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makVrv::DtArticulatedModel Member List

This is the complete list of members for makVrv::DtArticulatedModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
AnimationState enum namemakVrv::DtArticulatedModel
backgroundLoad()makVrv::DtModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const =0makVrv::DtArticulatedModelpure virtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
de()makVrv::DtModelinline
DtArticulatedModel(DtDe &, DtUniqueID id)makVrv::DtArticulatedModel
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
dynamicSensorRegion(const std::string &region)=0makVrv::DtArticulatedModelpure virtual
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
findPartPositionAndOrientation(int partNumber, DtVector &position, DtQuat &ori)=0makVrv::DtArticulatedModelpure virtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getLoadQueueHandle()makVrv::DtModelvirtual
getParts(PartList &parts) const =0makVrv::DtArticulatedModelpure virtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
parentSceneObjectID() const makVrv::DtModel
PartList typedefmakVrv::DtArticulatedModel
PAUSE enum valuemakVrv::DtArticulatedModel
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(DtModelDefinition &defintion)makVrv::DtModelvirtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
RESUME enum valuemakVrv::DtArticulatedModel
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setAnimationFrame(const std::string &animationName, int frameIndex)=0makVrv::DtArticulatedModelpure virtual
setAnimationRange(const std::string &animationName, int firstFrameIndex, int lastFrameIndex)=0makVrv::DtArticulatedModelpure virtual
setAnimationSpeed(const std::string &animationName, double framesPerSecond)=0makVrv::DtArticulatedModelpure virtual
setAnimationState(const std::string &animationName, AnimationState mode)=0makVrv::DtArticulatedModelpure virtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setDynamicSensorRegion(const std::string &region, bool state)=0makVrv::DtArticulatedModelpure virtual
setElementId(DtUniqueID id)makVrv::DtModelvirtual
setIsSupportModel(bool isSupport)=0makVrv::DtModelpure virtual
setLightpointMaxDistance(float distance)=0makVrv::DtArticulatedModelpure virtual
setLinkageConfigPair(const std::string &linkageName, const std::string &configName)=0makVrv::DtArticulatedModelpure virtual
setLocalModelScalingAmount(float localScl)=0makVrv::DtArticulatedModelpure virtual
setLocalModelScalingEnabled(bool enabled)=0makVrv::DtArticulatedModelpure virtual
setModelDefinition(const std::string &def)=0makVrv::DtArticulatedModelpure virtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)=0makVrv::DtArticulatedModelpure virtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0makVrv::DtArticulatedModelpure virtual
setPartRotationalVelocity(int partNumber, const DtVector &rotationalVelocity, bool forceUpdate)=0makVrv::DtArticulatedModelpure virtual
setPartTranslation(int partNumber, const DtVector &transform, const DtVector &velocity)=0makVrv::DtArticulatedModelpure virtual
setPartVisibility(int partNumber, bool onOff)=0makVrv::DtArticulatedModelpure virtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setState(int stateNumber, int stateValue)=0makVrv::DtArticulatedModelpure virtual
setUvOffset(const std::string &annotation, float uOffset, float vOffset)=0makVrv::DtArticulatedModelpure virtual
setVisible(bool isVisible)makVrv::DtModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
START enum valuemakVrv::DtArticulatedModel
STOP enum valuemakVrv::DtArticulatedModel
supportsMultithreadedLoad()makVrv::DtArticulatedModelvirtual
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
~DtArticulatedModel()makVrv::DtArticulatedModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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