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| static makVrv::DtUniqueID | displayIdFromSimId (makVrv::DtDe &de, const makVrv::DtUniqueID &id, int modelSet=-1) |
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static
makVrv::DtElementData::SceneObjectIdList | displayIdsFromSimId (makVrv::DtDe &de, const makVrv::DtUniqueID &id, int modelSet=-1) |
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| static makVrv::DtUniqueID | simIdFromDisplayId (makVrv::DtDe &de, const makVrv::DtUniqueID &id) |
| | Returns the name of the object given the specified id. More...
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static const
makVrv::DtElementIDHierarchyStateAttribute * | echelonHierarchyState (makVrv::DtDe &de, makVrv::DtElementID id) |
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static const
makVrv::DtElementIDHierarchyDisplayStateAttribute * | displayState (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static DtUUID | uuidForObject (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static bool | isEchelonChild (makVrv::DtDe &de, makVrv::DtElementID parent, makVrv::DtElementID child, bool recurse=false) |
| | Returns true if the child belongs to the parent. If recurse is true, check to see if it is anywhere in the tree. More...
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static const
DtEmbarkationHierarchyStateAttribute * | embarkationHierarchyState (makVrv::DtDe &de, makVrv::DtElementID id) |
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| static bool | isEmbarkationChild (makVrv::DtDe &de, makVrv::DtElementID parent, makVrv::DtElementID child, bool recurse=false) |
| | Returns true if the child belongs to the parent. If recurse is true, check to see if it is anywhere in the tree. More...
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| static unsigned int | lasingCode (makVrv::DtDe &de, makVrv::DtElementID id) |
| | If this entity is lasing, the code that is being used as part of the attribute. More...
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| static makVrv::DtUniqueID | lasingId (makVrv::DtDe &de, makVrv::DtElementID id) |
| | If this entity is lasing, the unique id of the lase that is being used by this entity. More...
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| static bool | isVisible (makVrv::DtDe &de, makVrv::DtElementID id) |
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