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DtIfScenarioStatus Class Reference
Inheritance diagram for DtIfScenarioStatus:
Inheritance graph
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Public Member Functions

 DtIfScenarioStatus ()
 default constructor More...
 
virtual ~DtIfScenarioStatus ()
 destructor More...
 
 DtIfScenarioStatus (const DtIfScenarioStatus &orig)
 copy constructor More...
 
DtIfScenarioStatusoperator= (const DtIfScenarioStatus &orig)
 assignment operator More...
 
virtual int type () const
 Returns the type of Interface Content; DtStatusMessageType. More...
 
virtual DtSimInterfaceContentclone () const
 
virtual const DtRwKeyValueListscenarioData () const
 
virtual DtRwKeyValueListscenarioData ()
 
virtual void setScenarioData (const DtRwKeyValueList &data)
 
virtual int netRepSize () const
 
virtual bool setFromNet (const char *contentBuffer, unsigned contentSize)
 
virtual bool setToNet ()
 
virtual void printDataToString (DtString &str)
 
virtual const DtStringscenarioName () const
 The name of the scenario that is currently loaded, if any. More...
 
virtual void setScenarioName (const DtString &name)
 
virtual const DtFilename & scenarioFilename () const
 The name of the scenario filename that is currently loaded, if any. More...
 
virtual void setScenarioFilename (const DtFilename &name)
 
virtual const DtFilename & terrainName () const
 The name of the terrain file that is currently loaded or in use by the sim engine. More...
 
virtual void setTerrainName (const DtFilename &name)
 
virtual const DtFilename & guiTerrainName () const
 The name of the terrain file loaded by the GUI. More...
 
virtual void setGuiTerrainName (const DtFilename &name)
 
virtual void setSimulationModelSets (const std::vector< DtFilename > &)
 The simulation model set(s) that are current loaded as part of this scenario. More...
 
virtual const std::vector
< DtFilename > & 
simulationModelSets () const
 
virtual void clearSimulationModelSets ()
 
- Public Member Functions inherited from DtSimInterfaceContent
virtual ~DtSimInterfaceContent ()
 
virtual bool update (const DtSimInterfaceContent *data)
 
virtual charnetRep ()
 
virtual void printContentType (DtString &str)
 
virtual void setUseSessionId (bool yesNo)
 
virtual bool useSessionId () const
 

Static Public Member Functions

static DtSimInterfaceContentcreator ()
 
- Static Public Member Functions inherited from DtSimInterfaceContent
static DtSimInterfaceContentcreateInterfaceContent (int type)
 
static void addInterfaceContentCreatorFcn (int type, DtInterfaceContentCreatorFcn fcn)
 
static void setFactory (DtInterfaceContentFactory *factory)
 
static DtInterfaceContentFactoryfactory ()
 
static void registerContentTypePrinter (DtSimInterfaceContentTypePrinterFcn printFcn)
 

Protected Attributes

DtU32 myVersion
 
bool myIsTimeManaged
 
DtString myScenarioName
 
DtFilename myScenarioFilename
 
DtFilename myTerrainName
 
DtFilename myGuiTerrainName
 
std::vector< DtFilename > mySimulationModelSets
 
DtRwKeyValueList myScenarioData
 
- Protected Attributes inherited from DtSimInterfaceContent
charmyNetRep
 
bool myUseSessionId
 

Additional Inherited Members

- Protected Member Functions inherited from DtSimInterfaceContent
 DtSimInterfaceContent ()
 
 DtSimInterfaceContent (const DtSimInterfaceContent &orig)
 
const DtSimInterfaceContentoperator= (const DtSimInterfaceContent &orig)
 
virtual charcreateNetworkBuffer ()
 
- Static Protected Attributes inherited from DtSimInterfaceContent
static DtInterfaceContentFactorymyFactory
 
static
DtSimInterfaceContentTypePrinterFcn 
theContentTypePrinterFcn
 

Constructor & Destructor Documentation

DtIfScenarioStatus::DtIfScenarioStatus ( )

default constructor

virtual DtIfScenarioStatus::~DtIfScenarioStatus ( )
virtual

destructor

DtIfScenarioStatus::DtIfScenarioStatus ( const DtIfScenarioStatus orig)

copy constructor

Member Function Documentation

DtIfScenarioStatus& DtIfScenarioStatus::operator= ( const DtIfScenarioStatus orig)

assignment operator

virtual int DtIfScenarioStatus::type ( ) const
virtual

Returns the type of Interface Content; DtStatusMessageType.

Implements DtSimInterfaceContent.

virtual DtSimInterfaceContent* DtIfScenarioStatus::clone ( ) const
virtual

Implements DtSimInterfaceContent.

virtual const DtString& DtIfScenarioStatus::scenarioName ( ) const
virtual

The name of the scenario that is currently loaded, if any.

If no scenario is loaded by the sim engine, this sill be a null string.

virtual void DtIfScenarioStatus::setScenarioName ( const DtString name)
virtual
virtual const DtFilename& DtIfScenarioStatus::scenarioFilename ( ) const
virtual

The name of the scenario filename that is currently loaded, if any.

If no scenario is loaded by the sim engine, this sill be a null string. This is the path to the file from the gui that has initiated the load. This is different than scenarioName in where the scenarioName is a short description of the scenario.

virtual void DtIfScenarioStatus::setScenarioFilename ( const DtFilename &  name)
virtual
virtual const DtFilename& DtIfScenarioStatus::terrainName ( ) const
virtual

The name of the terrain file that is currently loaded or in use by the sim engine.

If none, this will be a null string.

virtual void DtIfScenarioStatus::setTerrainName ( const DtFilename &  name)
virtual
virtual const DtFilename& DtIfScenarioStatus::guiTerrainName ( ) const
virtual

The name of the terrain file loaded by the GUI.

If null, then the GUI is loading terrainName().

virtual void DtIfScenarioStatus::setGuiTerrainName ( const DtFilename &  name)
virtual
virtual void DtIfScenarioStatus::setSimulationModelSets ( const std::vector< DtFilename > &  )
virtual

The simulation model set(s) that are current loaded as part of this scenario.

virtual const std::vector<DtFilename>& DtIfScenarioStatus::simulationModelSets ( ) const
virtual
virtual void DtIfScenarioStatus::clearSimulationModelSets ( )
virtual
virtual const DtRwKeyValueList& DtIfScenarioStatus::scenarioData ( ) const
virtual
virtual DtRwKeyValueList& DtIfScenarioStatus::scenarioData ( )
virtual
virtual void DtIfScenarioStatus::setScenarioData ( const DtRwKeyValueList data)
virtual
virtual int DtIfScenarioStatus::netRepSize ( ) const
virtual

Reimplemented from DtSimInterfaceContent.

virtual bool DtIfScenarioStatus::setFromNet ( const char contentBuffer,
unsigned  contentSize 
)
virtual

Reimplemented from DtSimInterfaceContent.

virtual bool DtIfScenarioStatus::setToNet ( )
virtual

Reimplemented from DtSimInterfaceContent.

virtual void DtIfScenarioStatus::printDataToString ( DtString str)
virtual

Reimplemented from DtSimInterfaceContent.

static DtSimInterfaceContent* DtIfScenarioStatus::creator ( )
static

Member Data Documentation

DtU32 DtIfScenarioStatus::myVersion
protected
bool DtIfScenarioStatus::myIsTimeManaged
protected
DtString DtIfScenarioStatus::myScenarioName
protected
DtFilename DtIfScenarioStatus::myScenarioFilename
protected
DtFilename DtIfScenarioStatus::myTerrainName
protected
DtFilename DtIfScenarioStatus::myGuiTerrainName
protected
std::vector<DtFilename> DtIfScenarioStatus::mySimulationModelSets
protected
DtRwKeyValueList DtIfScenarioStatus::myScenarioData
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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