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VR-Forces 4.8 Class Documentation
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Class that represents an overlay layer. More...
Public Attributes | |
| Msdl_UUID | myObjectHandle |
| std::string | myName |
| bool | myVisible |
| std::string | myType |
| std::string | mySuperiorHandle |
| std::map< std::string, DtMsdlScenarioContentsItem > | myContents |
| std::map< Msdl_UUID, DtMsdlSimulatedTacticalGraphic > | myTacticalGraphics |
Class that represents an overlay layer.
Overlay layers will contain the tactical graphics that will be created on that layer
| Msdl_UUID DtMsdlOverlayLayer::myObjectHandle |
| std::string DtMsdlOverlayLayer::myName |
| bool DtMsdlOverlayLayer::myVisible |
| std::string DtMsdlOverlayLayer::myType |
| std::string DtMsdlOverlayLayer::mySuperiorHandle |
| std::map<std::string, DtMsdlScenarioContentsItem> DtMsdlOverlayLayer::myContents |
| std::map<Msdl_UUID, DtMsdlSimulatedTacticalGraphic> DtMsdlOverlayLayer::myTacticalGraphics |