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This class will read ammunition, entity, weapons and assemblies and provide information about them. More...
Classes | |
| class | debugColor |
Public Types | |
| typedef std::map < DtRoughnessSoilType, debugColor > | RoughnessSoilMapType |
| roughness soil type More... | |
| typedef std::map< DtSoilType, debugColor > | SoilTypeMapType |
| soil type More... | |
| typedef std::map< DtString, debugColor > | NavMeshMapType |
| nav mesh type More... | |
Public Member Functions | |
| DtDebugDrawColors (const DtString &csvDebugDrawColorFile) | |
| since we don't want to depend on the DtDe to resolve the path in here More... | |
| virtual | ~DtDebugDrawColors () |
| virtual void | roughnessSoilTypeColor (DtRoughnessSoilType type, float &r, float &g, float &b, float &a) |
| return the roughness soil type color More... | |
| virtual void | soilTypeColor (DtSoilType type, float &r, float &g, float &b, float &a) |
| return the soil type color More... | |
| virtual void | navMeshTypeColor (DtString type, float &r, float &g, float &b, float &a) |
| return the navmesh type color More... | |
| std::string | soilString (DtSoilType type) const |
| return the soil type string More... | |
| std::string | roughnessSoilString (DtRoughnessSoilType type) const |
| return the roughness soil type string More... | |
| RoughnessSoilMapType & | roughnessSoilColorMap () |
| get the map for roughness soil type More... | |
| SoilTypeMapType & | soilTypeColorMap () |
| get the map for soil type More... | |
| NavMeshMapType & | navMeshMapType () |
| get the map for navmesh type More... | |
Protected Member Functions | |
| virtual void | loadColorMap () |
Protected Attributes | |
| RoughnessSoilMapType | myRoughnessSoilColorMap |
| Map with roughness soil type color. More... | |
| SoilTypeMapType | mySoilTypeColorMap |
| Map with soil type color. More... | |
| NavMeshMapType | myNavMeshColorMap |
| Map nav mesh color. More... | |
| DtString | myCSVDebugDrawColorFile |
| the debugDraw color mapping file More... | |
This class will read ammunition, entity, weapons and assemblies and provide information about them.
| typedef std::map<DtRoughnessSoilType, debugColor> DtDebugDrawColors::RoughnessSoilMapType |
roughness soil type
| typedef std::map<DtSoilType, debugColor> DtDebugDrawColors::SoilTypeMapType |
soil type
| typedef std::map<DtString, debugColor> DtDebugDrawColors::NavMeshMapType |
nav mesh type
| DtDebugDrawColors::DtDebugDrawColors | ( | const DtString & | csvDebugDrawColorFile | ) |
since we don't want to depend on the DtDe to resolve the path in here
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virtual |
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virtual |
return the roughness soil type color
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virtual |
return the soil type color
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return the navmesh type color
| std::string DtDebugDrawColors::soilString | ( | DtSoilType | type | ) | const |
return the soil type string
| std::string DtDebugDrawColors::roughnessSoilString | ( | DtRoughnessSoilType | type | ) | const |
return the roughness soil type string
| RoughnessSoilMapType& DtDebugDrawColors::roughnessSoilColorMap | ( | ) |
get the map for roughness soil type
| SoilTypeMapType& DtDebugDrawColors::soilTypeColorMap | ( | ) |
get the map for soil type
| NavMeshMapType& DtDebugDrawColors::navMeshMapType | ( | ) |
get the map for navmesh type
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protectedvirtual |
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protected |
Map with roughness soil type color.
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protected |
Map with soil type color.
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protected |
Map nav mesh color.
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protected |
the debugDraw color mapping file