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makVrf::DtRadarCoverageExtrudedModel Class Reference

Class which will create extruded versions of the model. More...

Inheritance diagram for makVrf::DtRadarCoverageExtrudedModel:
Inheritance graph
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Public Member Functions

 DtRadarCoverageExtrudedModel (makVrv::DtDe &, makVrv::DtUniqueID, makVrv::DtSceneObject *)
 
virtual ~DtRadarCoverageExtrudedModel ()
 
virtual void setOrigin (const DtVector &)
 
virtual void setOutsideColor (int i, float r, float g, float b, float a)
 
virtual void setInsideColor (int i, float r, float g, float b, float a)
 
virtual void setUpExtent (int i, double)
 
virtual void setPositions (int i, const std::vector< DtVector > &, const DtVector &origin)
 
- Public Member Functions inherited from makVrf::DtRadarCoverageModel
 DtRadarCoverageModel (makVrv::DtDe &de, makVrv::DtElementID id, makVrv::DtSceneObject *)
 CTOR. More...
 
virtual ~DtRadarCoverageModel ()
 DTOR. More...
 
int numberOfAreas () const
 Returns the number of areas. More...
 
const std::vector
< makVrv::DtModelInstance * > & 
areas () const
 
virtual void setVisible (bool)
 Sets all the areas to be show/hidden. More...
 
virtual void setAreasVisible (bool)
 Sets the areas to be shown/hidden while keeping the current model at its current visibility state. More...
 
virtual void setVisible (int i, bool)
 Sets the individual area to be show/hidden. More...
 
virtual void update ()
 Updates all areas. More...
 
virtual void setNumberOfAreas (int)
 Sets the number of areas. More...
 
virtual void removeArea (int)
 Removes the given area. More...
 
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model. More...
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtModel ()
 DTOR. More...
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 Set the model definition and creates an instance of the model. More...
 
virtual void setModelDefinition (const std::string &str)
 Set the model definition. More...
 
virtual const std::string & modelDefinitionName ()
 returns the model definition name. More...
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 Get the class name of the model instance owner. More...
 
unsigned int transformSize () const
 Get the number of position/orientations this model has. More...
 
virtual const DtVectorposition (int vtx=0) const
 Get the Position of a given point. More...
 
virtual void removePosition (int vtx)
 Remove a transform at the given position. More...
 
virtual void setPositionOffset (const DtVector &positionOffset)
 Set the position offset of the model. More...
 
virtual const DtVectorpositionOffset () const
 Get the Position Offset of the model. More...
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model. More...
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 Set the position and orientation of a vertex in the model at the same time. More...
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point. More...
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 Set the Orientation Offset of the model. More...
 
virtual const DtTaitBryan & orientationOffset () const
 Get the Orientation Offset of the model. More...
 
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model. More...
 
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled. More...
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color. More...
 
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled. More...
 
virtual void setColor (float r, float g, float b, float a)
 set the model's color More...
 
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models More...
 
virtual int modelSet () const
 Get the model set this model is part of. More...
 
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance. More...
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance. More...
 
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box. More...
 
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume. More...
 
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume. More...
 
DtDede ()
 Get the DtDe object. More...
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer. More...
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 Internally set the model instance pointer to the background one, also realizes and sends signal. More...
 
virtual bool visible () const
 Get the visible state of the model. More...
 
DtUniqueID parentSceneObjectID () const
 Parent of the model. More...
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop. More...
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type. More...
 
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set. More...
 
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object. More...
 
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in. More...
 
virtual bool isProp ()
 Return whether or not this model was added as a prop. More...
 
virtual void updateMinLastFrameDistance (float distance)
 updates the closest distance to an observer over the last frame More...
 
virtual void resetLastFrameDistance ()
 resets the closest distance to an observer More...
 
virtual float minLastFrameDistance () const
 gets the closest distance to an observer last frame More...
 
virtual DtModelInstancemodelInstance ()
 Get the model instance. More...
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
 
virtual bool supportsMultithreadedLoad ()
 can be quickly overridden to disable background loading More...
 
virtual void backgroundLoad ()
 the chunk of loading that can safely happen in the background More...
 
virtual void foregroundLoad ()
 the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
 
virtual bool isActivelyBackgroundLoading ()
 is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 returns the load queue object More...
 

Protected Member Functions

virtual void setColor (int i, float r, float g, float b, float a)
 Sets the color of the particular area. More...
 
virtual void update (makVrv::DtModelInstance *)
 Called to update the particular area. More...
 
virtual makVrv::DtModelInstancecreateArea ()
 Creates a new model instance area. More...
 
virtual void removeArea (makVrv::DtModelInstance *)
 Called to update the particular area. More...
 
virtual void areaSetVisible (makVrv::DtModelInstance *, bool)
 
- Protected Member Functions inherited from makVrf::DtRadarCoverageModel
virtual void addToScene (const makVrv::DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Adds model to scene. More...
 
virtual void removeFromScene ()
 Removes the model from the scene. More...
 
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop. More...
 
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance. More...
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed. More...
 
virtual void waitAndClearLoadHandle ()
 avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
 
virtual void removedFromLoadQueue ()
 deletes the myInLoadQueueHandle handle More...
 
virtual void setDoneBackgroundLoading ()
 called by async task, updates myCurrentlyLoading atomic More...
 
virtual void setActivelyBackgroundLoading ()
 called right before tbb task creation More...
 

Protected Attributes

std::map
< makVrv::DtModelInstance
*, makVrv::DtOsgSceneConnector * > 
mySceneConnectors
 
- Protected Attributes inherited from makVrf::DtRadarCoverageModel
std::vector
< makVrv::DtModelInstance * > 
myAreas
 
makVrv::DtSceneObjectmySceneObject
 
DtVector myOrigin
 
bool myAreasVisible
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 The unique id is constant after initialization. More...
 
bool myColorBlendingEnabled
 The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
 
DtModelInstancemyBackgroundModelInstance
 holds the model created in the background for a bit More...
 
float myMinLastFrameDistance
 last frames mimimal distance to the camera, calculated by the instancing system More...
 
TransformList myTransforms
 We keep our own copy in case we get updates before we get a model instance. More...
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed. More...
 
boost::signal< void(DtModel *)> signal_modelChanged
 
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed. More...
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Detailed Description

Class which will create extruded versions of the model.

Constructor & Destructor Documentation

makVrf::DtRadarCoverageExtrudedModel::DtRadarCoverageExtrudedModel ( makVrv::DtDe ,
makVrv::DtUniqueID  ,
makVrv::DtSceneObject  
)
virtual makVrf::DtRadarCoverageExtrudedModel::~DtRadarCoverageExtrudedModel ( )
virtual

Member Function Documentation

virtual void makVrf::DtRadarCoverageExtrudedModel::setOrigin ( const DtVector )
virtual

Reimplemented from makVrf::DtRadarCoverageModel.

virtual void makVrf::DtRadarCoverageExtrudedModel::setOutsideColor ( int  i,
float  r,
float  g,
float  b,
float  a 
)
virtual
virtual void makVrf::DtRadarCoverageExtrudedModel::setInsideColor ( int  i,
float  r,
float  g,
float  b,
float  a 
)
virtual
virtual void makVrf::DtRadarCoverageExtrudedModel::setUpExtent ( int  i,
double   
)
virtual
virtual void makVrf::DtRadarCoverageExtrudedModel::setPositions ( int  i,
const std::vector< DtVector > &  ,
const DtVector origin 
)
virtual
virtual void makVrf::DtRadarCoverageExtrudedModel::setColor ( int  i,
float  r,
float  g,
float  b,
float  a 
)
protectedvirtual

Sets the color of the particular area.

Implements makVrf::DtRadarCoverageModel.

virtual void makVrf::DtRadarCoverageExtrudedModel::update ( makVrv::DtModelInstance )
protectedvirtual

Called to update the particular area.

Implements makVrf::DtRadarCoverageModel.

virtual makVrv::DtModelInstance* makVrf::DtRadarCoverageExtrudedModel::createArea ( )
protectedvirtual

Creates a new model instance area.

Implements makVrf::DtRadarCoverageModel.

virtual void makVrf::DtRadarCoverageExtrudedModel::removeArea ( makVrv::DtModelInstance )
protectedvirtual

Called to update the particular area.

Implements makVrf::DtRadarCoverageModel.

virtual void makVrf::DtRadarCoverageExtrudedModel::areaSetVisible ( makVrv::DtModelInstance ,
bool   
)
protectedvirtual

Reimplemented from makVrf::DtRadarCoverageModel.

Member Data Documentation

std::map<makVrv::DtModelInstance*, makVrv::DtOsgSceneConnector*> makVrf::DtRadarCoverageExtrudedModel::mySceneConnectors
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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