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makVrv::DtArticulatedModel Class Referenceabstract

An articulated model manipulator for controlling an articulated model. More...

Inheritance diagram for makVrv::DtArticulatedModel:
Inheritance graph
[legend]

Public Types

enum  AnimationState { START, STOP, PAUSE, RESUME }
 
typedef std::vector< intPartList
 

Public Member Functions

 DtArticulatedModel (DtDe &, DtUniqueID id)
 CTOR. More...
 
virtual ~DtArticulatedModel ()
 DTOR. More...
 
virtual void setModelScalingEnabled (bool b)=0
 Indicate whether or not this model may be model-scaled Default is false. More...
 
virtual void setModelDefinition (const std::string &def)=0
 Override the set model definition function. More...
 
virtual void setLocalModelScalingEnabled (bool enabled)=0
 Indicates whether local model scaling for the model is enabled. More...
 
virtual void setLocalModelScalingAmount (float localScl)=0
 Sets the amount of local scaling to apply to the model. More...
 
virtual const std::string & className () const =0
 Get the class name of the model instance owner. More...
 
virtual bool findPartPositionAndOrientation (int partNumber, DtVector &position, DtQuat &ori)=0
 Finds the absolute position and orientation of a part. More...
 
virtual bool supportsMultithreadedLoad ()
 controls if the model is loaded in the background More...
 
virtual void setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity)=0
 Update the part translation. More...
 
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0
 Rotate the part. More...
 
virtual void setPartRotationalVelocity (int partNumber, const DtVector &rotationalVelocity, bool forceUpdate)=0
 Set just rotational velocity for part with the option to force an update next frame (default) or not. More...
 
virtual void setPartVisibility (int partNumber, bool onOff)=0
 
virtual void setState (int stateNumber, int stateValue)=0
 Set the state on the model. More...
 
virtual void setLightpointMaxDistance (float distance)=0
 Specify the maximum range at which lightpoints on this model will be visible. More...
 
virtual void setAnimationFrame (const std::string &animationName, int frameIndex)=0
 Set the current frame of an animation. More...
 
virtual void setAnimationRange (const std::string &animationName, int firstFrameIndex, int lastFrameIndex)=0
 Set the animation range. More...
 
virtual void setAnimationSpeed (const std::string &animationName, double framesPerSecond)=0
 Set the animation speed. More...
 
virtual void setAnimationState (const std::string &animationName, AnimationState mode)=0
 
virtual void getParts (PartList &parts) const =0
 Get the part list. More...
 
virtual void setUvOffset (const std::string &annotation, float uOffset, float vOffset)=0
 Groups using a texture atlas are identified using an annotation (ex. More...
 
virtual void setDynamicSensorRegion (const std::string &region, bool state)=0
 Set the state of a dynamic sensor region. More...
 
virtual bool dynamicSensorRegion (const std::string &region)=0
 Get the state of a dynamic sensor region. More...
 
virtual void setLinkageConfigPair (const std::string &linkageName, const std::string &configName)=0
 Configure an entity according to a (linkageName, configName) pair. More...
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtModel ()
 DTOR. More...
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 Set the model definition and creates an instance of the model. More...
 
virtual const std::string & modelDefinitionName ()
 returns the model definition name. More...
 
virtual void saveModelToFile (const std::string &filename)
 
unsigned int transformSize () const
 Get the number of position/orientations this model has. More...
 
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model. More...
 
virtual const DtVectorposition (int vtx=0) const
 Get the Position of a given point. More...
 
virtual void removePosition (int vtx)
 Remove a transform at the given position. More...
 
virtual void setPositionOffset (const DtVector &positionOffset)
 Set the position offset of the model. More...
 
virtual const DtVectorpositionOffset () const
 Get the Position Offset of the model. More...
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model. More...
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 Set the position and orientation of a vertex in the model at the same time. More...
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point. More...
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 Set the Orientation Offset of the model. More...
 
virtual const DtTaitBryan & orientationOffset () const
 Get the Orientation Offset of the model. More...
 
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model. More...
 
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled. More...
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color. More...
 
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled. More...
 
virtual void setColor (float r, float g, float b, float a)
 set the model's color More...
 
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models More...
 
virtual int modelSet () const
 Get the model set this model is part of. More...
 
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance. More...
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance. More...
 
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box. More...
 
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume. More...
 
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume. More...
 
DtDede ()
 Get the DtDe object. More...
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer. More...
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 Internally set the model instance pointer to the background one, also realizes and sends signal. More...
 
virtual void setVisible (bool isVisible)
 Set the visible state of the model. More...
 
virtual bool visible () const
 Get the visible state of the model. More...
 
DtUniqueID parentSceneObjectID () const
 Parent of the model. More...
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop. More...
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type. More...
 
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set. More...
 
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object. More...
 
virtual void setIsSupportModel (bool isSupport)=0
 Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More...
 
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in. More...
 
virtual bool isProp ()
 Return whether or not this model was added as a prop. More...
 
virtual void updateMinLastFrameDistance (float distance)
 updates the closest distance to an observer over the last frame More...
 
virtual void resetLastFrameDistance ()
 resets the closest distance to an observer More...
 
virtual float minLastFrameDistance () const
 gets the closest distance to an observer last frame More...
 
virtual DtModelInstancemodelInstance ()
 Get the model instance. More...
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
 
virtual void backgroundLoad ()
 the chunk of loading that can safely happen in the background More...
 
virtual void foregroundLoad ()
 the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
 
virtual bool isActivelyBackgroundLoading ()
 is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 returns the load queue object More...
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed. More...
 
boost::signal< void(DtModel *)> signal_modelChanged
 
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed. More...
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0
 Virtual Functions to be implemented, add this model to the scene. More...
 
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop. More...
 
virtual void removeFromScene ()=0
 Virtual Functions to be implemented, remove this model from the scene. More...
 
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance. More...
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed. More...
 
virtual void waitAndClearLoadHandle ()
 avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
 
virtual void removedFromLoadQueue ()
 deletes the myInLoadQueueHandle handle More...
 
virtual void setDoneBackgroundLoading ()
 called by async task, updates myCurrentlyLoading atomic More...
 
virtual void setActivelyBackgroundLoading ()
 called right before tbb task creation More...
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 The unique id is constant after initialization. More...
 
bool myColorBlendingEnabled
 The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
 
DtModelInstancemyBackgroundModelInstance
 holds the model created in the background for a bit More...
 
float myMinLastFrameDistance
 last frames mimimal distance to the camera, calculated by the instancing system More...
 
TransformList myTransforms
 We keep our own copy in case we get updates before we get a model instance. More...
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Detailed Description

An articulated model manipulator for controlling an articulated model.

Member Typedef Documentation

Member Enumeration Documentation

Enumerator
START 
STOP 
PAUSE 
RESUME 

Constructor & Destructor Documentation

makVrv::DtArticulatedModel::DtArticulatedModel ( DtDe ,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtArticulatedModel::~DtArticulatedModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtArticulatedModel::setModelScalingEnabled ( bool  b)
pure virtual

Indicate whether or not this model may be model-scaled Default is false.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setModelDefinition ( const std::string &  def)
pure virtual

Override the set model definition function.

Use this to parse a model after it is loaded.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgArticulatedModel, makVrf::DtVrfOsgArticulatedModel, and DtVrfOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setLocalModelScalingEnabled ( bool  enabled)
pure virtual

Indicates whether local model scaling for the model is enabled.

Local model scaling overrides generic (global) model scaling. Default is false.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setLocalModelScalingAmount ( float  localScl)
pure virtual

Sets the amount of local scaling to apply to the model.

Only applies when local model scaling is enabled.

Implemented in makVrv::DtOsgArticulatedModel.

virtual const std::string& makVrv::DtArticulatedModel::className ( ) const
pure virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setPartTranslation ( int  partNumber,
const DtVector transform,
const DtVector velocity 
)
pure virtual

Update the part translation.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setPartOrientation ( int  partNumber,
const DtTaitBryan &  orientation,
const DtVector rotationalVelocity 
)
pure virtual

Rotate the part.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setPartRotationalVelocity ( int  partNumber,
const DtVector rotationalVelocity,
bool  forceUpdate 
)
pure virtual

Set just rotational velocity for part with the option to force an update next frame (default) or not.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setPartVisibility ( int  partNumber,
bool  onOff 
)
pure virtual
virtual void makVrv::DtArticulatedModel::setState ( int  stateNumber,
int  stateValue 
)
pure virtual

Set the state on the model.

Implemented in DtVrfOsgMultipleArticulatedModel, and makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setLightpointMaxDistance ( float  distance)
pure virtual

Specify the maximum range at which lightpoints on this model will be visible.

This sets ALL lightpoints to the same range.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setAnimationFrame ( const std::string &  animationName,
int  frameIndex 
)
pure virtual

Set the current frame of an animation.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setAnimationRange ( const std::string &  animationName,
int  firstFrameIndex,
int  lastFrameIndex 
)
pure virtual

Set the animation range.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setAnimationSpeed ( const std::string &  animationName,
double  framesPerSecond 
)
pure virtual

Set the animation speed.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setAnimationState ( const std::string &  animationName,
AnimationState  mode 
)
pure virtual
virtual void makVrv::DtArticulatedModel::getParts ( PartList parts) const
pure virtual

Get the part list.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setUvOffset ( const std::string &  annotation,
float  uOffset,
float  vOffset 
)
pure virtual

Groups using a texture atlas are identified using an annotation (ex.

annotation label_char_1). setUvOffset is used to set the offset into the atlas texture for the group indicated by the annotation.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setDynamicSensorRegion ( const std::string &  region,
bool  state 
)
pure virtual

Set the state of a dynamic sensor region.

Implemented in makVrv::DtOsgArticulatedModel.

virtual bool makVrv::DtArticulatedModel::dynamicSensorRegion ( const std::string &  region)
pure virtual

Get the state of a dynamic sensor region.

Implemented in makVrv::DtOsgArticulatedModel.

virtual void makVrv::DtArticulatedModel::setLinkageConfigPair ( const std::string &  linkageName,
const std::string &  configName 
)
pure virtual

Configure an entity according to a (linkageName, configName) pair.

Additional entity state may be configured via a metafile referenced by the DtModelDefinition. The linkageName is the name of the linkage within the metafile, either the NodeName or the Annotation. The configName is how the linkage of the entity is to be configured using data a from the configName mappings of the FeatureData for the linkage according to the FeatureName tag.

Implemented in makVrv::DtOsgArticulatedModel.

virtual bool makVrv::DtArticulatedModel::findPartPositionAndOrientation ( int  partNumber,
DtVector position,
DtQuat ori 
)
pure virtual

Finds the absolute position and orientation of a part.

This function is more efficient than calling both the position and orientation functions.

Implemented in makVrv::DtOsgArticulatedModel.

virtual bool makVrv::DtArticulatedModel::supportsMultithreadedLoad ( )
virtual

controls if the model is loaded in the background

Reimplemented from makVrv::DtModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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